From e5db513abff704b3ea6112618651e7d2b622a7c0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 14 一月 2019 11:50:51 +0800
Subject: [PATCH] 2866 【1.5】【1.4.100】护盾清中毒debuff引起报错
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_2004.py | 6 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 41 ++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1302.py | 4 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py | 4 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py | 7 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3001.py | 6 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3002.py | 6 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3000.py | 6 +++
8 files changed, 78 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 74463eb..61b0f3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -729,6 +729,47 @@
if passiveEff:
passiveEff.DelBuffInfo(skillData)
return
+
+
+#---------------------------------------------------------------------
+## 执行buff消失触发逻辑,不处理buff的功能逻辑,只处理需要的必须状态逻辑
+# 如不处理buff的 伤害,爆炸等,但必须处理恢复眩晕状态等
+def DoBuffDisApperEx( curObj, curBuff, tick ):
+ #这个函数里面不能做Buff添加和删除逻辑!!!!!不然指针会错乱
+ curSkill = curBuff.GetSkill()
+
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillID())
+
+ #是否是持续性技能
+ isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
+
+ PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_BuffDisappear, tick)
+
+ #buff消失的触发
+ for effectIndex in range( 0, curSkill.GetEffectCount() ):
+ curEffect = curSkill.GetEffect( effectIndex )
+ effectID = curEffect.GetEffectID()
+
+ if not effectID:
+ continue
+
+ if isLstSkill:
+ callFunc = GameWorld.GetExecFunc( GameBuffs, "BuffProcess_%d.%s"%( effectID, "OnBuffDisappearEx") )
+ if not callFunc:
+ callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") )
+ else:
+ callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") )
+
+ if not callFunc:
+ continue
+
+ callFunc( curObj, curSkill, curBuff, curEffect, tick )
+
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj)
+ if passiveEff:
+ passiveEff.DelBuffInfo(skillData)
+ return
+
#---------------------------------------------------------------------
## buff消失
# @param curObj 当前目标
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1302.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1302.py
index bd9a3a2..0163235 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1302.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1302.py
@@ -49,3 +49,7 @@
return
+# 消失前
+def OnBuffDisappearEx(defender, curSkill, curBuff, curEffect, tick):
+ defender.SetCanAttack(True)
+ return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_2004.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_2004.py
index f15cc3d..73338bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_2004.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_2004.py
@@ -46,3 +46,9 @@
def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):
defender.SetCanAttack(True)
return
+
+## 执行buff消失触发逻辑,不处理buff的功能逻辑,只处理需要的必须状态逻辑
+# 如不处理buff的 伤害,爆炸等,但必须处理恢复眩晕状态等
+def OnBuffDisappearEx(defender, curSkill, curBuff, curEffect, tick):
+ defender.SetCanAttack(True)
+ return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3000.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3000.py
index 28a5094..2804ae7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3000.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3000.py
@@ -54,4 +54,10 @@
# curObj.SetPKValue(0)
curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
+
+def OnBuffDisappearEx(curObj, curSkill, curBuff, curEffect, tick):
+ #if curObj.GetPKValue() > 0:
+ # curObj.SetPKValue(0)
+ curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3001.py
index c18a767..1943d40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3001.py
@@ -52,4 +52,8 @@
# curObj.SetPKValue(0)
curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
-
\ No newline at end of file
+
+def OnBuffDisappearEx(curObj, curSkill, curBuff, curEffect, tick):
+ curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
+
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3002.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3002.py
index 93364bc..a99e146 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3002.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_3002.py
@@ -50,4 +50,10 @@
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
+
+def OnBuffDisappearEx(curObj, curSkill, curBuff, curEffect, tick):
+ curObj.SetPlayerNameColor(IPY_GameWorld.pncNormal)
+
+
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
index 9f93f20..c98bdaa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -51,3 +51,10 @@
return
+def OnBuffDisappearEx(curObj, curSkill, curBuff, curEffect, tick):
+
+ stateType = curEffect.GetEffectValue(0)
+ GameObj.SetPyPlayerState(curObj, stateType, 0)
+ return
+
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
index fde565d..165c6f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
@@ -63,8 +63,10 @@
ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
#删除Buff
- BuffSkill.DoBuffDisApper(defender, curBuff, tick)
+ BuffSkill.DoBuffDisApperEx(defender, curBuff, tick)
buffSkill = curBuff.GetSkill()
+ if not buffSkill:
+ continue
skillID = buffSkill.GetSkillID()
buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
--
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