From e3b5f645a34fe57e0a8da069e4112aa00418afd6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 24 十一月 2018 17:29:02 +0800
Subject: [PATCH] 4762 Add: B3 11 助战记录列表 #tagGCHelpBattleRecordList Add: B2 08 获得仙缘币信息 #tagMCAddXianyuanCoinMsg
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 34 ++++++++++++++++++++++++++++------
1 files changed, 28 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 4d95da1..0e92874 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -39,6 +39,11 @@
import random
+Def_GodWeaponType_HP = 1 # 生命神兵类型
+Def_GodWeaponType_Atk = 2 # 攻击神兵类型
+Def_GodWeaponType_SuperHit = 3 # 暴击神兵类型
+Def_GodWeaponType_Def = 4 # 护盾神兵类型
+
## 神器功能登录处理
# @param curPlayer 玩家
# @return None
@@ -49,6 +54,7 @@
#老号相关神兵场景特效等级同步支持
if curPlayer.GetExAttr15() == 0:
+ playerID = curPlayer.GetPlayerID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for setWeaponType in xrange(1, maxType + 1):
@@ -56,16 +62,25 @@
if not setLV:
continue
SetGodWeaponLV(curPlayer, setWeaponType, setLV)
- GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
+
+ giveSkillList = []
+ for attrLV in xrange(1, setLV + 1):
+ godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
+ if godWeaponData:
+ giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
+ if giveSkillID:
+ giveSkillList.append(giveSkillID)
+ GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
+
return
def SetGodWeaponLV(curPlayer, weaponType, lv):
## 设置神兵等级,同步设置场景神兵等级
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
- sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
- 2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
- 3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
- 4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
+ sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
+ Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
+ Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
+ Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
}
if weaponType in sceneEffectsDict:
setFunc, notifyType = sceneEffectsDict[weaponType]
@@ -102,6 +117,7 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+ fightPowerEx = 0 # 额外增加的战力
allAttrList = [{} for i in range(4)]
for gwType in xrange(1, maxType + 1):
# 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -116,6 +132,9 @@
for i, attrID in enumerate(attrTypeList):
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
+ fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
+ # 附加战力
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
GameWorld.DebugLog("神兵属性:%s" % allAttrList)
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
@@ -180,7 +199,7 @@
#1.判断表中有没此类型,2.是否满级,3.判断是否有物品
attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
- if not attrLV:
+ if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
return
@@ -301,6 +320,9 @@
sysMark = godWeaponData.GetSysMark()
if sysMark:
PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
+ return skillID
+ return
+
--
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