From e4b1411fc011ffb17eb98df1f1a240468302b0e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2024 18:02:25 +0800
Subject: [PATCH] 8701 【主干】【港台】【越南】【砍树】【后端】活动相关的充值界面显示优化(每日礼包AA25增加折扣百分比信息);

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   57 +++++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 51 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 87ef793..78a97b5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -21,11 +21,16 @@
 import GameWorld
 import PlayerControl
 import NetPackCommon
+import GameWorldArena
 import ChPyNetSendPack
 import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
+import ShareDefine
 import ChConfig
 
 import json
@@ -40,6 +45,18 @@
     if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
         return True
     
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
+    
+    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+        return True
+    
     SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
     #校验玩家等级
     if playerLV < SaveDBLimitLV:
@@ -49,6 +66,18 @@
 
 def IsSaveAllViewCache(playerID):
     ## 是否保存所有缓存数据
+    
+    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+        return True
+    
+    if GameWorldArena.IsArenaBattlePlayer(playerID):
+        return True
+    
+    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+        return True
+    
+    if CrossChampionship.IsChampionshipPlayer(playerID):
+        return True
     
     NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
     #校验玩家是否上排行榜
@@ -60,13 +89,23 @@
         if curBillboard.FindByID(playerID):
             return True
         
+    #跨服榜单上的默认保留
+    if GameWorld.IsCrossServer():
+        billboardMgr = PyDataManager.GetCrossBillboardManager()
+        for billboardType in ShareDefine.CrossBillboardTypeList:
+            groupList = billboardMgr.GetBillboardGroupList(billboardType)
+            for billboardType, groupValue1, groupValue2 in groupList:
+                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+                if billboardObj.FindByID(playerID):
+                    return True
+                
     return False
 
 def DelOutofTimeViewCacheData():
     ## 删除过期的查看缓存数据
     
     curTime = int(time.time())
-    MaxTime = 30 * 3600 * 24 # 30天
+    MaxTime = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3) * 3600 * 24
     
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -89,8 +128,9 @@
     GameWorld.DebugLog("删除查看缓存!", playerID)
     return
 
-def FindViewCache(playerID, isAddNew=False):
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
     ## 查找玩家缓存
+    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
     curCache = None
     pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -99,14 +139,19 @@
     elif isAddNew:
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
+        if newPropData:
+            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+            curCache.PropDataSize = len(curCache.PropData)
         playerViewCachePyDict[playerID] = curCache
     return curCache
 
 def GetCachePropDataDict(curCache):
     ## 获取缓存基础属性字典信息
+    if not curCache:
+        return {}
     if not hasattr(curCache, "PropDataDict"):
         curCache.PropDataDict = {}
-    if not curCache.PropDataDict:
+    if not curCache.PropDataDict and curCache.PropData:
         curCache.PropDataDict = eval(curCache.PropData)
     return curCache.PropDataDict
 
@@ -126,8 +171,8 @@
 #    WORD        ItemDataSize1;
 #    char        ItemData1[ItemDataSize1];    //1阶装备数据
 #    ...         ...
-#    WORD        ItemDataSize15;
-#    char        ItemData15[ItemDataSize15];
+#    WORD        ItemDataSize20;
+#    char        ItemData20[ItemDataSize20];
 #};
 def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
     playerID = curPackData.PlayerID
@@ -164,7 +209,7 @@
     #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
     
     # 装备数据存储,不保存装备数据的话则清空
-    for classLV in xrange(1, 15 + 1):
+    for classLV in xrange(1, 20 + 1):
         if not isSaveAll:
             itemDataSize = 0
             itemData = ""

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