From e58a11b68c724d3c05daad923fbac4c1cba77d0f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 18 九月 2018 11:29:44 +0800
Subject: [PATCH] fix:3604 【后端】潜力0级时增加战力 3609 【后端】法宝之魂改为由各个法宝单独觉醒,取消激活条件

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 3974428..d6eabcb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4798,8 +4798,7 @@
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
             
-            #击杀特定NPC成就
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+            
         return
         
     #---------------------------------------------------------------------
@@ -4821,10 +4820,10 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        
+        npcID = curNPC.GetNPCID()
         #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
         killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
         isWorldBoos = limitIndex == 0
         if isFeel:
             #击杀NPC触发摸怪任务事件
@@ -4836,7 +4835,8 @@
             EventShell.EventRespons_OnKillById(curPlayer, curNPC)
             if isWorldBoos:
                 EventShell.EventRespons_KillWorldBoss(curPlayer)
-            
+        #击杀特定NPC成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):

--
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