From e5f79d7b7aa03bee0bc0c4ac22e5f102aa69a513 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 11:48:06 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 神火定身
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
index e356700..1dd4708 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
@@ -1274,12 +1274,14 @@
Item = curRunAroundRewardNode.GetAttribute("item")
minLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("minlv"), 0)
maxLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("maxlv"), 0)
+ familyHornor = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("familyhornor"), 0)
#继承每日奖励,参考设置
dayEventRewardData = RunAroundRewardData()
dayEventRewardData.Exp = Exp
dayEventRewardData.AddExp = addExp
dayEventRewardData.Money = Money
dayEventRewardData.Item = Item
+ dayEventRewardData.PlayerFamilyHornor = familyHornor
allRunAround.Rewards[(minLV, maxLV)] = dayEventRewardData
if minLV < allRunAround.MinLV:
allRunAround.MinLV = minLV
--
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