From e5d9e13d80e43fb89e00cc9e0ffafcb25e36e435 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 16:55:12 +0800
Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(页游领地争夺战)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  586 ++++++++++++++++++++++++++++-----------------------------
 1 files changed, 287 insertions(+), 299 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f9b54c8..8d25d6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,27 +68,29 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 133
+Def_Calc_AllAttrType_MAX = 125
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
-TYPE_Calc_AttrCurSTR,                   # 力量 1
-TYPE_Calc_AttrCurPNE,                   # 灵力(智力) 2
-TYPE_Calc_AttrCurPHY,                   # 身法(敏捷) 3
-TYPE_Calc_AttrCurCON,                   # 体质 4
+TYPE_Calc_Metal,                        # 金 1
+TYPE_Calc_Wood,                         # 木 2
+TYPE_Calc_Water,                        # 水 3
+TYPE_Calc_Fire,                         # 火 4
+TYPE_Calc_Earth,                        # 土 5
 
 #战斗属性
-TYPE_Calc_AttrHP,                       # 当前HP 5
-TYPE_Calc_AttrMP,                       # 当前MP 6
-TYPE_Calc_AttrMaxHP,                    # 最大血量 7
-TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
-TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
-TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
-TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力 11    #废弃:NPC表字段代表境界                                                
-TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力 12    #废弃
-TYPE_Calc_AttrDEF,                      # 防御力 13
-TYPE_Calc_AttrHit,                      # 命中 14
-TYPE_Calc_AttrMiss,                     # 闪避 15
+TYPE_Calc_AttrMaxHP,                    # 最大血量 6
+TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
+TYPE_Calc_AttrDEF,                      # 防御力 8
+TYPE_Calc_AttrHit,                      # 命中 9
+TYPE_Calc_AttrMiss,                     # 闪避 10
+TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
+TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
+TYPE_Calc_AttrHP,                       # 当前HP 13
+TYPE_Calc_AttrMP,                       # 当前MP 14
+#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界                                                
+#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
+TYPE_Calc_Luck,                         # 气运 15
 TYPE_Calc_AttrSpeed,                    # 移动速度 16
 TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
 
@@ -188,12 +190,6 @@
 TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
 TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
 TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
-TYPE_Calc_HorcruxBasePer,               # 魂器基础百分比
-TYPE_Calc_EquipBaseAddPer,              # 装备基础百分比 105
-TYPE_Calc_WeaponAtkAddPer,              # 武器基础攻击百分比
-TYPE_Calc_RelicsAtkAddPer,              # 圣器基础攻击百分比
-TYPE_Calc_ArmorMaxHPAddPer,             # 防具基础生命百分比
-TYPE_Calc_ArmorDefAddPer,               # 防具基础防御百分比
 TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
 TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
 TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
@@ -215,8 +211,6 @@
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
 TYPE_Calc_ProDef,                       # 当前防护值 130
-TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
-TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -340,17 +334,16 @@
 Def_ItemType_retBelt = 105        #5 腰带
 Def_ItemType_retTrousers = 106    #6 裤子
 Def_ItemType_retShoes = 107       #7 鞋子
-Def_ItemType_retNeck = 108        #8 项链
-Def_ItemType_retFairyCan = 109       #9 仙器
-Def_ItemType_retFairyCan2 = 110       #10 仙器
-Def_ItemType_retWing = 111        #11 翅膀
-Def_ItemType_retGuard = 112    #12 守护
-Def_ItemType_retBaldric1 = 113     #13 佩饰
-Def_ItemType_retBaldric2 = 114     #14 佩饰
-Def_ItemType_retBaldric3 = 115     #15 佩饰
-Def_ItemType_retBaldric4 = 116     #16 佩饰
-Def_ItemType_retBaldric5 = 117     #17 佩饰
-Def_ItemType_retBaldric6 = 118     #18 佩饰
+Def_ItemType_retGlove = 108       #8 手套
+Def_ItemType_retNeck = 109        #9 项链
+Def_ItemType_retFairyCan = 110       #10 仙器1
+Def_ItemType_retFairyCan2 = 111       #11 仙器2
+Def_ItemType_retJade = 112       #12 玉佩
+Def_ItemType_retWing = 113        #13 翅膀
+Def_ItemType_retGuard1 = 114   #14 守护1
+Def_ItemType_retGuard2 = 115    #15 守护2
+Def_ItemType_retPeerlessWeapon = 116    #16 绝世武器
+Def_ItemType_retPeerlessWeapon2 = 117    #17 绝世副手
 
 Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
 Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
@@ -372,6 +365,7 @@
 Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
 
 Def_ItemType_DogzStuff = 139 # 神兽材料
+Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
 
