From e4c7eb72844c7a3ee3b131a3a99fcea49a13f65e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十二月 2021 16:51:25 +0800
Subject: [PATCH] 9363 【BT5】【后端】新增魔化之地(增加特殊灵宠可配置不同升阶道具支持)
---
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
index 50dc7d3..7d042ca 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
@@ -29,6 +29,7 @@
GameWorld.DebugAnswer(curPlayer, "设置成亲: Couple 1 伴侣ID [可选聘礼ID]")
GameWorld.DebugAnswer(curPlayer, "设亲密度: Couple 2 目标ID 亲密度")
GameWorld.DebugAnswer(curPlayer, "增加密度: Couple 3 目标ID 亲密度")
+ GameWorld.DebugAnswer(curPlayer, "添加喜宴: Couple 4 聘礼ID 宴会个数")
return
#逻辑实现
@@ -93,7 +94,7 @@
PyGameData.g_marryReqInfo[tagPlayerID] = reqData
reqPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
- isOK = PlayerLove.__DoMarryResponse(curPlayer, reqPlayer, tagPlayerID, 1)
+ isOK = PlayerLove.__DoMarryResponse(curPlayer, playerID, reqPlayer, tagPlayerID, 1)
GameWorld.DebugAnswer(curPlayer, "设置伴侣【%s】 %s" % (tagPlayerID, isOK))
return
@@ -118,7 +119,14 @@
PyDataManager.GetIntimacyManager().AddIntimacyBoth(playerID, tagPlayerID, addValue)
intimacys = PyDataManager.GetIntimacyManager().GetIntimacys(playerID)
if intimacys:
- GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))
+ GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))
+
+ # 增加亲密度
+ elif value1 == 4:
+ bridePriceID = gmList[1] if len(gmList) > 1 else 1
+ addCount = gmList[2] if len(gmList) > 2 else 1
+ addCount = PlayerLove.GMAddCandy(curPlayer, bridePriceID, addCount)
+ GameWorld.DebugAnswer(curPlayer, "添加喜宴数:%s" % addCount)
else:
__Help(curPlayer)
return
--
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