From e478520b594ff7306884ce1fd5cbdd9bb67a0a53 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 二月 2025 22:48:34 +0800
Subject: [PATCH] 10350 【GM】【越南】【英文】【BT】【砍树】跨服竞技场优化(没有匹配到机器人时概率直接匹配到机器人)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  218 +++++++++++++++++++----------------------------------
 1 files changed, 79 insertions(+), 139 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 778f451..7dbf112 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,13 +21,14 @@
 import ReadChConfig
 import ChConfig
 import PlayerControl
-import PlayerViewCache
 import PlayerCompensation
 import ChPyNetSendPack
 import PlayerDBGSEvent
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
+import PlayerDBOper
+
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -55,11 +56,11 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-def GetCrossCommZoneIpyDataByZoneID(zoneID):
-    ## 获取跨服常规分区 
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
-    return ipyData
+    return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
 
 def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
     ## 获取跨服分区
@@ -77,46 +78,40 @@
     GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
     return
 
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
-    ## 获取跨服常规分区
-    crossZoneName = GameWorld.GetCrossZoneName()
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
-    if not ipyDataList:
-        return
-    for ipyData in ipyDataList:
-        serverGroupIDList = ipyData.GetServerGroupIDList()
-        for serverGroupIDInfo in serverGroupIDList:
-            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
-                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
-                return ipyData
-    return
-
-def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
     ## 获取跨服常规分区列表
     if serverGroupID:
-        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not ipyData:
             return
         ipyDataList = [ipyData]
     else:
         crossZoneName = GameWorld.GetCrossZoneName()
-        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+        zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
 
-def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
-    ## 获取本服对应跨服玩法分区地图信息
+def GetServerCommCrossZoneID(serverGroupID):
+    ## 获取跨服常规分区
+    zoneTypeName = "CrossZoneComm"
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return 0
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData.GetZoneID()
+    return 0
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
     if mapID not in ChConfig.Def_CrossZoneMapTableName:
         return
     tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
-    if not serverGroupID:
-        if GameWorld.IsCrossServer():
-            return
-        serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
-    if not zoneIpyData:
-        return
-    commZoneID = zoneIpyData.GetZoneID()
-    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
@@ -202,12 +197,21 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
+        DoOfflinePlayerExitCrossServer(playerID)
         return
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
+def DoOfflinePlayerExitCrossServer(playerID):
+    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+    
+    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+    return
+
 def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
+    # @param mapID: 真实场景地图ID
+    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -237,21 +241,7 @@
     
     # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
     if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
-        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
-        vsRoomID = curPlayer.GetVsRoomId()
-        
-        if regVSRoomID != vsRoomID:
-            GameWorld.Log("上传跨服服务器的 regVSRoomID=%s 与玩家当前的 roomID=%s 不同!不发送准备完毕!" 
-                          % (regVSRoomID, vsRoomID), playerID)
-            return
-        
-        dataMsg = {
-                   "accID":curPlayer.GetAccID(), # 角色账号ID
-                   "playerID":playerID, # 角色ID
-                   "vsRoomID":vsRoomID, # 所属对战房间ID
-                   }
-        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKPrepareOK, dataMsg)
-        GameWorld.Log("通知跨服服务器, 玩家匹配PK准备完毕!%s" % str(dataMsg), playerID)
+        pass
         
     # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
     else:
@@ -278,96 +268,6 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
     PlayerControl.SetCrossMapID(curPlayer, 0)
-    return
-
-#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
-#
-#struct    tagCGViewCrossPlayerInfo
-#{
-#    tagHead        Head;
-#    DWORD        PlayerID;    // 跨服玩家ID
-#};
-def OnViewCrossPlayerInfo(index, clientData, tick):
-    if GameWorld.IsCrossServer():
-        return
-    
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerID = curPlayer.GetPlayerID()
-    tagPlayerID = clientData.PlayerID
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
-    ## 本服有,直接回客户端
-    if curCache:
-        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-        sendPack.PlayerID = tagPlayerID
-        sendPack.PropData = curCache.GetPropData()
-        sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
-        sendPack.PlusDataSize = len(sendPack.PlusData)
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
-        return
-    
-    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
-        validChaheTime = 5 * 60 * 1000
-        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
-        if tick - updTick <= validChaheTime:
-            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
-            return
-        
-        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
-            if tick - cacheInfoList[1] > validChaheTime:
-                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
-                
-    # 发送跨服服务器查询
-    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
-    return
-
-def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
-    tagPlayerID = msgData["tagPlayerID"]
-    playerID = msgData["playerID"]
-    
-    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
-    
-    cacheInfo = []
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
-    if curCache:
-        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
-        
-    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
-    return
-
-def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
-    
-    playerID, tagPlayerID, cacheInfo = msgData
-    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
-    
-    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
-    
-    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-    if curPlayer:
-        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
-        
-    return
-
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
-    if not cacheInfo:
-        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
-        return
-    PropData, ItemData, PlusData = cacheInfo
-    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-    sendPack.PlayerID = tagPlayerID
-    sendPack.PropData = PropData
-    sendPack.PropDataSize = len(sendPack.PropData)
-    sendPack.ItemData = ItemData
-    sendPack.ItemDataSize = len(sendPack.ItemData)
-    sendPack.PlusData = PlusData
-    sendPack.PlusDataSize = len(sendPack.PlusData)
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
 def CrossServerMsg_PutInItem(itemInfo):
@@ -432,6 +332,46 @@
     PyGameData.g_crossSetPlayerAttr = {}
     return
 
+def OnPlayerLogin(curPlayer):
+    if not IsCrossServerOpen():
+        return
+    
+    Sync_CrossZoneInfo(curPlayer)
+    LoginDoUnNotifyCrossMsg(curPlayer)
+    return
+    
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+    ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer and curPlayer.GetInitOK():
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+        return curPlayer
+    else:
+        # 缓存起来,等上线后处理
+        if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+            PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+        msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+        msgList.append([callName, msgInfo])
+        GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        if offlineExitCross:
+            DoOfflinePlayerExitCrossServer(playerID)
+    return
 
+def LoginDoUnNotifyCrossMsg(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+    if not msgList:
+        return
+    for callName, msgInfo in msgList:
+        GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+        msgInfo = str(msgInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+    return
 
-    
\ No newline at end of file
+def Sync_CrossZoneInfo(curPlayer):
+    clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+    clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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