From e5d9e13d80e43fb89e00cc9e0ffafcb25e36e435 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 27 三月 2019 16:55:12 +0800 Subject: [PATCH] 6373 【后端】【2.0】删除无用功能代码、封包、配置(页游领地争夺战) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 586 ++++++++++++++++++++++++++++----------------------------- 1 files changed, 287 insertions(+), 299 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index f9b54c8..8d25d6f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,27 +68,29 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 133 +Def_Calc_AllAttrType_MAX = 125 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 -TYPE_Calc_AttrCurSTR, # 力量 1 -TYPE_Calc_AttrCurPNE, # 灵力(智力) 2 -TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3 -TYPE_Calc_AttrCurCON, # 体质 4 +TYPE_Calc_Metal, # 金 1 +TYPE_Calc_Wood, # 木 2 +TYPE_Calc_Water, # 水 3 +TYPE_Calc_Fire, # 火 4 +TYPE_Calc_Earth, # 土 5 #战斗属性 -TYPE_Calc_AttrHP, # 当前HP 5 -TYPE_Calc_AttrMP, # 当前MP 6 -TYPE_Calc_AttrMaxHP, # 最大血量 7 -TYPE_Calc_AttrMaxMP, # 最大魔法值 8 -TYPE_Calc_AttrATKMin, # 最小攻击力 9 -TYPE_Calc_AttrATKMax, # 最大攻击力 10 -TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 -TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃 -TYPE_Calc_AttrDEF, # 防御力 13 -TYPE_Calc_AttrHit, # 命中 14 -TYPE_Calc_AttrMiss, # 闪避 15 +TYPE_Calc_AttrMaxHP, # 最大血量 6 +TYPE_Calc_AttrMaxMP, # 最大魔法值 7 +TYPE_Calc_AttrDEF, # 防御力 8 +TYPE_Calc_AttrHit, # 命中 9 +TYPE_Calc_AttrMiss, # 闪避 10 +TYPE_Calc_AttrATKMin, # 最小攻击力 11 +TYPE_Calc_AttrATKMax, # 最大攻击力 12 +TYPE_Calc_AttrHP, # 当前HP 13 +TYPE_Calc_AttrMP, # 当前MP 14 +#TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 +#TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃 +TYPE_Calc_Luck, # 气运 15 TYPE_Calc_AttrSpeed, # 移动速度 16 TYPE_Calc_AttrAtkSpeed, # 攻击速度 17 @@ -188,12 +190,6 @@ TYPE_Calc_BaseDefAddPer, # 基础防御百分比 TYPE_Calc_BaseHitAddPer, # 基础命中百分比 TYPE_Calc_BaseMissAddPer, # 基础闪避百分比 -TYPE_Calc_HorcruxBasePer, # 魂器基础百分比 -TYPE_Calc_EquipBaseAddPer, # 装备基础百分比 105 -TYPE_Calc_WeaponAtkAddPer, # 武器基础攻击百分比 -TYPE_Calc_RelicsAtkAddPer, # 圣器基础攻击百分比 -TYPE_Calc_ArmorMaxHPAddPer, # 防具基础生命百分比 -TYPE_Calc_ArmorDefAddPer, # 防具基础防御百分比 TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110 TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比 @@ -215,8 +211,6 @@ TYPE_Calc_SuiteBasePer, # 套装基础属性百分比 TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比 TYPE_Calc_ProDef, # 当前防护值 130 -TYPE_Calc_ZhuxianRate, # 诛仙一击的概率 -TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -340,17 +334,16 @@ Def_ItemType_retBelt = 105 #5 腰带 Def_ItemType_retTrousers = 106 #6 裤子 Def_ItemType_retShoes = 107 #7 鞋子 -Def_ItemType_retNeck = 108 #8 项链 -Def_ItemType_retFairyCan = 109 #9 仙器 -Def_ItemType_retFairyCan2 = 110 #10 仙器 -Def_ItemType_retWing = 111 #11 翅膀 -Def_ItemType_retGuard = 112 #12 守护 -Def_ItemType_retBaldric1 = 113 #13 佩饰 -Def_ItemType_retBaldric2 = 114 #14 佩饰 -Def_ItemType_retBaldric3 = 115 #15 佩饰 -Def_ItemType_retBaldric4 = 116 #16 佩饰 -Def_ItemType_retBaldric5 = 117 #17 佩饰 -Def_ItemType_retBaldric6 = 118 #18 佩饰 +Def_ItemType_retGlove = 108 #8 手套 +Def_ItemType_retNeck = 109 #9 项链 +Def_ItemType_retFairyCan = 110 #10 仙器1 +Def_ItemType_retFairyCan2 = 111 #11 仙器2 +Def_ItemType_retJade = 112 #12 玉佩 +Def_ItemType_retWing = 113 #13 翅膀 +Def_ItemType_retGuard1 = 114 #14 守护1 +Def_ItemType_retGuard2 = 115 #15 守护2 +Def_ItemType_retPeerlessWeapon = 116 #16 绝世武器 +Def_ItemType_retPeerlessWeapon2 = 117 #17 绝世副手 Def_ItemType_DogzEquipHorn = 119 # 神兽兽角 Def_ItemType_DogzEquipEye = 120 # 神兽魔眼 @@ -372,6 +365,7 @@ Def_ItemType_ZhuXianStuff = 138 # 诛仙材料 Def_ItemType_DogzStuff = 139 # 神兽材料 +Def_ItemType_ZhuXianStone = 140 # 诛仙宝石 #以下定义物品类型下次删除 Def_Item_Type_Horse = 1000036 #坐骑 @@ -403,17 +397,14 @@ ShareDefine.retBelt:[Def_ItemType_retBelt], ShareDefine.retTrousers:[Def_ItemType_retTrousers], ShareDefine.retShoes:[Def_ItemType_retShoes], + ShareDefine.retGlove:[Def_ItemType_retGlove], ShareDefine.retNeck:[Def_ItemType_retNeck], - ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], - ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], + ShareDefine.retFairyCan:[Def_ItemType_retFairyCan], + ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2], + ShareDefine.retJade:[Def_ItemType_retJade], ShareDefine.retWing:[Def_ItemType_retWing], - ShareDefine.retGuard:[Def_ItemType_retGuard], - ShareDefine.retBaldric1:[Def_ItemType_retBaldric1], - ShareDefine.retBaldric2:[Def_ItemType_retBaldric2], - ShareDefine.retBaldric3:[Def_ItemType_retBaldric3], - ShareDefine.retBaldric4:[Def_ItemType_retBaldric4], - ShareDefine.retBaldric5:[Def_ItemType_retBaldric5], - ShareDefine.retBaldric6:[Def_ItemType_retBaldric6], + ShareDefine.retGuard1:[Def_ItemType_retGuard1], + ShareDefine.retGuard2:[Def_ItemType_retGuard2], } #--------------------------------------------------------------------- #写死的物品效果ID都放这边------请按数值顺序存放 @@ -448,6 +439,8 @@ Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片 Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环 Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 +Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分 +Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分 #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 @@ -504,19 +497,6 @@ Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数 #写死的物品效果都放这边 - -#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值 -Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk -#增加%d防御值 -Def_Effect_Def = ShareDefine.Def_Effect_Def -#增加%d力量 -Def_Effect_STR = ShareDefine.Def_Effect_STR -#增加%d真元 -Def_Effect_PNE = ShareDefine.Def_Effect_PNE -#增加%d筋骨 -Def_Effect_PHY = ShareDefine.Def_Effect_PHY -#增加%d体魄 -Def_Effect_CON = ShareDefine.Def_Effect_CON #立刻恢复%d的HP(单次恢复) Def_Effect_AddHP_Once = 207 @@ -577,15 +557,17 @@ #写死的技能效果ID--------------------------------------------------------------------- Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX -Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾 +Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值 Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害 +Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害 Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪) Def_Skill_Effect_Attack = 1010 #攻击计算 Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减 Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间) Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子 +Def_Skill_Effect_ReCD = 1016 # 重置CD Def_Skill_Effect_RandWarn = 1061 # 随机预警 Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害 @@ -639,7 +621,7 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ] +Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood] #------------------------------------------------------------------------- #基础属性效果ID @@ -728,14 +710,13 @@ Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟 Def_SkillID_CostVipBuff = 61018 # CostVIPbuff Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff -Def_SkillID_GetFlagFamilyBuff = 11506 # 战盟战获得夺旗战盟buff特效 Def_SkillID_FreshmanGuideBuff = 21219 # 新手指导员buff Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成 Def_SkillID_LFZ = 47100 # 龙凤镯技能(打怪概率经验加成) Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff - +Def_SkillID_RealmBuff = 6100 # 境界经验buff Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级 Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级 @@ -762,7 +743,6 @@ Def_AreaType_SkillID_FreePK = 20010 # pk区 Def_AreaType_SkillID_FamilyPK = 20012 # 家族区 Def_AreaType_SkillID_Boss = 20008 # Boss区域 -Def_SkillID_ManorFlagArea = 20017 # 战旗区域buff,动态 Def_SkillID_SitArea = 20009 # 打坐区域buff #---------------------------------------------------------------------- #战斗类型 @@ -797,9 +777,6 @@ Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1) #装备类型 Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) - -#武器类型 -Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2] #神兽装备类型 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1) @@ -839,6 +816,8 @@ #大额度交易记录 Def_LargeTrade_Gold = 50 * 1000 Def_LargeTrade_Silver = 1000 * 1000 +#初始化装备背包格子数 +Def_PackCnt_Equip = 130 #主角交易栏最大格数 Def_PlayerTradeMaxItemCount = 20 #主角刚登陆游戏开启背包格子数 @@ -1817,15 +1796,18 @@ Def_FBMapID_CrossRealmPK = 32010 #跨服蓬莱仙境 Def_FBMapID_CrossPenglai = 32020 - +#多仙盟Boss +Def_FBMapID_AllFamilyBoss = 31260 +#骑宠Boss +Def_FBMapID_HorsePetBoss = 31200 #注册上传跨服服务器数据后直接进入跨服服务器的地图 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai] #跨服地图 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai] -#跨服对应分区配置表名 -Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone", - } +#跨服分区对应地图配置表名 +Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + } #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 @@ -1844,7 +1826,7 @@ Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] # 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID +Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx, @@ -1852,10 +1834,10 @@ # + Def_FBMapID_ClearDevil # 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss] +Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] # 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss] +Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss] # 无玩家时不自动关闭的自伸缩副本 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul] @@ -1917,6 +1899,8 @@ 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔 + 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS + 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -2383,18 +2367,6 @@ #数据中的装备位置和程序中的装备位置对照表 #参考 ShareDefine.RoleEquipType -#武器装备栏位置列表 -Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2] - -#仙器, 装备栏位置列表 -Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] - - -#攻击类装备, 装备栏位置列表 -Def_AttackEquipRetList = [ShareDefine.retWeapon] -#防御类装备, 装备栏位置列表 -Def_DefenceEquipRetList = [ShareDefine.retClothes] - # 可操作强化洗练等功能的公共装备部位索引 Pack_EquipPart_CanPlusStar = { IPY_GameWorld.rptEquip:[ @@ -2405,23 +2377,24 @@ ShareDefine.retBelt, #5 腰带 ShareDefine.retTrousers, #6 裤子 ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 + ShareDefine.retGlove, #8 手套 + ShareDefine.retNeck, #9 项链 + ShareDefine.retFairyCan, #10 仙器1 + ShareDefine.retFairyCan2, #11 仙器2 + ShareDefine.retJade, #12 玉佩 ], - } -## 基础装备位 - 武器 -BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2] -## 基础装备位 - 防具 -BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes] -## 基础装备位 - 圣器 -BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2] -BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics - -#玩家当前可装备的装备类型 -Type_Equip_CanTake = ShareDefine.RoleEquipType +## 装备位 - 基础攻击类 +EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove] +## 装备位 - 基础防具类 +EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes] +## 装备位 - 仙器 +EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] +## 装备位 - 特殊 +EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade] +## 装备位 - 所有基础 +EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor #装备物品位置,不需要重刷属性 EquipItemNoRefreshState = [ @@ -2431,21 +2404,10 @@ ShareDefine.retWeapon2Skin, #22 时装副手 ] -# 需要广播外观的装备部位 +# 需要广播外观的装备部位(除了境界装备3部位) Def_SyncEquipStateByIndex = [ - - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 ShareDefine.retWing, #11 翅膀 - ShareDefine.retGuard, #12 守护 + ShareDefine.retGuard1, #14 守护1 ShareDefine.retHorse, #19 坐骑 ] @@ -2462,7 +2424,6 @@ #技能消失不重刷属性#(鞭炮,烟花,火烛) Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice, #阵营 Def_SkillID_Evil, - Def_SkillID_GetFlagFamilyBuff, ] #--------------------------------------------------------------------- @@ -3045,13 +3006,16 @@ Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14 Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15 Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 -) = range(17) + Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17 +) = range(18) #---SetDict 含NPC字典KEY,不存于数据库--- Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数 +Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数 Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志 Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率 Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害% @@ -3062,6 +3026,7 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 +Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID @@ -3069,8 +3034,7 @@ Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式 Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消 Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比 -Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax" # 麒麟盾吸收最大伤害量 -Def_PlayerKey_AbsorbShield = "AbsorbShield" # 麒麟盾吸收的伤害量用于爆炸 +Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害 Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况 Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点 @@ -3112,7 +3076,6 @@ Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型 Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态 -Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型 @@ -3126,6 +3089,7 @@ Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态 Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态 +Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间 #=============================================================================== # # 持续性buff伤害处理连击技能ID列表 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击 @@ -3202,6 +3166,7 @@ Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID +Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 @@ -3223,12 +3188,6 @@ Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比 -Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比 -Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比 -Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比 -Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比 -Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比 -Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比 @@ -3248,14 +3207,21 @@ Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比 Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比 +Def_PlayerKey_Metal = "PointMetal" # 金 +Def_PlayerKey_Wood = "PointWood" # 木 +Def_PlayerKey_Water = "PointWater" # 水 +Def_PlayerKey_Fire = "PointFire" # 火 +Def_PlayerKey_Earth = "PointEarth" # 土 +Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级 +Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级 +Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级 +Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级 +Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级 #功能索引ShareDefine.Def_AttrFruitFuncList Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引) Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级 - -Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号] -Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号] Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态 @@ -3291,15 +3257,15 @@ Def_PDictType_LVAward, # 等级奖励领取信息记录5 Def_PDictType_GoldGift, # 充值豪礼 Def_PDictType_OpenServerCampaign, # 开服活动 -Def_PDictType_WeekParty, -Def_PDictType_Family_Contribution, # 战盟贡献度 +Def_PDictType_WeekParty, #周狂欢 +Def_PDictType_FeastWeekParty, # 节日巡礼 Def_PDictType_LoginAward, # 登录奖励运营活动 Def_PDictType_OfficialRank, # 官爵 Def_PDictType_Horse, # 坐骑 Def_PDictType_Wing, # 翅膀 Def_PDictType_FB, # 副本相关 Def_PDictType_FightPower, # 战斗力15 -Def_PDictType_TeHuiAction, # 特惠活动 +Def_PDictType_16, Def_PDictType_Activity, # 活跃度 Def_PDictType_GoldInvest, # 投资理财 Def_PDictType_19, @@ -3311,10 +3277,7 @@ Def_PDictType_Reincarnation, # 转生 Def_PDictType_GreatMaster, # 大师 Def_PDictType_BloodElf, # 血魔 -Def_PDictType_28, -Def_PDictType_29, -Def_PDictType_QQ, # QQ相关 -) = range(31) +) = range(28) # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复 # 新增参数TYPE 用于字典分类,默认0 @@ -3333,7 +3296,6 @@ Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月 Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid Def_Player_Dict_Account_Type = "account_type" # account_type -Def_Player_Dict_TencentPF = "tencentPF" # 腾讯平台来源pf Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过 Def_GuideStateKeyCount = 8 # 引导状态key最大个数 Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号 @@ -3495,11 +3457,8 @@ Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启 Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间 -Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数 -Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引 -Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数 Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态 Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度 @@ -3515,20 +3474,9 @@ Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex -Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex) -Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum) -Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID) -Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID) -Def_PDict_HighLadderFightCnt = "HighLadderFightCnt" #天梯每日挑战次数记录 -Def_PDict_HighLadderAddCnt = "HighLadderAddCnt" #天梯已购买次数 -Def_PDict_HighLadder_Currency = "HighLadderCurrency" #天梯积分 -Def_PDict_HighLadder_DayRewardGot = "HighLadderDayRewardGot" #天梯每日奖励是否已领取 -Def_PDict_HighLadder_CDTime = "HighLadderCDTime" #天梯冷却时间 -Def_PDict_HighLadder_CDBeginTime = "HighLadderCDBeginTime" #天梯冷却时间计时起点 -Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却 -Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次 -Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名 -Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领> +Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引 +Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数 +Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数 Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领> Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型] Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定 @@ -3539,12 +3487,9 @@ Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型 -Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记 -Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息 -Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记 +Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天 -Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识) - +Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID) Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id @@ -3562,10 +3507,7 @@ Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间 - -Def_PDict_ActionItemDropTime = "ActionItemDropTime_%s" # 活动物品掉落周期控制, 记录上次掉落时间, 参数为ItemID -Def_PDict_NPCKillCountDrop = "NPCKillDrop_%s" # NPC击杀次数掉落记录, 参数(NPCID), 击杀次数*10 + 是否已经掉落过, 只支持一次机会 -Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) +Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取 Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态 @@ -3608,12 +3550,13 @@ Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型 Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型 -# 宝石 -Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) +#强化 +Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级 -Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) -Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级 +Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index) +Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index) +# 宝石 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位 @@ -3646,7 +3589,10 @@ Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数 #诛仙塔 -Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔通关层数 +Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数 +Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数 +Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间 + #古神禁地 Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值 Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间 @@ -3682,12 +3628,14 @@ Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录 +Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级 #累计充值活动 Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录 +Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级 #限时特惠活动 Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time @@ -3703,7 +3651,7 @@ Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID -Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级 +Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级 #仙界盛典 Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 @@ -3757,19 +3705,33 @@ Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID #周狂欢 -Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 +Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天) Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天) +#节日巡礼周狂欢 +Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天) +Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天) + #登录奖励运营活动 Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天) #诛仙BOSS Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数 + +#幸运鉴宝 +Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过 +Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值 +Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数 #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -3783,10 +3745,6 @@ Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取 Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型) Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励; - -Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录 -Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值 -Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态 # 坐骑 Def_PDictType_Horse Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级 @@ -3805,35 +3763,12 @@ Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id -Def_PDict_ManorWarJoinDay = "ManorWarJoinDay" # 上次参加领地争夺战时记录的开服天数 -Def_PDict_ManorWarContinueTick = "ManorWarContinueTick" # 领地争夺战在战场总时间 -Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState" # 领地战参与奖励情况0-不可领,1-可领,2-已领 -Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord" # 领地争夺战每日奖励领取记录,按位表示 - # 战斗力 Def_PDictType_FightPower Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力 Def_PDict_FightPower_Total = "FightPower_Total" # 总战斗力 Def_PDict_FightPower_Horse = "FightPower_Horse" # 坐骑战斗力 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse] - - -# 特惠活动 Def_PDictType_TeHuiAction -Def_PDict_TeHui_ActionID = "%s_ID" # 玩家身上的特惠活动id,参数为GameServer同步的活动标识 -Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s" # 升阶特惠奖励记录,参数(升阶特惠类型) -Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s" # 充值特惠奖励已领取次数,参数(规则索引,从0开始) -Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s" # 充值特惠奖励可领取次数,参数同上 -Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s" # 充值特惠奖励累计充值钻石,参数同上 -Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s" # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold" # 充值特惠奖励总累计充值钻石 -Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum" # 上次充值特惠活动标识, 用于补发上次未领取的奖励 -Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s" # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold" # 充值排行特惠奖励总累计充值钻石 -Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold" # 消费返利总累计消费钻石 -Def_PDict_TeHui_CostAwardState = "TH_CostAwardState" # 消费奖励领取状态 -Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex" # 上次消费返利活动标识, 用于补发上次未领取的奖励 -Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s" # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的 -Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold" # 消费排行特惠奖励总累计充值钻石 # 每日活跃度 Def_PDictType_Activity Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数 @@ -3861,20 +3796,6 @@ Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件) Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引) Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本 - -# QQ相关 Def_PDictType_QQ -Def_PDict_QQUpYellowAwardRecord = "QQUpYellowAwardRecord" # QQ成长礼包奖励是否已领取(黄钻) -Def_PDict_QQUpBlueAwardRecord = "QQUpBlueAwardRecord" # QQ成长礼包奖励是否已领取(蓝钻) -Def_PDict_QQNewManAwardRecord = "QQNewManAwardRecord" # QQ新手礼包奖励是否已领取 -Def_PDict_QQDayGiftAwardRecord = "QQDayGiftAwardRecord" # QQ每日礼包奖励是否已领取 -Def_PDict_QQTaskMarketRecord = "QQTaskMarketRecord_%s" # 任务集市领奖记录, 参数为任务记录编号 - -Def_Tencent_PF_List = ["tencent", "qzone", "pengyou","qplus","qqgame","3366"] # 腾讯平台来源pf - -# qzone -Def_PDict_QzoneUpAwardRecord = "QzoneUpAwardRecord" # qzone成长礼包奖励是否已领取 -Def_PDict_QzoneNewManAwardRecord = "QzoneNewManRecord" # qzone新手礼包奖励是否已领取 -Def_PDict_QzoneDayAwardRecord = "QQDayGiftRecord" # qzone每日礼包奖励是否已领取 # 转生 Def_PDictType_Reincarnation Def_PDict_Reinc_Reiki = "Reinc_Reiki" # 当前转生灵力 @@ -3925,29 +3846,25 @@ Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间 +#节日红包 +Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量 +Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数 + #境界 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界 Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID -Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间 -Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒 -Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间 -Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐 - +Def_PDict_RealmExp = "RealmExp" #境界修为池总经验 +Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点 +Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间 #法宝 -Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID -Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号) -Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号) -Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号) -Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID +Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID -Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID -Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID -Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID -Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号) Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID) + #炼丹炉 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级 Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验 @@ -3980,11 +3897,15 @@ #套装 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型 -Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件 +Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记 #神兽 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位 + +#装备部位星数 +Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引 + #------------------------------------------------------------------------------- #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]} @@ -4110,10 +4031,11 @@ #对应 Def_Calc_AllAttrType_MAX ItemEffect_AttrDict = { #基础属性 - Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量 - Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力 - Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷 - Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力 + ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear], + ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear], + ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear], + ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear], + ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear], #战斗线性 ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量 @@ -4131,7 +4053,7 @@ # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear], ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear], ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], @@ -4142,11 +4064,12 @@ ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear], + ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear], ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear], AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear], AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], - AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], + #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear], AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear], AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], @@ -4169,7 +4092,7 @@ AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear], AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear], @@ -4264,14 +4187,14 @@ ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear], - ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear], #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], @@ -4289,13 +4212,6 @@ ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, - TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear], @@ -4316,14 +4232,6 @@ TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit], TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss], - TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP], TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP], @@ -4338,6 +4246,27 @@ TYPE_Calc_AttrMaxHP], TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], } + +# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...} +# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位 +EquipBassAttrAddInfoSet = { + ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + } #属性线性索引 CalcAttrIndexList = ( @@ -4358,14 +4287,14 @@ #刷属性功能分类索引 CalcAttrFuncList = ( Def_CalcAttrFunc_RoleBase, # 角色基础 0 -Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 -Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 -Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 -Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 -Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5 -Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 +Def_CalcAttrFunc_1, +Def_CalcAttrFunc_2, +Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3 +Def_CalcAttrFunc_LingGen, # 灵根 4 +Def_CalcAttrFunc_Plus, # 装备位强化 5 +Def_CalcAttrFunc_6, Def_CalcAttrFunc_Stone, # 装备宝石 7 -Def_CalcAttrFunc_Suit, # 套装 8 +Def_CalcAttrFunc_8, Def_CalcAttrFunc_Wing, # 翅膀 9 Def_CalcAttrFunc_Wash, # 洗练 10 Def_CalcAttrFunc_Pet, # 灵宠 11 @@ -4374,10 +4303,10 @@ Def_CalcAttrFunc_GodWeapon, # 神兵 14 Def_CalcAttrFunc_Dienstgrad, # 称号 15 Def_CalcAttrFunc_Rune, # 符印 16 -Def_CalcAttrFunc_Horcrux, # 魂器 17 +Def_CalcAttrFunc_17, Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19 -Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 +Def_CalcAttrFunc_20, Def_CalcAttrFunc_Success, # 成就属性 21 Def_CalcAttrFunc_VIP, # VIP属性 22 Def_CalcAttrFunc_Stove, # 炼丹炉 23 @@ -4391,7 +4320,7 @@ Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32 Def_CalcAttrFunc_PetSign, # 宠物签到 33 -Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34 +Def_CalcAttrFunc_34, Def_CalcAttrFunc_Dogz, # 神兽35 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 Def_CalcAttrFunc_DogzEquip, # 神兽装备37 @@ -4400,14 +4329,30 @@ Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40 Def_CalcAttrFunc_Coat, # 时装41 Def_CalcAttrFunc_ZXEquip, # 诛仙装备42 -Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 -) = range(44) - +Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃 +Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃 +Def_CalcAttrFunc_45, +Def_CalcAttrFunc_Equip1, # 境界装备1阶 46 +Def_CalcAttrFunc_Equip2, # 境界装备2阶 47 +Def_CalcAttrFunc_Equip3, # 境界装备3阶 48 +Def_CalcAttrFunc_Equip4, # 境界装备4阶 49 +Def_CalcAttrFunc_Equip5, # 境界装备5阶 50 +Def_CalcAttrFunc_Equip6, # 境界装备6阶 51 +Def_CalcAttrFunc_Equip7, # 境界装备7阶 52 +Def_CalcAttrFunc_Equip8, # 境界装备8阶 53 +Def_CalcAttrFunc_Equip9, # 