From e3c7ec85ea4fae097926a6e424ce9de94dcd1090 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 21 八月 2018 15:52:23 +0800
Subject: [PATCH] fix:【2742】 混乱妖域物品奖励根据评价变化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 14 +++++++++++++-
1 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4029be1..7b8d579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1080,12 +1080,18 @@
if len(jobItemList) < job:
GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
continue
+ mustDropCount = dropRate / Def_NPCMaxDropRate
+ dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
+ canDropCount = mustDropCount
doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
for _ in xrange(doCnt):
if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
continue
- jobItemID = jobItemList[job - 1]
+ canDropCount += 1
+
+ jobItemID = jobItemList[job - 1]
+ for _ in xrange(canDropCount):
dropItemIDList.append(jobItemID)
#GameWorld.DebugLog("掉落自身职业指定物品ID: jobItemKey=%s,jobItemID=%s" % (jobItemKey, jobItemID))
@@ -1102,11 +1108,17 @@
# 在只掉本职业里的不处理
if jobItemKey in ItemKeyDropRateJobDict:
continue
+ mustDropCount = dropRate / Def_NPCMaxDropRate
+ dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
+ canDropCount = mustDropCount
doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
for _ in xrange(doCnt):
if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
continue
+ canDropCount += 1
+
+ for _ in xrange(canDropCount):
randJobItemID = random.choice(jobItemList)
dropItemIDList.append(randJobItemID)
#GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
--
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