From e5f998b7c117613cf85631501720d40f665e4169 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 13 六月 2024 14:23:32 +0800
Subject: [PATCH] 10178 【越南】【香港】【主干】挂机奖励(集字活动、垃圾分类活动支持掉落活动物品; 终身卡免费领取快速挂机收益;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py
index 7b3aa5f..a784c20 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_20.py
@@ -23,7 +23,7 @@
 ## 群体攻击百分比掉血,被攻击者各自计算百分比
 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
     skillEffect = curSkill.GetEffect(0)
-    skillPer = skillEffect.GetEffectValue(0)
+    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
     skillEnhance = skillEffect.GetEffectValue(1)
     
     #---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)---

--
Gitblit v1.8.0