From e5bcadc1d3b9e76fdf5a9741d50c30c4535c2372 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 四月 2019 15:59:54 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(退出跨服副本,未拾取的物品发送邮件)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 159 ++++++++++++++++++++++++----------------------------
1 files changed, 74 insertions(+), 85 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 32d3417..3b71ffc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -54,19 +54,6 @@
import random
import GameObj
-# 可吞噬的装备位
-Def_EatItem_EquipPlace = [
- ShareDefine.retWeapon, #1 主手
- ShareDefine.retWeapon2, #2 副手
- ShareDefine.retHat, #3 帽子
- ShareDefine.retClothes, #4 衣服
- ShareDefine.retBelt, #5 腰带
- ShareDefine.retTrousers, #6 裤子
- ShareDefine.retShoes, #7 鞋子
- ShareDefine.retNeck, #8 项链
-
-]
-
Def_EatSpace = 5 # 低于X格自动吞噬
@@ -104,57 +91,58 @@
# 切换守护
def ChangeGuard(curPlayer, tick):
- # 检查过背包中无守护则不再执行
- if curPlayer.GetDictByKey("AutoCGuardID") == 1:
- return
-
- curGuardID = 0 # 装备的守护ID
- itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
- guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard)
- # 1。 守护存在,判断是否最优先守护
- if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
- curGuardID = guardItem.GetItemTypeID()
- if curGuardID == itemIDList[0]:
- # 最高优先级
- return
- if curPlayer.GetDictByKey("AutoCGuardID") == 2:
- # 当前背包最高
- return
-
-
- findItemList = []
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-
- # 找到背包中优先级最高的守护物品
- for i in range(0, curPack.GetCount()):
- item = curPack.GetAt(i)
-
- if not ItemCommon.CheckItemCanUse(item):
- continue
-
- if item.GetItemTypeID() not in itemIDList:
- continue
-
- if not ItemCommon.CheckItemCanUseByExpireTime(item):
- # 背包有不过期的物品
- continue
-
- findItemList.append(item)
-
- if not findItemList:
- curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志
- return
-
- findItemList.sort(cmp=SortGuard)
- if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
- # 当前装备最高,减少遍历
- curPlayer.SetDict("AutoCGuardID", 2)
- return
-
-
- #---执行玩家换装逻辑---
- ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick)
- curPlayer.SetDict("AutoCGuardID", 0)
+ return #新版本不需要切换
+# # 检查过背包中无守护则不再执行
+# if curPlayer.GetDictByKey("AutoCGuardID") == 1:
+# return
+#
+# curGuardID = 0 # 装备的守护ID
+# itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
+# guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1)
+# # 1。 守护存在,判断是否最优先守护
+# if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
+# curGuardID = guardItem.GetItemTypeID()
+# if curGuardID == itemIDList[0]:
+# # 最高优先级
+# return
+# if curPlayer.GetDictByKey("AutoCGuardID") == 2:
+# # 当前背包最高
+# return
+#
+#
+# findItemList = []
+# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+#
+# # 找到背包中优先级最高的守护物品
+# for i in range(0, curPack.GetCount()):
+# item = curPack.GetAt(i)
+#
+# if not ItemCommon.CheckItemCanUse(item):
+# continue
+#
+# if item.GetItemTypeID() not in itemIDList:
+# continue
+#
+# if not ItemCommon.CheckItemCanUseByExpireTime(item):
+# # 背包有不过期的物品
+# continue
+#
+# findItemList.append(item)
+#
+# if not findItemList:
+# curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志
+# return
+#
+# findItemList.sort(cmp=SortGuard)
+# if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
+# # 当前装备最高,减少遍历
+# curPlayer.SetDict("AutoCGuardID", 2)
+# return
+#
+#
+# #---执行玩家换装逻辑---
+# ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick)
+# curPlayer.SetDict("AutoCGuardID", 0)
return
@@ -321,22 +309,23 @@
aMinAtk = curPlayer.GetMinAtk() # 攻击方最小攻击
aMaxAtk = curPlayer.GetMaxAtk() # 攻击方最大攻击
aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率
- aSuperHit = curPlayer.GetSuperHit() # 暴击伤害
+ aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值
aIceAtk = curPlayer.GetIceAtk() # 真实伤害
- aDamagePer = PlayerControl.GetDamagePer(curPlayer) # 外层伤害加成
+ aDamagePVE = PlayerControl.GetDamagePVE(curPlayer) # PVE固定伤害
aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成
petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击
petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击
petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害
atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率
- aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击
+ aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值
aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害
+ aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率
aFightPower = curPlayer.GetFightPower() # 战力
aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
-
+ aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
npcExp = npcData.GetExp()
npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
@@ -371,16 +360,17 @@
for i in range(len(skills)):
locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0
-
- GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
- aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
- aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
- petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
- reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit,
- aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
- atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
- petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
- eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
+ aNPCHurtAddPer:%s, aFinalHurtPer:%s,
+ aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
+ aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
+ petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
+ reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer,
+ aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
+ atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
+ petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
+ eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
# 1. 经验
exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1))
@@ -476,10 +466,10 @@
# 满了不再给物品
return
- dropIDCountDict, dropIDBindDict, money = {}, {}, 0
+ dropIDCountDict, auctionIDList, money = {}, [], 0
dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt)
if dropRet:
- dropIDCountDict, dropIDBindDict, money = dropRet
+ dropIDCountDict, auctionIDList, money = dropRet
# 1. 出售为铜钱 2.放入背包 3.满则不继续给物品
for itemID, dropCount in dropIDCountDict.items():
if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -489,8 +479,7 @@
if not curItemData:
continue
- # 掉落绑定, 默认绑定
- isDropBind = dropIDBindDict.get(itemID, 1)
+ isAuctionItem = itemID in auctionIDList
itemControl = ItemControler.PlayerItemControler(curPlayer)
## 装备物品 白蓝直接换算铜钱
@@ -502,7 +491,7 @@
## 装备一件件给
if ItemCommon.GetIsEquip(curItemData):
for _ in xrange(dropCount):
- curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
+ curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem)
if not curItem:
continue
if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -511,7 +500,7 @@
#记录紫橙装数量用于通知
NoteEquip(curPlayer, curItemData.GetItemColor())
else:
- curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
+ curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem)
if not curItem:
continue
@@ -536,7 +525,7 @@
equipScores = {}
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- for i in Def_EatItem_EquipPlace:
+ for i in ChConfig.EquipPlace_Base:
equipItem = equipPack.GetAt(i)
if not equipItem or equipItem.IsEmpty():
continue
--
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