From e3df247e5d0ad9ec44a4eed28c1fc7c9795a7419 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 24 十一月 2018 18:20:06 +0800 Subject: [PATCH] 5031 子 【优化】【1.3】神兵系统修改 / 【后端】【1.3】神兵特效解锁时的系统广播 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py index 0e92874..5b12418 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py @@ -306,6 +306,14 @@ if beforeAttrLV < notifyLV and attrLV >= notifyLV: PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV]) + # 神兵特效激活广播 + godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False) + if godWeaponEffectData: + PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV]) + + totalExp = godWeaponData.GetExp() + + Sync_GodWeaponLVInfo(curPlayer, weaponType) #任务 EventShell.EventRespons_PlusGodWeapon(curPlayer) -- Gitblit v1.8.0