From e6062b42c1191e9ab95e000a38276634eff0e1f1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 九月 2023 02:57:09 +0800
Subject: [PATCH] 9949 【BT0.1】【主干】天星塔修改(全服奖励修改)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   54 ++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 44 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index a73766d..59dfaa4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -109,6 +109,8 @@
 import ChPlayer
 import PyDataManager
 import GameWorldOpenServerCampaign
+import CrossBillboard
+import CrossChampionship
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -144,6 +146,7 @@
     GameWorld.Log("GameServer -> OnDay!")
     #排行榜拷贝昨日榜单
     PlayerBillboard.CopyBillboardOnDay()
+    CrossBillboard.CopyBillboardOnDay()
     #开服活动,放在排行榜拷贝昨日榜更新后处理
     PlayerEventCounter.DoLogic_GameServer_OnDay(tick)
     # 通知开服天数, 放在地图OnDay之前处理, 不然地图在OnDay时需要用到开服天时会取到昨天的值
@@ -355,9 +358,11 @@
 
 def GameWorldProcessOnMinute(curMinute, tick):
     # 每整分钟触发一次
+    CheckServerHasPlayerLoginAfterInitOK()
     #检查服务器正式开服
     DoCheckNewServerOpen(tick)
-    
+    #回报数据库当前在线玩家数
+    DisposeGameActivePlayer(tick)
     #处理游戏世界中的时间事件
     DisposeGameWorldEvenByTime(tick)
     GameWorldActionControl.Dispose_OperationActionState()
@@ -365,6 +370,8 @@
     GameWorldActionControl.Dispose_FBStateTime()
     #跨服PK
     CrossRealmPK.OnMinuteProcess()
+    #跨服排位
+    CrossChampionship.OnMinuteProcess(curMinute)
     CrossBattlefield.OnMinuteProcess()
     #处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
@@ -381,6 +388,24 @@
         PlayerFamily.UpdFamilyTotalFightPower()
         PlayerFamilyRedPacket.CheckDelRedpacketData()
         
+    return
+
+def CheckServerHasPlayerLoginAfterInitOK():
+    ## 检查服务器启动成功后是否有玩家正常登录
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    if not initGameWorldTime:
+        return
+    
+    if PyGameData.g_noPlayerLoginWarningMailState:
+        return
+    
+    curTime = int(time.time())
+    noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
+    if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
+        return
+    
+    GameWorld.SendGameError("NoPlayerLogin")
+    PyGameData.g_noPlayerLoginWarningMailState = 1
     return
 
 def OnReloadConfig():
@@ -409,7 +434,7 @@
     #处理世界活动
     DisposeGameWorldGame(tick)
     #回报数据库当前在线玩家数
-    DisposeGameActivePlayer(tick)
+    #DisposeGameActivePlayer(tick)
     #同步地图服务器时间
     Dispose_MapServer_Time(tick)
     #保存玩家数据
@@ -609,15 +634,18 @@
     #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
     #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
     #===========================================================================
-    for platform, playerCnt in platformOLDict.items():
-        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
-        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
-        
-
+    isMixture = False #是否混服
+    if isMixture:
+        for platform, playerCnt in platformOLDict.items():
+            DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+            EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
+        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+        #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+    else:
+        serverPlatform = GameWorld.GetPlatform()
+        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+        EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt, serverPlatform)
     #===========================================================================
-
-    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
-    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
     #刷新当前地图服务器
     #===========================================================================
     # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1261,6 +1289,8 @@
     GameWorldArena.OnServerStart()
     #跨服PK
     CrossRealmPK.OnGameServerInitOK()
+    #跨服排位
+    CrossChampionship.OnServerStart()
     #跨服战场
     CrossBattlefield.OnServerStart()
     #红包
@@ -1373,6 +1403,9 @@
     ReadChConfig.ReloadConfig()
     
     AllMapServerInitOK(tick)
+    
+    GameWorld.GetGameWorld().SaveGameServerData()
+    GameWorld.SendGameError("ClearOpenServerOK")
     return
 
 ## 服务器开服时是星期几
@@ -1972,6 +2005,7 @@
     ChPlayer.SavePlayerLVData()
     PlayerFBHelpBattle.OnServerClose()
     CrossActionControl.OnServerClose()
+    CrossChampionship.OnServerClose()
     CrossBattlefield.OnServerClose()
     PlayerFamilyRedPacket.OnServerClose()
     CrossLuckyCloudBuy.OnServerClose()

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