From e3df247e5d0ad9ec44a4eed28c1fc7c9795a7419 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 24 十一月 2018 18:20:06 +0800
Subject: [PATCH] 5031 子 【优化】【1.3】神兵系统修改 / 【后端】【1.3】神兵特效解锁时的系统广播

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 0e92874..5b12418 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -306,6 +306,14 @@
                 if beforeAttrLV < notifyLV and attrLV >= notifyLV:
                     PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
                 
+        # 神兵特效激活广播
+        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
+        if godWeaponEffectData:
+            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
+        
+        totalExp = godWeaponData.GetExp()
+        
+        
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
     EventShell.EventRespons_PlusGodWeapon(curPlayer)

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