From e3da0cc2f9c808c617b030a4c9e698b4a82f5799 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 17 十月 2024 16:50:16 +0800
Subject: [PATCH] 0312 IPY_Player 增加 GetSetting 接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
index 29f2494..304ed07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
@@ -17,7 +17,7 @@
import BuffSkill
import IPY_GameWorld
-def CheckCanHappen(attacker, defender, effect, tagSkill):
+def CheckCanHappen(attacker, defender, effect, tagSkill, **skillkwargs):
debuffState = effect.GetEffectValue(1)
if debuffState and debuffState != SkillCommon.GetBuffStateType(tagSkill):
return False
@@ -32,9 +32,6 @@
def DoLogic(attacker, defender, effect, tagSkill, skillID):
# 反射debuff
if not defender:
- return
-
- if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
return
findSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
@@ -52,6 +49,9 @@
return
BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID())
+ if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ # 不反弹NPC
+ return
# 给对方加buff
BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill,
--
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