From e62b2da0ffb613592b46614e6e700d7e02729835 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 25 八月 2018 15:07:24 +0800
Subject: [PATCH] Add: 2887 【后端】封魔坛鼓舞效果修改(增加最终伤害比例buffID94 FinalHurtPer);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 8 ++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 7 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 55 ---------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 ++---
15 files changed, 15 insertions(+), 79 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index adaf06b..0708705 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1689,6 +1689,7 @@
aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成
+ aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害
# 被动增加最终伤害
aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1704,9 +1705,9 @@
aSkillAtkRate += atkObj.GetSkillAtkRate()
aDamagePer = 0 # 外层伤害加成
aDamagePerPVP = 0 # 外层PVP伤害加成
+ aFinalHurtPer = 0 # 最外层伤害加成
aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
-
#防守方的类型
if defObjType == IPY_GameWorld.gotPlayer:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index f145367..e60831f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -75,7 +75,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagNPC, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)
hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)
hurtHP = hurtType.HurtHP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py
index 94fe191..850bb12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Pet.py
@@ -82,7 +82,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagPet, skill, tick)
hurtType = AttackCommon.GetHurtHP(curPet, curTagPet, skill, skillValue, skillPercent, tick)
hurtHP = hurtType.HurtHP
#添加仇恨
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
index cc49b58..7644e5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
@@ -83,7 +83,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagPlayer, skill, tick)
curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
hurtType = AttackCommon.GetHurtHP(curPet, curTagPlayer, skill, skillValue, skillPercent, tick)
#伤血
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
index 194270d..4fdffdc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
@@ -87,7 +87,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagSummon, skill, tick)
hurtType = AttackCommon.GetHurtHP(curPet, curTagSummon, skill, skillValue, skillPercent, tick)
hurtHP = hurtType.HurtHP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index f9231ca..11757cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -79,7 +79,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 函数详细说明.
def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
index 634ba50..6ecaf15 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
@@ -92,7 +92,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagPet, skill, tick)
#攻击前血量
curTagPetHP = curTagPet.GetHP()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
index cc48d9f..3717b01 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
@@ -86,7 +86,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPlayer, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagPlayer, skill, tick)
curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
index 3c06144..9c1d40e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -94,7 +94,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagSummon, skill, tick)
#攻击前血量
curTagSummonBeHP = GameObj.GetHP(curTagSummon)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
index 3666792..6a40749 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
@@ -88,7 +88,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 函数详细说明.
def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagTruck, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)
#攻击成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index bfe3172..ee20cd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -177,7 +177,7 @@
TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免
TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成
-TYPE_Calc_FujiaHitRate, # 富甲一击几率
+TYPE_Calc_FinalHurtPer, # 最终伤害百分比
TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95
TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值
TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率
@@ -1096,8 +1096,6 @@
Def_LuckyHitVal = 11000
#卓越一击的攻击力相对普攻倍值
Def_GreatHitVal = 12500
-#富甲一击的攻击力相对普攻倍值
-Def_FujiaHitVal = 11000
#富豪一击的攻击力相对普攻倍值
Def_FuhaoHitVal = 11000
#服务器统一使用万分率(用于计算百分比 10000为100%)
@@ -3104,7 +3102,7 @@
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3897,7 +3895,7 @@
AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
-AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
@@ -4027,7 +4025,7 @@
ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
- AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
+ AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 01e10c3..2606f18 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6120,9 +6120,6 @@