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
@@ -403,17 +397,14 @@
                       ShareDefine.retBelt:[Def_ItemType_retBelt],
                       ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                       ShareDefine.retShoes:[Def_ItemType_retShoes],
+                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                       ShareDefine.retNeck:[Def_ItemType_retNeck],
-                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
-                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
+                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
+                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
+                      ShareDefine.retJade:[Def_ItemType_retJade],
                       ShareDefine.retWing:[Def_ItemType_retWing],
-                      ShareDefine.retGuard:[Def_ItemType_retGuard],
-                      ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
-                      ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
-                      ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
-                      ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
-                      ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
-                      ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
+                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
+                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                       }
 #---------------------------------------------------------------------
 #写死的物品效果ID都放这边------请按数值顺序存放
@@ -448,6 +439,8 @@
 Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
 Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
 Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
+Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
+Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -504,19 +497,6 @@
 Def_Max_Update_Talent_Time = 3    #最大使用造化丹次数
 
 #写死的物品效果都放这边
-
-#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
-Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
-#增加%d防御值 
-Def_Effect_Def = ShareDefine.Def_Effect_Def
-#增加%d力量
-Def_Effect_STR = ShareDefine.Def_Effect_STR
-#增加%d真元
-Def_Effect_PNE = ShareDefine.Def_Effect_PNE
-#增加%d筋骨
-Def_Effect_PHY = ShareDefine.Def_Effect_PHY
-#增加%d体魄
-Def_Effect_CON = ShareDefine.Def_Effect_CON
 
 #立刻恢复%d的HP(单次恢复)
 Def_Effect_AddHP_Once = 207
@@ -577,15 +557,17 @@
 
 #写死的技能效果ID---------------------------------------------------------------------
 Def_Skill_Effect_AddAtkByHP = 503  # 每损失XX血量增加攻击XX,最高攻击加成XX
-Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
+Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值
 Def_Skill_Effect_AbsorbShieldXMZJ = 802    # 须弥真界 神兵技能吸收伤害 百分比
 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
+Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
 Def_Skill_Effect_AttackReplace = 1009  #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
 Def_Skill_Effect_Attack = 1010  #攻击计算
 Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
 Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
 Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
+Def_Skill_Effect_ReCD = 1016 # 重置CD
 Def_Skill_Effect_RandWarn = 1061 # 随机预警
 Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
 Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害  
@@ -639,7 +621,7 @@
 
 
 #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
 #-------------------------------------------------------------------------
 
 #基础属性效果ID
@@ -728,14 +710,13 @@
 Def_SkillID_TeamVIPBuff = 22000     # VIP队伍buff, 攻守同盟
 Def_SkillID_CostVipBuff = 61018     # CostVIPbuff
 Def_SkillID_FBEncourageBuff = 20051     # 副本鼓舞buff
-Def_SkillID_GetFlagFamilyBuff = 11506   # 战盟战获得夺旗战盟buff特效
 Def_SkillID_FreshmanGuideBuff = 21219   # 新手指导员buff
 Def_SkillID_PoisonAtkBuff = 25180   # 毒攻buff
 Def_SkillID_DropOwnerBuff = 20040   # 掉落归属buff
 Def_SkillID_PetSignDay = 47111   # 灵宠签到属性技能, 单次签到的加成
 Def_SkillID_LFZ = 47100   # 龙凤镯技能(打怪概率经验加成)
 Def_SkillID_HorsePetRobBossKillCntBuff = 21020   # 骑宠的怨念buff
-
+Def_SkillID_RealmBuff = 6100   # 境界经验buff
 
 Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
 Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
@@ -762,7 +743,6 @@
 Def_AreaType_SkillID_FreePK = 20010  # pk区
 Def_AreaType_SkillID_FamilyPK = 20012  # 家族区
 Def_AreaType_SkillID_Boss = 20008  # Boss区域
-Def_SkillID_ManorFlagArea = 20017   # 战旗区域buff,动态
 Def_SkillID_SitArea = 20009   # 打坐区域buff
 #----------------------------------------------------------------------
 #战斗类型
@@ -797,9 +777,6 @@
 Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
 #装备类型
 Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
-
-#武器类型
-Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
 
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
@@ -839,6 +816,8 @@
 #大额度交易记录
 Def_LargeTrade_Gold = 50 * 1000
 Def_LargeTrade_Silver = 1000 * 1000
+#初始化装备背包格子数
+Def_PackCnt_Equip = 130
 #主角交易栏最大格数
 Def_PlayerTradeMaxItemCount = 20
 #主角刚登陆游戏开启背包格子数
@@ -1817,15 +1796,18 @@
 Def_FBMapID_CrossRealmPK = 32010
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
-
+#多仙盟Boss
+Def_FBMapID_AllFamilyBoss = 31260
+#骑宠Boss
+Def_FBMapID_HorsePetBoss = 31200
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
-#跨服对应分区配置表名
-Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
-                          }
+#跨服分区对应地图配置表名
+Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+                             }
 
