From e4b0d44ba8cd257e7f004ce78a25332981258b8a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 05 五月 2019 19:22:26 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 百分比掉血 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py index d9276f1..5168672 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py @@ -28,8 +28,6 @@ import ChConfig import AttackCommon import IPY_GameWorld -import GameLogic_ManorWar -import ShareDefine #--------------------------------------------------------------------- ######################################################### #Python的pos定义 @@ -289,10 +287,6 @@ #家族区 if effectID == ChConfig.Def_AreaType_SkillID_FamilyPK: areaType = IPY_GameWorld.gatFamilyPK - - ##动态开启 - #if effectID == ChConfig.Def_SkillID_ManorFlagArea and GameLogic_ManorWar.CanManorWarAtk(): - # areaType = ShareDefine.gatManor #普通区 return areaType -- Gitblit v1.8.0