From e4b1411fc011ffb17eb98df1f1a240468302b0e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2024 18:02:25 +0800
Subject: [PATCH] 8701 【主干】【港台】【越南】【砍树】【后端】活动相关的充值界面显示优化(每日礼包AA25增加折扣百分比信息);

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   96 +++++++++++++++++++++++++++++++++---------------
 1 files changed, 66 insertions(+), 30 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 800392f..fa4bbf0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -343,9 +343,9 @@
     
     #邀请组队的时候,双方都有队伍不处理
     if curPlayerTeam != None and tagPlayerTeam != None:
-        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-        #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-        InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+        #该玩家已在他人队伍中,邀请入队失败!
+        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
         return
     
     if tagPlayerTeam == None:
@@ -359,6 +359,24 @@
     else:
         GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID())
         
+    return
+
+#// B9 11 请求加入队伍 #tagCGRequestJoinTeam
+#
+#struct    tagCGRequestJoinTeam
+#{
+#    tagHead        Head;
+#    DWORD        TeamID;        // 目标队伍ID
+#};
+def OnRequestJoinTeam(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    teamID = clientData.TeamID
+    tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+    if tagPlayerTeam == None:
+        # TeamNoExist 队伍不存在
+        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+        return
+    RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
     return
 
 #//09 09 请求加入队伍#tagCRequestJoinTeam
@@ -390,20 +408,34 @@
         return
     
     #获得双方的队伍
-    #curPlayerTeam = curPlayer.GetTeam()
+    curPlayerTeam = curPlayer.GetTeam()
     tagPlayerTeam = tagPlayer.GetTeam()
         
     #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
-#    if curPlayerTeam != None and tagPlayerTeam != None:
-#        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-#        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-#        return
+    if curPlayerTeam != None and tagPlayerTeam != None:
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+        return
 
     if tagPlayerTeam == None:
         # TeamNoExist 队伍不存在
-        PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+        #PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请
         #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+        
+        #支持双方无队伍请求加入,直接发送给被请求方确认
+        #通知客户端弹窗口(目标弹框)
+        requestPack = ChPyNetSendPack.tagGCRequestJoinTeam()
+        requestPack.PlayerID = playerID
+        requestPack.Name = curPlayer.GetName()
+        requestPack.NameLen = len(requestPack.Name)
+        requestPack.LV = curPlayer.GetLV()
+        requestPack.Job = curPlayer.GetJob()
+        requestPack.RealmLV = curPlayer.GetOfficialRank()
+        NetPackCommon.SendFakePack(tagPlayer, requestPack)
+        
+        #TeamAskSuccess: 已成功发送入队申请
+        PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess")
     else:
         # 请求加入队伍(#被请求的玩家有队,请求加入其队伍)
         RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
@@ -667,7 +699,7 @@
         return
     
     #双方的队伍
-    #curPlayerTeam = curPlayer.GetTeam() 
+    curPlayerTeam = curPlayer.GetTeam() 
     tagPlayerTeam = tagPlayer.GetTeam()
     
     if tagPlayerTeam == None:
@@ -675,12 +707,10 @@
         PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         return
     
-    #===============================================================================================
-    # if curPlayerTeam != None:
-    #    #InviteEnterLost02  组队失败,双方都有队伍!
-    #    PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-    #    return
-    #===============================================================================================
+    if curPlayerTeam != None:
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+        return
     
     #组队类型
     #teamType = sendPack.GetTeamType()
@@ -752,17 +782,20 @@
     #被邀请的玩家队伍
     curPlayerTeam = curPlayer.GetTeam()
     if curPlayerTeam == None:
-        GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
-        PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
-        return
+        pass
+        #屏蔽,修改为支持无队伍被请求加入
+        #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
+        #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
+        #return
     
     #申请入队的允许双方都有队伍
-#    #发出申请的玩家的队伍
-#    tagPlayerTeam = tagPlayer.GetTeam()
-#    if tagPlayerTeam != None:
-#        #InviteEnterLost02  组队失败,双方都有队伍!
-#        PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
-#        return
+    #发出申请的玩家的队伍
+    tagPlayerTeam = tagPlayer.GetTeam()
+    if tagPlayerTeam != None:
+        #该玩家已有队伍,同意时才提示对方有队伍
+        if isAgree == 1:
+            PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
+        return
     
     #===============================================================================================
     # #请求检查,是否有这个请求
@@ -1525,13 +1558,16 @@
     return (teamLV == IPY_GameServer.tmlMemberCanCall or 
              teamLV == IPY_GameServer.tmlLeader)
     
-def CheckTeamOnLineCount(curTeam):
+def CheckTeamOnLineCount(curTeam, includeTJG=True):
     ##获得队伍剩余在线人数
-    
+    if not curTeam:
+        return 0
     count = 0
     for i in xrange(curTeam.GetMemberCount()):
         curPlayer = curTeam.GetMemberPlayer(i)
         if curPlayer == None:
+            continue
+        if not includeTJG and PlayerControl.GetIsTJG(curPlayer):
             continue
         count += 1
     return count
@@ -3192,8 +3228,8 @@
     return
 
 def DR_Team(eventName, teamID, dataDict):
-    drDict = {"EventName":eventName, "TeamID":teamID}
-    drDict.update(dataDict)
-    DataRecordPack.SendEventPack("Team_GameServer", drDict)
+    #drDict = {"EventName":eventName, "TeamID":teamID}
+    #drDict.update(dataDict)
+    #DataRecordPack.SendEventPack("Team_GameServer", drDict)
     return
 

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