From e463972e32a6c06dd215a55e1d7799be2bc6f1c5 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 14 一月 2019 13:47:37 +0800 Subject: [PATCH] 5768 【后端】【1.5】新增8-14天活动功能(增加提前显示) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 26 +++++++++++++++++++++++--- 1 files changed, 23 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py index 813fb9d..aee55dc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py @@ -37,6 +37,22 @@ return False return True +def DoTalentOpen(curPlayer): + '''天赋功能开启处理天赋点 ''' + curLV = curPlayer.GetLV() + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent) + setTalentPoint = 0 + for lv in xrange(openLV, curLV+1): + lvIpyData = PlayerControl.GetPlayerLVIpyData(lv) + addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0 + setTalentPoint += addTalentPoint + curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer) + if setTalentPoint != curFreeSkillPoint: + SetGreatMasterFreeSkillPoint(curPlayer, setTalentPoint) + Sync_GreatMasterFreeSkillPoint(curPlayer) + GameWorld.Log(' 天赋功能开启处理天赋点 beforeTalentPoint=%s,setTalentPoint=%s, curLV=%s'%(curFreeSkillPoint, setTalentPoint, curLV), curPlayer.GetID()) + return + ## 登录处理 # @param curPlayer # @return @@ -338,9 +354,13 @@ # 重新刷新被动技能 passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer) passiveEff.RefreshPassiveSkill() - + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint}) if isRefreshAttr: - curControl = PlayerControl.PlayerControl(curPlayer) - curControl.RefreshPlayerAttrState() + # 重刷被动技能 + PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer) + # 重刷技能战力 + curControl = PlayerControl.PlayerControl(curPlayer) + curControl.RefreshAllSkill() + curControl.RefreshPlayerAttrState() return True -- Gitblit v1.8.0