From e3df247e5d0ad9ec44a4eed28c1fc7c9795a7419 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 24 十一月 2018 18:20:06 +0800
Subject: [PATCH] 5031 子 【优化】【1.3】神兵系统修改 / 【后端】【1.3】神兵特效解锁时的系统广播
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 86 +++++++++++++++++++++---------------------
1 files changed, 43 insertions(+), 43 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index c6ed964..484338f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -44,6 +44,7 @@
import Operate_EquipSuitCompose
import PlayerDogz
import QuestCommon
+import DataRecordPack
## 获取成就字典信息值
@@ -237,52 +238,50 @@
# @param None
# @return
def __CheckOldPlayerSuccess(curPlayer):
- ''' 成就版本更新老玩家检查
- 正式上线后,成就的修改或者增加,一般是增加新成就,则需要对老玩家成就版本进行校正,检查成就完成情况
- 成就版本号递增
+ ''' 成就版本更新老玩家检查 每次启动服务后 玩家第一次上线检查成就完成情况
'''
- Versions = 2 #版本号,往上增加
-
+ #Versions = 2 #版本号,往上增加
+ initGameWorldTime = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime)
# 上线需要检查老玩家成就完成情况类型{成就类型:维护版本号, ...}
- NeedCheckSuccTypeDict = {
- ShareDefine.SuccType_GetMagicWeapon:2,
- ShareDefine.SuccType_PassRuneTower:2,
- ShareDefine.SuccType_GodWeapon:2,
- ShareDefine.SuccType_HorseAllLV:2,
- ShareDefine.SuccType_EquipPlusLV:2,
- ShareDefine.SuccType_EquipColorItem:2,
- ShareDefine.SuccType_EquipArmor:2,
- ShareDefine.SuccType_EquipWeapon:2,
- ShareDefine.SuccType_InlayRune:2,
- ShareDefine.SuccType_RuneLvUp:2,
- ShareDefine.SuccType_RealmlvUp:2,
- ShareDefine.SuccType_PetClassLV:2,
- ShareDefine.SuccType_InlayStone1:2,
- ShareDefine.SuccType_InlayStone2:2,
- ShareDefine.SuccType_XJMJGetExp:2,
- ShareDefine.SuccType_EquipWashLV1:2,
- ShareDefine.SuccType_EquipWashLV2:2,
- ShareDefine.SuccType_EquipWashLV3:2,
- ShareDefine.SuccType_EquipWing:2,
- ShareDefine.SuccType_MWSkillUp:2,
- ShareDefine.SuccType_EquipSuit:2,
- ShareDefine.SuccType_FamilyTechLV:2,
- ShareDefine.SuccType_AlchemyLV:2,
- ShareDefine.SuccType_VIPLV:2,
- ShareDefine.SuccType_StoneTotalLV:2,
- ShareDefine.SuccType_XBXZ:2,
- ShareDefine.SuccType_DogzBattle:2,
- ShareDefine.SuccType_DogzEquipPlus:2,
- ShareDefine.SuccType_MainTaskNode:2,
- }
+ NeedCheckSuccTypeList = [
+ ShareDefine.SuccType_GetMagicWeapon,
+ ShareDefine.SuccType_PassRuneTower,
+ ShareDefine.SuccType_GodWeapon,
+ ShareDefine.SuccType_HorseAllLV,
+ #ShareDefine.SuccType_EquipPlusLV,
+ ShareDefine.SuccType_EquipColorItem,
+ ShareDefine.SuccType_EquipArmor,
+ ShareDefine.SuccType_EquipWeapon,
+ ShareDefine.SuccType_InlayRune,
+ ShareDefine.SuccType_RuneLvUp,
+ ShareDefine.SuccType_RealmlvUp,
+ ShareDefine.SuccType_PetClassLV,
+ ShareDefine.SuccType_InlayStone1,
+ ShareDefine.SuccType_InlayStone2,
+ ShareDefine.SuccType_XJMJGetExp,
+ ShareDefine.SuccType_EquipWashLV1,
+ ShareDefine.SuccType_EquipWashLV2,
+ ShareDefine.SuccType_EquipWashLV3,
+ ShareDefine.SuccType_EquipWing,
+ ShareDefine.SuccType_MWSkillUp,
+ ShareDefine.SuccType_EquipSuit,
+ ShareDefine.SuccType_FamilyTechLV,
+ ShareDefine.SuccType_AlchemyLV,
+ ShareDefine.SuccType_VIPLV,
+ ShareDefine.SuccType_StoneTotalLV,
+ ShareDefine.SuccType_XBXZ,
+ ShareDefine.SuccType_DogzBattle,
+ ShareDefine.SuccType_DogzEquipPlus,
+ ShareDefine.SuccType_MainTaskNode,
+ ]
curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
+ if curCheckVersion == initGameWorldTime:
+ GameWorld.DebugLog(' 本次开启服务器处理过成就检查,不再处理 ', curPlayer.GetID())
+ return
GameWorld.DebugLog("更新老玩家上线检查成就curCheckVersion=%s" % (curCheckVersion))
ipyDataMgr = IpyGameDataPY.IPY_Data()
- for succType, version in NeedCheckSuccTypeDict.items():
-
- if curCheckVersion >= version:
- continue
+ for succType in NeedCheckSuccTypeList:
if succType == ShareDefine.SuccType_GetMagicWeapon:
for i in xrange(ipyDataMgr.GetTreasureCount()):
@@ -388,9 +387,10 @@
missionID = succData.condition[0]
if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
-
- SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, Versions)
- GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (Versions))
+
+ DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
+ SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
+ GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (initGameWorldTime), curPlayer.GetID())
return
## 成就OnWeek
--
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