From e62b2da0ffb613592b46614e6e700d7e02729835 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 25 八月 2018 15:07:24 +0800 Subject: [PATCH] Add: 2887 【后端】封魔坛鼓舞效果修改(增加最终伤害比例buffID94 FinalHurtPer); --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 ++++------ 1 files changed, 4 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index bfe3172..ee20cd5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -177,7 +177,7 @@ TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免 TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成 -TYPE_Calc_FujiaHitRate, # 富甲一击几率 +TYPE_Calc_FinalHurtPer, # 最终伤害百分比 TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95 TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值 TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率 @@ -1096,8 +1096,6 @@ Def_LuckyHitVal = 11000 #卓越一击的攻击力相对普攻倍值 Def_GreatHitVal = 12500 -#富甲一击的攻击力相对普攻倍值 -Def_FujiaHitVal = 11000 #富豪一击的攻击力相对普攻倍值 Def_FuhaoHitVal = 11000 #服务器统一使用万分率(用于计算百分比 10000为100%) @@ -3104,7 +3102,7 @@ Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 -Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率 +Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加 Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害 @@ -3897,7 +3895,7 @@ AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率 AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率 AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 -AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率 +AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加 AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少 @@ -4027,7 +4025,7 @@ ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear], AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear], - AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear], + AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear], ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear], ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear], -- Gitblit v1.8.0