From e3da0cc2f9c808c617b030a4c9e698b4a82f5799 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 17 十月 2024 16:50:16 +0800
Subject: [PATCH] 0312 IPY_Player 增加 GetSetting  接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
index 29f2494..304ed07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
@@ -17,7 +17,7 @@
 import BuffSkill
 import IPY_GameWorld
 
-def CheckCanHappen(attacker, defender, effect, tagSkill):
+def CheckCanHappen(attacker, defender, effect, tagSkill, **skillkwargs):
     debuffState = effect.GetEffectValue(1)
     if debuffState and debuffState != SkillCommon.GetBuffStateType(tagSkill):
         return False
@@ -32,9 +32,6 @@
 def DoLogic(attacker, defender, effect, tagSkill, skillID):
     # 反射debuff
     if not defender:
-        return
-
-    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
         return
 
     findSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
@@ -52,6 +49,9 @@
         return
     
     BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID())
+    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
+        # 不反弹NPC
+        return
 
     # 给对方加buff
     BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill, 

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