境界装备9阶 54 +Def_CalcAttrFunc_Equip10, # 境界装备10阶 55 +Def_CalcAttrFunc_Equip11, # 境界装备11阶 56 +Def_CalcAttrFunc_Equip12, # 境界装备12阶 57 +Def_CalcAttrFunc_Equip13, # 境界装备13阶 58 +Def_CalcAttrFunc_Equip14, # 境界装备14阶 59 +Def_CalcAttrFunc_Equip15, # 境界装备15阶 60 +) = range(61) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul, - Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul + Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign ] # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定 @@ -4417,13 +4362,10 @@ #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS -# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, -# Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip, -# Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx], +# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint], + ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen], + ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], - ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit], ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing], ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash], ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign], @@ -4434,18 +4376,31 @@ ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon], ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad], ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune], - ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux], ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1], ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2], ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4], ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], - ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], - ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit], + #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone], + ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1], + ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2], + ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3], + ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4], + ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5], + ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6], + ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7], + ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8], + ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9], + ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10], + ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11], + ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12], + ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13], + ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14], + ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], } @@ -4518,7 +4473,11 @@ TriggerType_BeLuckyHit, # 被会心一击触发技能 64 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65 TriggerType_ZhongjiZhansha, # 终极斩杀 66 -) = range(1, 67) +TriggerType_SuperHitSubLayer, # 暴击减层 67 +TriggerType_SuperHitSkipCD, # 暴击无冷却 68 +TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69 +TriggerType_4074PerValue, # 特殊效果的加成 70 +) = range(1, 71) # NPC功能类型定义 @@ -4574,17 +4533,9 @@ } #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix -( -Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理; -Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数; -Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径; -Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战); -Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启; -Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改; -Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改; -Def_VerFix_AddPoint, # 老号属性点修复; -Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石; -) = range(9) +#( +# +#) = range(0) ##================================================================================================== #游戏消费点类型定义 @@ -4631,6 +4582,9 @@ Def_Cost_FBHelpBattle, # 副本助战 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40 Def_Cost_CrossRealmPK, # 跨服PK +Def_Cost_LuckyTreasure, #幸运鉴宝 +Def_Cost_MysteryShopRefresh, # 神秘商店刷新 +Def_Cost_AuctionBid, # 拍卖行竞价 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4638,33 +4592,31 @@ Def_Cost_FinishTruck, # 完成镖车 Def_Cost_RefreshTimeShop, # 刷新神秘商店 Def_Cost_OpenNoble, # 开通贵族 -Def_Cost_HighLadder, # 天梯竞技场 Def_Cost_Reincarnation, # 转生 Def_Cost_BuyStallItem, # 购买摆摊物品 Def_Cost_Warehouse, # 仓库 Def_Cost_BuyItemBack, # 回购 -Def_Cost_ExchangeActionItem, # 活动物品兑换 Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 57) +) = range(2000, 2000 + 58) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key # 消费返利不处理的消费类型列表 CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket, - Def_Cost_Unknown, "GMSetMoney", "Warehouse"] + Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown, - "GMSetMoney", "Warehouse"] + "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] # 消费VIP不处理的消费类型列表 CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown, - "GMSetMoney", "Warehouse"] + "GMSetMoney", "Warehouse", Def_Cost_AuctionBid] # 可在跨服中消费的类型列表 MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage] #内部仙玉不能用的消费类型列表 -UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket] +UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid] # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], } # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组 # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组 @@ -4697,7 +4649,6 @@ Def_Cost_BourseBuy:"BourseBuy", Def_Cost_BourseCharge:"BourseCharge", Def_Cost_EquipWash:"EquipWash", -Def_Cost_HighLadder:"HighLadder", Def_Cost_UseItem:"UseItem", Def_Cost_AddSignDay:"AddSignDay", Def_Cost_FBSweep:"FBSweep", @@ -4714,7 +4665,6 @@ Def_Cost_Transport:"Transport", Def_Cost_OffLineExp:"OffLineExp", Def_Cost_GameServer:"GameServer", -Def_Cost_ExchangeActionItem:"ExchangeActionItem", Def_Cost_Reincarnation:"Reincarnation", Def_Cost_BuyStallItem:"BuyStallItem", Def_Cost_Trade:"Trade", @@ -4732,6 +4682,9 @@ Def_Cost_FBHelpBattle:"FBHelpBattle", Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss", Def_Cost_CrossRealmPK:"CrossRealmPK", +Def_Cost_LuckyTreasure:"LuckyTreasure", +Def_Cost_MysteryShopRefresh:"MysteryShopRefresh", +Def_Cost_AuctionBid:"AuctionBid", } ## ----------------------------------------------------- @@ -4757,14 +4710,16 @@ Def_GiveMoney_Warehouse, # 仓库 Def_GiveMoney_SellPackItem, # 出售背包物品 Def_GiveMoney_CollectNPC, # 采集NPC -Def_GiveMoney_HighLadder, # 天梯竞技场 20 +Def_GiveMoney_20, Def_GiveMoney_StallItem, # 摆摊 Def_GiveMoney_Trade, # 交易 Def_GiveMoney_Truck, # 运镖 Def_GiveMoney_FreeGoods, # 极品白拿 Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25 Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26 -) = range(1000, 1000 + 27) +Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还 +Def_GiveMoney_AuctionGain, #拍卖获得利润 +) = range(1000, 1000 + 29) Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key @@ -4790,13 +4745,14 @@ Def_GiveMoney_Warehouse:"Warehouse", Def_GiveMoney_SellPackItem:"SellPackItem", Def_GiveMoney_CollectNPC:"CollectNPC", -Def_GiveMoney_HighLadder:"HighLadder", Def_GiveMoney_StallItem:"StallItem", Def_GiveMoney_Trade:"Trade", Def_GiveMoney_Truck:"Truck", Def_GiveMoney_FreeGoods:"FreeGoods", Def_GiveMoney_BindJadeWheel:"BindJadeWheel", Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose", +Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn", +Def_GiveMoney_AuctionGain:"AuctionGain", } ##================================================================================================== @@ -4823,7 +4779,8 @@ ItemGive_Refine, # 炼丹 ItemGive_Chests, # 宝箱 ItemGive_TrialExchange, # 宗门兑换 -) = range(1000, 1000 + 20) +ItemGive_LuckyTreasure, #幸运鉴宝 +) = range(1000, 1000 + 21) # 物品获得类型对应信息 {类型:eventName, ...} ItemGiveTypeDict = { @@ -4847,6 +4804,7 @@ ItemGive_Refine:"Refine", ItemGive_Chests:"Chests", ItemGive_TrialExchange:"TrialExchange", + ItemGive_LuckyTreasure:"LuckyTreasure", } ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999 @@ -4889,7 +4847,9 @@ ItemDel_GatherSoul, # 聚魂分解 ItemDel_CoatDecompose, # 时装分解 ItemDel_ZhuXianDecompose, # 诛仙装备分解 -) = range(2000, 2000 + 38) +ItemDel_EquipStarUp, # 装备升星 +ItemDel_EquipPlusEvolve, # 装备强化进化 +) = range(2000, 2000 + 40) # 物品扣除类型对应信息 {类型:eventName, ...} ItemDelTypeDict = { @@ -4931,6 +4891,8 @@ ItemDel_GatherSoul:"GatherSoul", ItemDel_CoatDecompose:"CoatDecompose", ItemDel_ZhuXianDecompose:"ZhuXianDecompose", + ItemDel_EquipStarUp:"EquipStarUp", + ItemDel_EquipPlusEvolve:"EquipPlusEvolve", } ##================================================================================================== @@ -5190,7 +5152,7 @@ Def_RewardType_XBXZ, # 仙宝寻主奖励6 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7 Def_RewardType_GoldGiftFirst, # 首充礼包奖励8 -Def_RewardType_MWSoulAward, # 法宝之魂奖励9 +Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃 Def_RewardType_FreeGoods, # 极品白拿10 Def_RewardType_CostRebate, # 消费返利11 Def_RewardType_BossReborn, # BOSS复活12 @@ -5206,7 +5168,9 @@ Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22 Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23 Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24 -)= range(25) +Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25 +Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26 +)= range(27) #boss复活相关活动定义 @@ -5271,11 +5235,35 @@ Def_WPAct_Stone, #宝石总等级 24 Def_WPAct_GodWeapon, #神兵总等级 25 Def_WPAct_Rune, #穿戴某品质符印 26 -) = range(1, 26+1) +Def_WPAct_Pray, #祈愿 27 +) = range(1, 27+1) #可提前完成的周狂欢活动 AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune] +#登录奖励活动定义 +LoginAwardActIDList = ( +Def_LoginAct_Login, #每日登录1 +Def_LoginAct_Pray, #祈愿2 +Def_LoginAct_TowerSweep, #符印塔扫荡 3 +Def_LoginAct_KirinHome, #麒麟之府 4 +Def_LoginAct_RunTask, #师门悬赏5 +Def_LoginAct_XJMJ, #仙境秘境 6 +Def_LoginAct_FMT, #封魔坛7 +Def_LoginAct_MunekadoTrial, #宗门试炼8 +Def_LoginAct_FamilyParty, #仙盟宴会9 +Def_LoginAct_WorldBOSS, #世界boss 10 +Def_LoginAct_QueenRelices, #娲皇遗迹 11 +Def_LoginAct_IceLode, #冰晶矿脉 12 +Def_LoginAct_GodArea, #古神禁地 13 +Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14 +Def_LoginAct_ZhuXianBOSS, #诛仙boss 15 +Def_LoginAct_Alchemy, #炼丹 16 +Def_LoginAct_EquipPlus, #强化 17 +Def_LoginAct_EquipWash, #洗炼 18 +) = range(1, 18+1) + + # 套装枚举,普通套装,强化套装 (EquipSuitType_Normal, EquipSuitType_Plus, -- Gitblit v1.8.0