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
@@ -1844,7 +1826,7 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1852,10 +1834,10 @@
 #                            + Def_FBMapID_ClearDevil
 
 # 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
 
 # 无玩家时不自动关闭的自伸缩副本
 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1917,6 +1899,8 @@
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
+                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2383,18 +2367,6 @@
 #数据中的装备位置和程序中的装备位置对照表
 #参考 ShareDefine.RoleEquipType
 
-#武器装备栏位置列表
-Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-
-#仙器, 装备栏位置列表
-Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-
-
-#攻击类装备, 装备栏位置列表
-Def_AttackEquipRetList = [ShareDefine.retWeapon] 
-#防御类装备, 装备栏位置列表
-Def_DefenceEquipRetList = [ShareDefine.retClothes]
-
 # 可操作强化洗练等功能的公共装备部位索引
 Pack_EquipPart_CanPlusStar = {
                               IPY_GameWorld.rptEquip:[
@@ -2405,23 +2377,24 @@
                                             ShareDefine.retBelt,        #5 腰带
                                             ShareDefine.retTrousers,    #6 裤子
                                             ShareDefine.retShoes,       #7 鞋子
-                                            ShareDefine.retNeck,        #8 项链
-                                            ShareDefine.retFairyCan,       #9 仙器
-                                            ShareDefine.retFairyCan2,       #10 仙器
+                                            ShareDefine.retGlove,       #8 手套
+                                            ShareDefine.retNeck,        #9 项链
+                                            ShareDefine.retFairyCan,    #10 仙器1
+                                            ShareDefine.retFairyCan2,   #11 仙器2
+                                            ShareDefine.retJade,        #12 玉佩
                                                       ],
-
                               }
 
-## 基础装备位 - 武器
-BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-## 基础装备位 - 防具
-BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
-## 基础装备位 - 圣器
-BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
-
-#玩家当前可装备的装备类型
-Type_Equip_CanTake = ShareDefine.RoleEquipType
+## 装备位 - 基础攻击类
+EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
+## 装备位 - 基础防具类
+EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
+## 装备位 - 仙器
+EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
+## 装备位 - 特殊
+EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
+## 装备位 - 所有基础
+EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
 
 #装备物品位置,不需要重刷属性
 EquipItemNoRefreshState = [
@@ -2431,21 +2404,10 @@
     ShareDefine.retWeapon2Skin,  #22 时装副手
                            ]
 
-# 需要广播外观的装备部位
+# 需要广播外观的装备部位(除了境界装备3部位)
 Def_SyncEquipStateByIndex = [
-                                
-    ShareDefine.retWeapon,      #1 主手
-    ShareDefine.retWeapon2,     #2 副手
-    ShareDefine.retHat,         #3 帽子
-    ShareDefine.retClothes,     #4 衣服
-    ShareDefine.retBelt,        #5 腰带
-    ShareDefine.retTrousers,    #6 裤子
-    ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retNeck,        #8 项链
-    ShareDefine.retFairyCan,       #9 仙器
-    ShareDefine.retFairyCan2,       #10 仙器
     ShareDefine.retWing,        #11 翅膀
-    ShareDefine.retGuard,    #12 守护
+    ShareDefine.retGuard1,    #14 守护1
     ShareDefine.retHorse,        #19 坐骑
                              ]
 
@@ -2462,7 +2424,6 @@
 #技能消失不重刷属性#(鞭炮,烟花,火烛)
 Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice,     #阵营
                                  Def_SkillID_Evil,
-                                 Def_SkillID_GetFlagFamilyBuff,
                                  ]
 #---------------------------------------------------------------------
 
@@ -3045,13 +3006,16 @@
     Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
-) = range(17)
+    Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
+) = range(18)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
+Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
 Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
 Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
 Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
@@ -3062,6 +3026,7 @@
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3069,8 +3034,7 @@
 Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
 Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
 Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue"     # 麒麟盾吸收减免伤害百分比
-Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax"     # 麒麟盾吸收最大伤害量
-Def_PlayerKey_AbsorbShield = "AbsorbShield"     # 麒麟盾吸收的伤害量用于爆炸
+Def_PlayerKey_AbsorbValue = "AbsorbValue"     # 麒麟盾吸收的单次伤害
 Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
 Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
@@ -3112,7 +3076,6 @@
 Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s"  # 公共技能CD类型
 Def_PlayerKey_AtkTick = "NormalAtkTick_%s"  # 公共技能CD类型
 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
-Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState"  # 查询合服奖励状态
 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # 战盟仓库操作tick
 
 Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
@@ -3126,6 +3089,7 @@
 Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
 Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
+Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
 #===============================================================================
 # # 持续性buff伤害处理连击技能ID列表
 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3202,6 +3166,7 @@
 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
+Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
@@ -3223,12 +3188,6 @@
 Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
-Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
-Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
-Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
-Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
-Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
-Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3248,14 +3207,21 @@
 Def_PlayerKey_WingHPPer = "WingHPPer"   # 翅膀生命百分比
 Def_PlayerKey_SuiteBasePer = "SuiteBasePer"   # 套装基础属性百分比
 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer"   # 强化基础攻击百分比
+Def_PlayerKey_Metal = "PointMetal"   # 金
+Def_PlayerKey_Wood = "PointWood"   # 木
+Def_PlayerKey_Water = "PointWater"   # 水
+Def_PlayerKey_Fire = "PointFire"   # 火
+Def_PlayerKey_Earth = "PointEarth"   # 土
+Def_PlayerKey_MetalQualityLV = "MetalQualityLV"   # 金灵根品级
+Def_PlayerKey_WoodQualityLV = "WoodQualityLV"   # 木灵根品级
+Def_PlayerKey_WaterQualityLV = "WaterQualityLV"   # 水灵根品级
+Def_PlayerKey_FireQualityLV = "FireQualityLV"   # 火灵根品级
+Def_PlayerKey_EarthQualityLV = "EarthQualityLV"   # 土灵根品级
 
 #功能索引ShareDefine.Def_AttrFruitFuncList
 Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
 Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
 Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
-
-Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
-Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
 
 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
 
@@ -3291,15 +3257,15 @@
 Def_PDictType_LVAward,  # 等级奖励领取信息记录5
 Def_PDictType_GoldGift,  # 充值豪礼
 Def_PDictType_OpenServerCampaign,  # 开服活动
-Def_PDictType_WeekParty,
-Def_PDictType_Family_Contribution,    # 战盟贡献度
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty,    # 节日巡礼
 Def_PDictType_LoginAward,    # 登录奖励运营活动
 Def_PDictType_OfficialRank,    # 官爵
 Def_PDictType_Horse,    # 坐骑
 Def_PDictType_Wing,    # 翅膀
 Def_PDictType_FB,    # 副本相关
 Def_PDictType_FightPower,    # 战斗力15
-Def_PDictType_TeHuiAction,    # 特惠活动
+Def_PDictType_16,
 Def_PDictType_Activity,    # 活跃度
 Def_PDictType_GoldInvest,    # 投资理财
 Def_PDictType_19,
@@ -3311,10 +3277,7 @@
 Def_PDictType_Reincarnation, # 转生
 Def_PDictType_GreatMaster, # 大师
 Def_PDictType_BloodElf, # 血魔
-Def_PDictType_28,
-Def_PDictType_29,
-Def_PDictType_QQ, # QQ相关
-) = range(31)
+) = range(28)
 
 # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
 # 新增参数TYPE 用于字典分类,默认0
@@ -3333,7 +3296,6 @@
 Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
 Def_Player_Dict_PlayerFromPID = "PlayerFromPID"    # pid
 Def_Player_Dict_Account_Type = "account_type"    # account_type
-Def_Player_Dict_TencentPF = "tencentPF"    # 腾讯平台来源pf
 Def_Player_Dict_FirstLogin = "FirstLogin"    # 首登标记 0-未首登; 1-首登过
 Def_GuideStateKeyCount = 8 # 引导状态key最大个数
 Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
@@ -3495,11 +3457,8 @@
 Def_PDict_DailyGoldChargeState = "DailyGoldChargeState"  # 天天首充活动状态,0-未开启;1-已开启
 Def_PDict_DailyChargeState = "DailyChargeState"  # 当日是否已充值
 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # 超值礼包开始时间
-Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen"  # 超值礼包是否开过
 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
-Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex"  # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
-Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt"  # 当日无限领取礼包已领取次数
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
 Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
@@ -3515,20 +3474,9 @@
 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
 Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
 Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
-Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
-Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
-Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
-Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
-Def_PDict_HighLadderFightCnt = "HighLadderFightCnt"   #天梯每日挑战次数记录
-Def_PDict_HighLadderAddCnt = "HighLadderAddCnt"       #天梯已购买次数
-Def_PDict_HighLadder_Currency = "HighLadderCurrency"   #天梯积分
-Def_PDict_HighLadder_DayRewardGot = "HighLadderDayRewardGot"   #天梯每日奖励是否已领取
-Def_PDict_HighLadder_CDTime = "HighLadderCDTime"             #天梯冷却时间
-Def_PDict_HighLadder_CDBeginTime = "HighLadderCDBeginTime"   #天梯冷却时间计时起点
-Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD"           #天梯是否进入真正挑战冷却
-Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak"   #天梯连胜场次
-Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder"   #天梯历史最高排名
-Def_PDict_MixLoginDayState = "PMixLoginDayState"  # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
+Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
+Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
+Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
 Def_PDict_FestivalLoginState = "FestivalLoginState_%s"  # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
 Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
 Def_PDict_TJGSet = "TJGSet"  # 脱机挂系统设定
@@ -3539,12 +3487,9 @@
 
 Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
 
-Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign"  # 重新同步排行表标记
-Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
-Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
+Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
 
-Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
-
+Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
 Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
 Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
 
@@ -3562,10 +3507,7 @@
 Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
 Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
 
-
-Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s"   # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID
-Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s"   # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会
-Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID)
+Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
 
 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
 Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3608,12 +3550,13 @@
 Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
 Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
-# 宝石
 
-Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
+#强化
+Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
-Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
-Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
+Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
+Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+# 宝石
 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
 
 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -3646,7 +3589,10 @@
 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
 #诛仙塔
-Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔通关层数
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
+Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
+
 #古神禁地
 Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
 Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime"  # 古神禁地上一次增加怒气值的时间
@@ -3682,12 +3628,14 @@
 Def_PDict_CostRebateTemplateID = "CostRebateTemplateID"  # 玩家身上的消费返利模板ID
 Def_PDict_CostRebateGold = "CostRebateGold"  # 消费返利总累计消费仙玉
 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord"  # 消费返利领奖记录
+Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级
 
 #累计充值活动
 Def_PDict_TotalRechargeID = "TotalRechargeID"  # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID"  # 玩家身上的累计充值模板ID
 Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值X元
 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord"  # 累计充值领奖记录
+Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级
 
 #限时特惠活动
 Def_PDict_SpringSaleID = "SpringSaleID"  # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
@@ -3703,7 +3651,7 @@
 Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # 玩家身上的BOSS复活模板ID
 Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
 Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
-Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级
+Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
 
 #仙界盛典
 Def_PDict_FairyCeremonyID = "FairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3757,19 +3705,33 @@
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
 
 #周狂欢
-Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
 Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
 Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
 Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录  参数(第X天)
 Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分  参数(第X天)
 
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录  参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分  参数(第X天)
+
 #登录奖励运营活动
 Def_PDict_LoginAwardID = "LoginAwardID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
 Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
 Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
 
 #诛仙BOSS
 Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # 协助次数
+
+#幸运鉴宝
+Def_PDict_LuckyTreasureID = "LuckyTreasureID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
+Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
+Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
@@ -3783,10 +3745,6 @@
 Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s"  # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
 Def_PDict_OSC_RecordData = "OSCRecordData_%s"  # 开服活动记录数值, 参数(活动类型)
 Def_PDict_OSC_EndMailState = "EndMailState"  # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
-Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s"  # 合服活动奖励记录
-Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s"  # 合服活动记录数值
-Def_PDict_MixServerCampaign_MailState = "MSCMailState"  # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
 
 # 坐骑 Def_PDictType_Horse
 Def_PDict_Horser_LV = "Horser_LV_%d"  # 坐骑等级 0代表未激活 1代表1级
@@ -3805,35 +3763,12 @@
 Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s"  # 上次进入副本的propertyID%s副本id
 Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s"  # 上次进入副本的时间%s副本id
 
-Def_PDict_ManorWarJoinDay = "ManorWarJoinDay"  # 上次参加领地争夺战时记录的开服天数
-Def_PDict_ManorWarContinueTick = "ManorWarContinueTick"  # 领地争夺战在战场总时间
-Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState"  # 领地战参与奖励情况0-不可领,1-可领,2-已领
-Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord"  # 领地争夺战每日奖励领取记录,按位表示
-
 # 战斗力 Def_PDictType_FightPower
 Def_PDict_FightPower_Highest = "FightPower_Highest"  # 历史最高总战斗力
 Def_PDict_FightPower_Total = "FightPower_Total"  # 总战斗力
 Def_PDict_FightPower_Horse = "FightPower_Horse"  # 坐骑战斗力
 
 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
-
-
-# 特惠活动 Def_PDictType_TeHuiAction
-Def_PDict_TeHui_ActionID = "%s_ID"  # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
-Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s"  # 升阶特惠奖励记录,参数(升阶特惠类型)
-Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s"  # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
-Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s"  # 充值特惠奖励可领取次数,参数同上
-Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s"  # 充值特惠奖励累计充值钻石,参数同上
-Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s"  # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold"  # 充值特惠奖励总累计充值钻石
-Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum"  # 上次充值特惠活动标识, 用于补发上次未领取的奖励
-Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s"  # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold"  # 充值排行特惠奖励总累计充值钻石
-Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold"  # 消费返利总累计消费钻石
-Def_PDict_TeHui_CostAwardState = "TH_CostAwardState"  # 消费奖励领取状态
-Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex"  # 上次消费返利活动标识, 用于补发上次未领取的奖励
-Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s"  # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
-Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold"  # 消费排行特惠奖励总累计充值钻石
 