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, value, False)
#---特殊伤害概率---
-## 富甲一击概率
-def GetFujiaHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FujiaHitRate)
-def SetFujiaHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FujiaHitRate, value)
## 富豪一击概率
def GetFuhaoHitRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FuhaoHitRate)
def SetFuhaoHitRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FuhaoHitRate, value)
@@ -6133,6 +6130,10 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BleedDamage, value, False)
+## 最终伤害百分比
+def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
+def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index e79aeea..f988118 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -303,14 +303,14 @@
PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
#---刷新属性(不通知)---
- #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"
+ #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"
# % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
- # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
+ # rolePet.GetGrade(), rolePet.GetQualityLV()))
petControl = NPCCommon.NPCControl(rolePet)
petControl.RefreshNPCState(canSyncClient=False)
- #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"
+ #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"
# % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
- # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
+ # rolePet.GetGrade(), rolePet.GetQualityLV()))
#当前血量(不通知)
PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 740cc53..88dadc3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -129,7 +129,7 @@
[lambda curObj:PlayerControl.GetJobCAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobCAtkReducePer(curObj, value), 0, 0, 0], # 弓手攻击伤害减免
[lambda curObj:PlayerControl.GetCommMapExpRate(curObj), lambda curObj, value:PlayerControl.SetCommMapExpRate(curObj, value), 0, 0, 0], # 常规地图经验倍率加成
- [lambda curObj:PlayerControl.GetFujiaHitRate(curObj), lambda curObj, value:PlayerControl.SetFujiaHitRate(curObj, value), 0, 0, 0], # 富甲一击概率
+ [lambda curObj:PlayerControl.GetFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtPer(curObj, value), 0, 0, 0], # 最终伤害百分比
[lambda curObj:PlayerControl.GetFuhaoHitRate(curObj), lambda curObj, value:PlayerControl.SetFuhaoHitRate(curObj, value), 0, 0, 0], # 富豪一击概率
[lambda curObj:PlayerControl.GetBossIDHurt(curObj), lambda curObj, value:PlayerControl.SetBossIDHurt(curObj, value), 0, 0, 0], # 对指定boss伤害加成固定值
[lambda curObj:PlayerControl.GetBossIDHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetBossIDHurtAddPer(curObj, value), 0, 0, 0],# 对指定boss伤害加成倍率
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index ed418c1..949f755 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2078,61 +2078,6 @@
return restoreMP
-## 获取技能对最终伤害影响的效果比例
-# @param skill 使用的技能
-# @return
-#===============================================================================
-# def GetSkillFinalHurtPer(atkObj, defObj, skill, tick):
-#
-# atkObjType = atkObj.GetGameObjType()
-# defObjType = defObj.GetGameObjType()
-#
-# finalPer = ChConfig.Def_MaxRateValue # 默认10000
-#
-# if atkObjType != IPY_GameWorld.gotPlayer:
-# return finalPer
-#
-# # 技能对玩家的影响
-# if defObjType == IPY_GameWorld.gotPlayer:
-#
-# # 减少值
-# reduceHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_ReduceFinalHurtPer)
-# curReducePer = 0 if not reduceHurtPerEff else reduceHurtPerEff.GetEffectValue(0)
-# finalPer -= curReducePer
-#
-# # 增加值
-# addHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_AddFinalHurtPer)
-# curAddPer = 0 if not addHurtPerEff else addHurtPerEff.GetEffectValue(0)
-# finalPer += curAddPer
-#
-# #根据防守方职业 计算攻击方伤害加成
-# if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
-# finalPer += PlayerControl.GetJobAHurtAddPer(atkObj)
-# elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
-# finalPer += PlayerControl.GetJobBHurtAddPer(atkObj)
-# elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
-# finalPer += PlayerControl.GetJobCHurtAddPer(atkObj)
-#
-# # 对NPC的影响
-# elif defObjType == IPY_GameWorld.gotNPC:
-# finalPer += PlayerControl.GetNPCHurtAddPer(atkObj)
-# if defObj.GetNPCID() in ReadChConfig.GetEvalChConfig("PlayerSpecialAttrBossID"):
-# finalPer += PlayerControl.GetBossIDHurtAddPer(atkObj)
-#
-# # 技能连击加成
-# curSkillTypeID = skill.GetSkillTypeID()
-# comboSkillTypeID = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboSkillTypeID)
-# # 如果是触发连击的技能, 则附加连击伤害加成
-# if curSkillTypeID == comboSkillTypeID:
-# comboAddPer = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboAddHurtPer)
-# finalPer += comboAddPer
-# GameWorld.DebugLog("连击最终伤害加成%s, skillID=%s" % (comboAddPer, curSkillTypeID))
-#
-# finalPer = max(0, finalPer)
-#
-# return finalPer
-#===============================================================================
-
## 更新技能连击数
# @param attacker
# @param skill 使用的技能
--
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