From e4b0d44ba8cd257e7f004ce78a25332981258b8a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 05 五月 2019 19:22:26 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 百分比掉血

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |  146 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 145 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 5b38a85..7380b23 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,14 +32,22 @@
 import FBLogic
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerSuccess
 import ItemCommon
 import IpyGameDataPY
 import ShareDefine
 import GameFuncComm
+import FBHelpBattle
+import ItemControler
+import SkillShell
+import PyGameData
 
 import time
 import math
 #---------------------------------------------------------------------
+def OnLogin(curPlayer):
+    NotifyBuyFBBuffInfo(curPlayer)
+    return
 
 ## 玩家副本行为封包 A5 08
 #  @param playerIndex 玩家索引  
@@ -331,6 +339,8 @@
     if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
         return
     
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+    
     #扣除扫荡道具
     if sweepCostindexList and sweepCostCnt:
         ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -346,7 +356,12 @@
     #增加副本进入次数
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-        
+    
+    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    if helpIpyData:
+        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
+    
     #扫荡结果给奖励等
     FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
     return
@@ -439,4 +454,133 @@
     return
 
 
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct    tagCMRefreshCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    funcLineID = clientData.FuncLineID
+    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
+    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+    prizePack.MapID = mapID
+    prizePack.FuncLineID = funcLineID
+    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
+    NetPackCommon.SendFakePack(curPlayer, prizePack)
+    return
 
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct    tagCMGiveCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    lineID = clientData.FuncLineID
+    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+    
+    mailItemList = []
+    jsonItemList = []
+    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemID, itemCount, isAuctionItem in prizeItemList:
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+        if not curItem:
+            continue
+        jsonItem = ItemCommon.GetJsonItem(curItem)
+        jsonItemList.append(jsonItem)
+        #放入玩家背包
+        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+            mailItemList.append(jsonItem)
+            
+    if mailItemList:
+        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+        
+    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+    isPass = 1
+    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
+
+
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct    tagCMFBBuyBuff
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        MoneyCnt;
+#};
+def OnFBBuyBuff(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    moneyCnt = clientData.MoneyCnt
+    ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+    if not ipyData:
+        return
+    addBuffID = ipyData.GetBuffID()
+    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+    if not curSkill:
+        return
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    if crossMapID and mapID !=crossMapID:
+        return
+    if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+        return
+    
+    curTime = int(time.time())
+    #判断CD 
+    timeKey = (mapID, moneyCnt)
+    lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+    if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+        GameWorld.DebugLog('副本购买buff CD未到 ')
+        return
+
+    #扣钱
+    infoDict =  {"MapID":mapID, "addBuffID":addBuffID}
+    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+        return
+    if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+        PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+    PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+    NotifyBuyFBBuffInfo(curPlayer)
+    if crossMapID:
+        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+        GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+        return
+
+    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
+    return
+
+def NotifyBuyFBBuffInfo(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+    if not buffTimeDict:
+        return
+    packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+    packData.InfoList = []
+    for timeKey, buyTime in buffTimeDict.items():
+        mapID, moneyCnt = timeKey
+        timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+        timeInfo.MapID = mapID
+        timeInfo.MoneyCnt = moneyCnt
+        timeInfo.BuyTime = buyTime
+        packData.InfoList.append(timeInfo)
+    packData.Cnt = len(packData.InfoList)
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return

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