From e36d3d08ba14c81bfc159a2797d7c36b5f159ebc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 十月 2019 13:29:08 +0800
Subject: [PATCH] 4597 【主干】拍品装备无法兑换活跃令(拍品改为可兑换)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |  147 +++++++++++++++++++++---------------------------
 1 files changed, 64 insertions(+), 83 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 9486609..d43cfd5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -23,15 +23,14 @@
 # @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras
 # @change: "2015-10-28 00:00" hxp 增加设置对战房间ID
 # @change: "2015-11-05 12:00" hxp 增加跨服全服广播
-# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName
 # @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服
 #---------------------------------------------------------------------
 #"""Version = 2017-06-22 15:00"""
 #---------------------------------------------------------------------
 import GameWorld
 import IPY_GameServer
-import MergeBroadcast
 import IpyGameDataPY
+import CrossRealmMsg
 import ShareDefine
 import ChConfig
 import types
@@ -52,22 +51,44 @@
       
     curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
     return
-    
-## 跨服世界广播
-#  @param country 提示的国家
-#  @param msgMark 提示信息Mark
-#  @param msgParamList 信息参数列表
-#  @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制
-#  @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制
-#  @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
-#  @remarks 
-def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0):
-    # 非地图同步的广播才进行全服广播
-    if not isMapNotify:
-        GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
-    notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, 
-                  "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
-    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
+
+def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+    crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
+    CrossNotify([serverGroupID], crossNotifyList)
+    return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+    @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+    '''
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
+    return
+
+def CrossServerMsg_Notify(crossNotifyList):
+    GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
+    for notifyInfo in crossNotifyList:
+        if "Type" not in notifyInfo or "Params" not in notifyInfo:
+            continue
+        notifyType = notifyInfo["Type"]
+        params = notifyInfo["Params"]
+        if notifyType == ShareDefine.CrossNotify_World:
+            country, msgMark, msgParamList = params
+            WorldNotify(country, msgMark, msgParamList)
+        elif notifyType == ShareDefine.CrossNotify_Family:
+            familyID, msgMark, msgParamList = params
+            FamilyNotify(familyID, msgMark, msgParamList)
+        elif notifyType == ShareDefine.CrossNotify_Player:
+            playerID, msgMark, msgParamList = params
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+            if curPlayer:
+                NotifyCode(curPlayer, msgMark, msgParamList)
     return
     
 ## 世界广播
@@ -77,10 +98,7 @@
 #  @return 无返回值
 #  @remarks 
 def WorldNotify(country, msgMark, msgParamList=[]):
-    if GameWorld.IsMergeServer():
-        MergeWorldNotify(country, msgMark, msgParamList)
-    else:
-        GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
+    GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
     return
 
 #---------------------------------------------------------------------
@@ -173,23 +191,6 @@
 
 
 #------------------------------------------------------------------------------ 
-## 设置玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @param value: 威望值
-#  @return: 
-def SetMergeWarRank(curPlayer, value):
-    return
-
-
-## 获取玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @return: 威望值
-def GetMergeWarRank(curPlayer):
-    return 0
-
-## 职业阶数
-def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
-def SetJobRank(curPlayer, jobRank): return curPlayer.SetExAttr1(jobRank)
 
 ##VIP到期时间
 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
@@ -220,8 +221,17 @@
 def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
 
 ##玩家主动退出仙盟时间(<100代表退出次数)
-def SetLeaveFamilyTime(curPlayer, value): return curPlayer.SetExAttr12(value)
+def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
+    curPlayer.SetExAttr12(value)
+    if isSyncMap:
+        sysMsg = '%s'%value
+        curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
+    return 
 def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def SetPlayerServerGroupID(curPlayer, groupID): return curPlayer.SetExAttr13(groupID)
 
 ## 是否脱机挂机状态
 def GetIsTJG(curPlayer):
@@ -247,20 +257,6 @@
 #------------------------------------------------------------------------------ 
 
 
-## 设置新手指导员天数
-#  @param curPlayer: 玩家实例
-#  @param day: 天数
-#  @return: 
-def SetFreshmanGuiderDay(curPlayer, day):
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_FreshmanGuiderDay, day) 
-    return
-
-## 获取新手指导员天数
-#  @param curPlayer: 玩家实例
-#  @return: 天数
-def GetFreshmanGuiderDay(curPlayer):
-    return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FreshmanGuiderDay)
-
 ## 增加成就完成进度
 #  @param curPlayer
 #  @param successType: 成就类型
@@ -283,38 +279,23 @@
     curPlayer.SetVsRoomId(roomID)
     if isSetMergeRegRoomID:
         curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID) 
-    
-    battleIDStr = str(roomID)
     GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID))
-    curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr))
+    SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID)
     return
 
-## 根据子服账号及名称获取跨服角色名
-def GetMergePlayerName(playerAccID, playerName):
-    orgPlayerName = playerName.strip()
-    
-    #取帐号后缀作为区服标识
-    parserList = playerAccID.split('@')
-    serverSign = ""
-    if len(parserList) >= 2:
-        serverSign = parserList[-1]               
-    
-    parserList2 = orgPlayerName.split('-')
-    orgNameServerSign = ""
-    nameNotServerSign = parserList2[0]
-    if len(parserList2) >= 2:
-        orgNameServerSign = parserList2[-1]
-        
-    if orgNameServerSign:
-        if orgNameServerSign == serverSign:
-            return orgPlayerName
-        else:
-            return "%s-%s" % (nameNotServerSign, serverSign)
-    
-    if serverSign:
-        return "%s-%s" % (nameNotServerSign, serverSign)
-    
-    return orgPlayerName
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value, isNotifyMapServer=True):
+    curPlayer.SetExAttr5(value)
+    if isNotifyMapServer:
+        SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
+    return
+
+def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]):
+    ## 设置地图服务器玩家对应属性值
+    setAttrInfo = str([attrName, value] + exData)
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo))
+    return
 
 ## 地图服务器扣物品
 #  @param curPlayer

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