From e4b0d44ba8cd257e7f004ce78a25332981258b8a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 05 五月 2019 19:22:26 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 百分比掉血

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
index d9276f1..5168672 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
@@ -28,8 +28,6 @@
 import ChConfig
 import AttackCommon
 import IPY_GameWorld
-import GameLogic_ManorWar
-import ShareDefine
 #---------------------------------------------------------------------
 #########################################################
 #Python的pos定义
@@ -289,10 +287,6 @@
         #家族区
         if effectID == ChConfig.Def_AreaType_SkillID_FamilyPK:
             areaType = IPY_GameWorld.gatFamilyPK
-    
-        ##动态开启
-        #if effectID == ChConfig.Def_SkillID_ManorFlagArea and GameLogic_ManorWar.CanManorWarAtk():
-        #    areaType = ShareDefine.gatManor
         
     #普通区
     return areaType

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