From e386ca47903c63b59e0db877423c565e295d2cb9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 06 五月 2021 16:16:50 +0800 Subject: [PATCH] 8721 【主干】【BT2】【后端】H.活动-合服庆典(转盘) --- ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 309 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 309 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py index 2a5ea16..8f6fbc3 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py @@ -26533,6 +26533,315 @@ #------------------------------------------------------ +# AA 52 转盘活动信息 #tagMCActTurntableInfo + +class tagMCActTurntableItem(Structure): + _pack_ = 1 + _fields_ = [ + ("ItemNum", c_ubyte), #物品编号 1~n;注意转盘已确定物品编号 与 极品终极物品待选择库编号可能相同,但并不代表同一物品 + ("ItemLibType", c_ubyte), #物品库类型;1-常规,2-极品,3-终极 + ("ItemID", c_int), + ("ItemCount", c_ushort), + ] + + def __init__(self): + self.Clear() + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.ItemNum = 0 + self.ItemLibType = 0 + self.ItemID = 0 + self.ItemCount = 0 + return + + def GetLength(self): + return sizeof(tagMCActTurntableItem) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// AA 52 转盘活动信息 //tagMCActTurntableInfo: + ItemNum:%d, + ItemLibType:%d, + ItemID:%d, + ItemCount:%d + '''\ + %( + self.ItemNum, + self.ItemLibType, + self.ItemID, + self.ItemCount + ) + return DumpString + + +class tagMCActTurntableInfo(Structure): + Head = tagHead() + ActNum = 0 #(BYTE ActNum)// 活动编号 + StartDate = "" #(char StartDate[10])// 开始日期 y-m-d + EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d + IsDayReset = 0 #(BYTE IsDayReset)// 是否每天重置 + LimitLV = 0 #(WORD LimitLV)// 限制等级 + CTGPrizeCount = 0 #(BYTE CTGPrizeCount) + CTGPrizeList = list() #(vector<DWORD> CTGPrizeList)// 累计充值额度奖励次数列表 [奖励第1次所需累计充值额度, 第2次, ...] + UseGoldPrizeCount = 0 #(BYTE UseGoldPrizeCount) + UseGoldPrizeList = list() #(vector<DWORD> UseGoldPrizeList)// 累计消费仙玉奖励次数列表 [奖励第1次所需累计消费仙玉, 第2次, ...] + TurnItemCount = 0 #(BYTE TurnItemCount) + TurnItemList = list() #(vector<tagMCActTurntableItem> TurnItemList)// 转盘已确定的物品列表,包含常规物品+极品物品+终极物品,活动开始时,后端直接随机生成常规物品,已确定的物品不包含极品、终极物品时需要先选择才能使用转盘; + GoodItemCount = 0 #(BYTE GoodItemCount) + GoodItemList = list() #(vector<tagMCActTurntableItem> GoodItemList)// 极品物品待选择库,由玩家从库中选择放入转盘的物品;注意此库中的物品编号仅表示在该库中的编号,可能与转盘已确定的物品编号重复,但并不代表同一物品; + GoodItemCanChooseCount = 0 #(BYTE GoodItemCanChooseCount)// 极品物品可选择个数 + SuperItemCount = 0 #(BYTE SuperItemCount) + SuperItemList = list() #(vector<tagMCActTurntableItem> SuperItemList)// 终极物品待选择库,由玩家从库中选择放入转盘的物品;注意此库中的物品编号仅表示在该库中的编号,可能与转盘已确定的物品编号重复,但并不代表同一物品; + SuperItemCanChooseCount = 0 #(BYTE SuperItemCanChooseCount)// 终极物品可选择个数 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x52 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10) + self.IsDayReset,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.CTGPrizeCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.CTGPrizeCount): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.CTGPrizeList.append(value) + self.UseGoldPrizeCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.UseGoldPrizeCount): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.UseGoldPrizeList.append(value) + self.TurnItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.TurnItemCount): + temTurnItemList = tagMCActTurntableItem() + _pos = temTurnItemList.ReadData(_lpData, _pos) + self.TurnItemList.append(temTurnItemList) + self.GoodItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.GoodItemCount): + temGoodItemList = tagMCActTurntableItem() + _pos = temGoodItemList.ReadData(_lpData, _pos) + self.GoodItemList.append(temGoodItemList) + self.GoodItemCanChooseCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.SuperItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.SuperItemCount): + temSuperItemList = tagMCActTurntableItem() + _pos = temSuperItemList.ReadData(_lpData, _pos) + self.SuperItemList.append(temSuperItemList) + self.SuperItemCanChooseCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xAA + self.Head.SubCmd = 0x52 + self.ActNum = 0 + self.StartDate = "" + self.EndtDate = "" + self.IsDayReset = 0 + self.LimitLV = 0 + self.CTGPrizeCount = 0 + self.CTGPrizeList = list() + self.UseGoldPrizeCount = 0 + self.UseGoldPrizeList = list() + self.TurnItemCount = 0 + self.TurnItemList = list() + self.GoodItemCount = 0 + self.GoodItemList = list() + self.GoodItemCanChooseCount = 0 + self.SuperItemCount = 0 + self.SuperItemList = list() + self.SuperItemCanChooseCount = 0 + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 1 + length += 10 + length += 10 + length += 1 + length += 2 + length += 1 + length += 4 * self.CTGPrizeCount + length += 1 + length += 4 * self.UseGoldPrizeCount + length += 1 + for i in range(self.TurnItemCount): + length += self.TurnItemList[i].GetLength() + length += 1 + for i in range(self.GoodItemCount): + length += self.GoodItemList[i].GetLength() + length += 1 + length += 1 + for i in range(self.SuperItemCount): + length += self.SuperItemList[i].GetLength() + length += 1 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteBYTE(data, self.ActNum) + data = CommFunc.WriteString(data, 10, self.StartDate) + data = CommFunc.WriteString(data, 10, self.EndtDate) + data = CommFunc.WriteBYTE(data, self.IsDayReset) + data = CommFunc.WriteWORD(data, self.LimitLV) + data = CommFunc.WriteBYTE(data, self.CTGPrizeCount) + for i in range(self.CTGPrizeCount): + data = CommFunc.WriteDWORD(data, self.CTGPrizeList[i]) + data = CommFunc.WriteBYTE(data, self.UseGoldPrizeCount) + for i in range(self.UseGoldPrizeCount): + data = CommFunc.WriteDWORD(data, self.UseGoldPrizeList[i]) + data = CommFunc.WriteBYTE(data, self.TurnItemCount) + for i in range(self.TurnItemCount): + data = CommFunc.WriteString(data, self.TurnItemList[i].GetLength(), self.TurnItemList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.GoodItemCount) + for i in range(self.GoodItemCount): + data = CommFunc.WriteString(data, self.GoodItemList[i].GetLength(), self.GoodItemList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.GoodItemCanChooseCount) + data = CommFunc.WriteBYTE(data, self.SuperItemCount) + for i in range(self.SuperItemCount): + data = CommFunc.WriteString(data, self.SuperItemList[i].GetLength(), self.SuperItemList[i].GetBuffer()) + data = CommFunc.WriteBYTE(data, self.SuperItemCanChooseCount) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + ActNum:%d, + StartDate:%s, + EndtDate:%s, + IsDayReset:%d, + LimitLV:%d, + CTGPrizeCount:%d, + CTGPrizeList:%s, + UseGoldPrizeCount:%d, + UseGoldPrizeList:%s, + TurnItemCount:%d, + TurnItemList:%s, + GoodItemCount:%d, + GoodItemList:%s, + GoodItemCanChooseCount:%d, + SuperItemCount:%d, + SuperItemList:%s, + SuperItemCanChooseCount:%d + '''\ + %( + self.Head.OutputString(), + self.ActNum, + self.StartDate, + self.EndtDate, + self.IsDayReset, + self.LimitLV, + self.CTGPrizeCount, + "...", + self.UseGoldPrizeCount, + "...", + self.TurnItemCount, + "...", + self.GoodItemCount, + "...", + self.GoodItemCanChooseCount, + self.SuperItemCount, + "...", + self.SuperItemCanChooseCount + ) + return DumpString + + +m_NAtagMCActTurntableInfo=tagMCActTurntableInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActTurntableInfo.Head.Cmd,m_NAtagMCActTurntableInfo.Head.SubCmd))] = m_NAtagMCActTurntableInfo + + +#------------------------------------------------------ +# AA 53 转盘活动玩家信息 #tagMCActTurntablePlayerInfo + +class tagMCActTurntablePlayerInfo(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("ActNum", c_ubyte), #活动编号 + ("CanUseCount", c_ubyte), #可转盘次数 + ("CTGTotal", c_int), #累计充值额度 + ("UseGoldTotal", c_int), #累计消费仙玉额度 + ("TurnItemState", c_int), #转盘物品已抽中记录,按转盘物品编号二进制位代表是否已抽中 + ("GetItemNum", c_ubyte), #本次抽中的物品编号,非转盘结果时为0,大于0时为通知本次转到的物品编号 + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xAA + self.SubCmd = 0x53 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xAA + self.SubCmd = 0x53 + self.ActNum = 0 + self.CanUseCount = 0 + self.CTGTotal = 0 + self.UseGoldTotal = 0 + self.TurnItemState = 0 + self.GetItemNum = 0 + return + + def GetLength(self): + return sizeof(tagMCActTurntablePlayerInfo) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// AA 53 转盘活动玩家信息 //tagMCActTurntablePlayerInfo: + Cmd:%s, + SubCmd:%s, + ActNum:%d, + CanUseCount:%d, + CTGTotal:%d, + UseGoldTotal:%d, + TurnItemState:%d, + GetItemNum:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.ActNum, + self.CanUseCount, + self.CTGTotal, + self.UseGoldTotal, + self.TurnItemState, + self.GetItemNum + ) + return DumpString + + +m_NAtagMCActTurntablePlayerInfo=tagMCActTurntablePlayerInfo() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActTurntablePlayerInfo.Cmd,m_NAtagMCActTurntablePlayerInfo.SubCmd))] = m_NAtagMCActTurntablePlayerInfo + + +#------------------------------------------------------ # AA 1B 许愿池拖动结果 #tagMCActWishingDragResult class tagMCPlayerWishingDragInfo(Structure): -- Gitblit v1.8.0