 # 每日活跃度 Def_PDictType_Activity
 Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
@@ -3861,20 +3796,6 @@
 Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
 Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
 Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
-
-# QQ相关 Def_PDictType_QQ
-Def_PDict_QQUpYellowAwardRecord = "QQUpYellowAwardRecord" # QQ成长礼包奖励是否已领取(黄钻)
-Def_PDict_QQUpBlueAwardRecord = "QQUpBlueAwardRecord" # QQ成长礼包奖励是否已领取(蓝钻)
-Def_PDict_QQNewManAwardRecord = "QQNewManAwardRecord" # QQ新手礼包奖励是否已领取
-Def_PDict_QQDayGiftAwardRecord = "QQDayGiftAwardRecord" # QQ每日礼包奖励是否已领取
-Def_PDict_QQTaskMarketRecord = "QQTaskMarketRecord_%s" # 任务集市领奖记录, 参数为任务记录编号
-
-Def_Tencent_PF_List = ["tencent", "qzone", "pengyou","qplus","qqgame","3366"] # 腾讯平台来源pf
-
-# qzone 
-Def_PDict_QzoneUpAwardRecord = "QzoneUpAwardRecord" # qzone成长礼包奖励是否已领取
-Def_PDict_QzoneNewManAwardRecord = "QzoneNewManRecord" # qzone新手礼包奖励是否已领取
-Def_PDict_QzoneDayAwardRecord = "QQDayGiftRecord" # qzone每日礼包奖励是否已领取
 
 # 转生 Def_PDictType_Reincarnation
 Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力
@@ -3925,29 +3846,25 @@
 Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # 开服红包可抢次数
 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
 
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # 节日红包可抢次数
+
 #境界
 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
 Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
-Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间
-Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒
-Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间
-Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐
-
+Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
+Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
+Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
 
 #法宝
-Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
-Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
-Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
+Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
 Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
 Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
 Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
-Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
-Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
-Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
-Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
 Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
+
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
 Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
@@ -3980,11 +3897,15 @@
 
 #套装
 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
-Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
 
 #神兽
 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
+
+#装备部位星数
+Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
+
 
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4110,10 +4031,11 @@
 #对应 Def_Calc_AllAttrType_MAX
 ItemEffect_AttrDict = {
     #基础属性
-    Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear],     # 力量
-    Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear],     # 智力
-    Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear],     # 敏捷
-    Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear],     # 体力
+    ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
     
     #战斗线性
     ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
@@ -4131,7 +4053,7 @@
     #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
     ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
     ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],    
@@ -4142,11 +4064,12 @@
     ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
+    ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
     ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
     AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
     AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
-    AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
+    #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
     AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
     AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
@@ -4169,7 +4092,7 @@
     AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
     AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
@@ -4264,14 +4187,14 @@
     ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
     #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
-    AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
@@ -4289,13 +4212,6 @@
     ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, 
-                                             TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4316,14 +4232,6 @@
                         TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                         TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
-                        TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
-                        TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -4338,6 +4246,27 @@
                                                 TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         }
+
+# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
+# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
+EquipBassAttrAddInfoSet = {
+   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+                           }
 
 #属性线性索引
 CalcAttrIndexList = (
@@ -4358,14 +4287,14 @@
 #刷属性功能分类索引
 CalcAttrFuncList = (
 Def_CalcAttrFunc_RoleBase, # 角色基础 0
-Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
-Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
-Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
-Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 
-Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
-Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
+Def_CalcAttrFunc_1,
+Def_CalcAttrFunc_2,
+Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
+Def_CalcAttrFunc_LingGen, # 灵根 4
+Def_CalcAttrFunc_Plus, # 装备位强化 5
+Def_CalcAttrFunc_6,
 Def_CalcAttrFunc_Stone, # 装备宝石 7
-Def_CalcAttrFunc_Suit, # 套装 8
+Def_CalcAttrFunc_8,
 Def_CalcAttrFunc_Wing, # 翅膀 9
 Def_CalcAttrFunc_Wash, # 洗练 10
 Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4374,10 +4303,10 @@
 Def_CalcAttrFunc_GodWeapon, # 神兵 14
 Def_CalcAttrFunc_Dienstgrad, # 称号 15
 Def_CalcAttrFunc_Rune, # 符印 16
-Def_CalcAttrFunc_Horcrux, # 魂器 17
+Def_CalcAttrFunc_17,
 Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
-Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
+Def_CalcAttrFunc_20,
 Def_CalcAttrFunc_Success, # 成就属性 21
 Def_CalcAttrFunc_VIP, # VIP属性 22
 Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4391,7 +4320,7 @@
 Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
-Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
+Def_CalcAttrFunc_34,
 Def_CalcAttrFunc_Dogz, # 神兽35
 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
 Def_CalcAttrFunc_DogzEquip, # 神兽装备37
@@ -4400,14 +4329,30 @@
 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
 Def_CalcAttrFunc_Coat, # 时装41
 Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
-Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
-) = range(44)
-
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
+Def_CalcAttrFunc_45,
+Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
+Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
+Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
+Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
+Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
+Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
+Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
+Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
+Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
+Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
+Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
+Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
+Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
+Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
+Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
+) = range(61)
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                       Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
-                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
+                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
                       ]
 
 # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4417,13 +4362,10 @@
 #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
 # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
-#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, 
-#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
-#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
+#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
+                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
+                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
-                            ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
                             ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                             ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                             ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
@@ -4434,18 +4376,31 @@
                             ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                             ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                             ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
-                            ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
                             ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                             ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                             ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
-                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                             ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                             # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                             ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
-                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit],
+                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
+                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
+                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
+                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
+                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
+                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
+                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
+                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
+                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
+                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
+                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
+                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
+                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
+                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
+                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
+                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4518,7 +4473,11 @@
 TriggerType_BeLuckyHit, # 被会心一击触发技能 64
 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
 TriggerType_ZhongjiZhansha, # 终极斩杀 66
-) = range(1, 67)
+TriggerType_SuperHitSubLayer, # 暴击减层 67
+TriggerType_SuperHitSkipCD, # 暴击无冷却 68
+TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
+TriggerType_4074PerValue, # 特殊效果的加成 70
+) = range(1, 71)
 
 
 # NPC功能类型定义
@@ -4574,17 +4533,9 @@
 }
 
 #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
-(
-Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
-Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
-Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
-Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
-Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
-Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
-Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
-Def_VerFix_AddPoint, # 老号属性点修复;
-Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
-) = range(9)
+#(
+#
+#) = range(0)
 
 ##==================================================================================================
 #游戏消费点类型定义
@@ -4631,6 +4582,9 @@
 Def_Cost_FBHelpBattle, # 副本助战
 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
 Def_Cost_CrossRealmPK, # 跨服PK
+Def_Cost_LuckyTreasure, #幸运鉴宝
+Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_AuctionBid, # 拍卖行竞价
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4638,33 +4592,31 @@
 Def_Cost_FinishTruck, # 完成镖车
 Def_Cost_RefreshTimeShop, # 刷新神秘商店
 Def_Cost_OpenNoble, # 开通贵族
-Def_Cost_HighLadder, # 天梯竞技场
 Def_Cost_Reincarnation, # 转生
 Def_Cost_BuyStallItem, # 购买摆摊物品
 Def_Cost_Warehouse, # 仓库
 Def_Cost_BuyItemBack, # 回购
-Def_Cost_ExchangeActionItem, # 活动物品兑换
 Def_Cost_Trade, # 交易
 Def_Cost_Rename, # 改名
 Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 57)
+) = range(2000, 2000 + 58)
 
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
 # 消费返利不处理的消费类型列表
 CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
-                          Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
+                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
-                       "GMSetMoney", "Warehouse"]
+                       "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 消费VIP不处理的消费类型列表
 CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
-                    "GMSetMoney", "Warehouse"]
+                    "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 可在跨服中消费的类型列表
 MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
 #内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
 # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
 # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
 #     .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4697,7 +4649,6 @@
 Def_Cost_BourseBuy:"BourseBuy",
 Def_Cost_BourseCharge:"BourseCharge",
 Def_Cost_EquipWash:"EquipWash",
-Def_Cost_HighLadder:"HighLadder",
 Def_Cost_UseItem:"UseItem",
 Def_Cost_AddSignDay:"AddSignDay",
 Def_Cost_FBSweep:"FBSweep",
@@ -4714,7 +4665,6 @@
 Def_Cost_Transport:"Transport",
 Def_Cost_OffLineExp:"OffLineExp",
 Def_Cost_GameServer:"GameServer",
-Def_Cost_ExchangeActionItem:"ExchangeActionItem",
 Def_Cost_Reincarnation:"Reincarnation",
 Def_Cost_BuyStallItem:"BuyStallItem",
 Def_Cost_Trade:"Trade",
@@ -4732,6 +4682,9 @@
 Def_Cost_FBHelpBattle:"FBHelpBattle",
 Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
 Def_Cost_CrossRealmPK:"CrossRealmPK",
+Def_Cost_LuckyTreasure:"LuckyTreasure",
+Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
+Def_Cost_AuctionBid:"AuctionBid",
 }
 ## -----------------------------------------------------
 
@@ -4757,14 +4710,16 @@
 Def_GiveMoney_Warehouse, # 仓库
 Def_GiveMoney_SellPackItem, # 出售背包物品
 Def_GiveMoney_CollectNPC, # 采集NPC
-Def_GiveMoney_HighLadder, # 天梯竞技场 20
+Def_GiveMoney_20,
 Def_GiveMoney_StallItem, # 摆摊
 Def_GiveMoney_Trade, # 交易
 Def_GiveMoney_Truck, # 运镖
 Def_GiveMoney_FreeGoods, # 极品白拿 
 Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
 Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
-) = range(1000, 1000 + 27)
+Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
+Def_GiveMoney_AuctionGain, #拍卖获得利润
+) = range(1000, 1000 + 29)
 
 Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
 
@@ -4790,13 +4745,14 @@
 Def_GiveMoney_Warehouse:"Warehouse",
 Def_GiveMoney_SellPackItem:"SellPackItem",
 Def_GiveMoney_CollectNPC:"CollectNPC",
-Def_GiveMoney_HighLadder:"HighLadder",
 Def_GiveMoney_StallItem:"StallItem",
 Def_GiveMoney_Trade:"Trade",
 Def_GiveMoney_Truck:"Truck",
 Def_GiveMoney_FreeGoods:"FreeGoods",
 Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
 Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
+Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
+Def_GiveMoney_AuctionGain:"AuctionGain",
 }
 
 ##==================================================================================================
@@ -4823,7 +4779,8 @@
 ItemGive_Refine, # 炼丹
 ItemGive_Chests, # 宝箱
 ItemGive_TrialExchange, # 宗门兑换
-) = range(1000, 1000 + 20)
+ItemGive_LuckyTreasure, #幸运鉴宝
+) = range(1000, 1000 + 21)
 
 # 物品获得类型对应信息 {类型:eventName, ...}
 ItemGiveTypeDict = {
@@ -4847,6 +4804,7 @@
                     ItemGive_Refine:"Refine",
                     ItemGive_Chests:"Chests",
                     ItemGive_TrialExchange:"TrialExchange",
+                    ItemGive_LuckyTreasure:"LuckyTreasure",
                     }
 
 ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4889,7 +4847,9 @@
 ItemDel_GatherSoul, # 聚魂分解
 ItemDel_CoatDecompose, # 时装分解
 ItemDel_ZhuXianDecompose, # 诛仙装备分解
-) = range(2000, 2000 + 38)
+ItemDel_EquipStarUp, # 装备升星
+ItemDel_EquipPlusEvolve, # 装备强化进化
+) = range(2000, 2000 + 40)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4931,6 +4891,8 @@
                    ItemDel_GatherSoul:"GatherSoul",
                    ItemDel_CoatDecompose:"CoatDecompose",
                    ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
+                   ItemDel_EquipStarUp:"EquipStarUp",
+                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                    }
 
 ##==================================================================================================
@@ -5190,7 +5152,7 @@
 Def_RewardType_XBXZ, # 仙宝寻主奖励6
 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
 Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
-Def_RewardType_MWSoulAward, # 法宝之魂奖励9
+Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
 Def_RewardType_FreeGoods, # 极品白拿10
 Def_RewardType_CostRebate, # 消费返利11
 Def_RewardType_BossReborn, # BOSS复活12
@@ -5206,7 +5168,9 @@
 Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
 Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
 Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
-)= range(25)
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
 
 
 #boss复活相关活动定义
@@ -5271,11 +5235,35 @@
 Def_WPAct_Stone,  #宝石总等级 24
 Def_WPAct_GodWeapon,  #神兵总等级 25
 Def_WPAct_Rune,  #穿戴某品质符印 26
-) = range(1, 26+1)
+Def_WPAct_Pray,  #祈愿 27
+) = range(1, 27+1)
 
 #可提前完成的周狂欢活动
 AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
 
+#登录奖励活动定义
+LoginAwardActIDList = (
+Def_LoginAct_Login,  #每日登录1
+Def_LoginAct_Pray, #祈愿2
+Def_LoginAct_TowerSweep, #符印塔扫荡 3
+Def_LoginAct_KirinHome, #麒麟之府 4
+Def_LoginAct_RunTask, #师门悬赏5
+Def_LoginAct_XJMJ, #仙境秘境 6
+Def_LoginAct_FMT, #封魔坛7
+Def_LoginAct_MunekadoTrial, #宗门试炼8
+Def_LoginAct_FamilyParty, #仙盟宴会9
+Def_LoginAct_WorldBOSS, #世界boss 10
+Def_LoginAct_QueenRelices, #娲皇遗迹 11
+Def_LoginAct_IceLode, #冰晶矿脉 12
+Def_LoginAct_GodArea, #古神禁地 13
+Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14
+Def_LoginAct_ZhuXianBOSS, #诛仙boss 15
+Def_LoginAct_Alchemy, #炼丹 16
+Def_LoginAct_EquipPlus, #强化 17
+Def_LoginAct_EquipWash, #洗炼 18
+) = range(1, 18+1)
+
+
 # 套装枚举,普通套装,强化套装
 (EquipSuitType_Normal,
 EquipSuitType_Plus,

--
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