From e62b2da0ffb613592b46614e6e700d7e02729835 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 25 八月 2018 15:07:24 +0800
Subject: [PATCH] Add: 2887 【后端】封魔坛鼓舞效果修改(增加最终伤害比例buffID94 FinalHurtPer);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   55 -------------------------------------------------------
 1 files changed, 0 insertions(+), 55 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index ed418c1..949f755 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2078,61 +2078,6 @@
     return restoreMP
         
 
-## 获取技能对最终伤害影响的效果比例
-#  @param skill 使用的技能
-#  @return 
-#===============================================================================
-# def GetSkillFinalHurtPer(atkObj, defObj, skill, tick):
-#    
-#    atkObjType = atkObj.GetGameObjType()
-#    defObjType = defObj.GetGameObjType()
-#    
-#    finalPer = ChConfig.Def_MaxRateValue # 默认10000
-#    
-#    if atkObjType != IPY_GameWorld.gotPlayer:
-#        return finalPer
-#    
-#    # 技能对玩家的影响
-#    if defObjType == IPY_GameWorld.gotPlayer:
-#    
-#        # 减少值
-#        reduceHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_ReduceFinalHurtPer)
-#        curReducePer = 0 if not reduceHurtPerEff else reduceHurtPerEff.GetEffectValue(0)
-#        finalPer -= curReducePer
-#        
-#        # 增加值
-#        addHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_AddFinalHurtPer)
-#        curAddPer = 0 if not addHurtPerEff else addHurtPerEff.GetEffectValue(0)
-#        finalPer += curAddPer
-#        
-#        #根据防守方职业 计算攻击方伤害加成
-#        if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
-#            finalPer += PlayerControl.GetJobAHurtAddPer(atkObj)
-#        elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
-#            finalPer += PlayerControl.GetJobBHurtAddPer(atkObj)
-#        elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
-#            finalPer += PlayerControl.GetJobCHurtAddPer(atkObj)
-#    
-#    # 对NPC的影响
-#    elif defObjType == IPY_GameWorld.gotNPC:
-#        finalPer += PlayerControl.GetNPCHurtAddPer(atkObj)
-#        if defObj.GetNPCID() in ReadChConfig.GetEvalChConfig("PlayerSpecialAttrBossID"):
-#            finalPer += PlayerControl.GetBossIDHurtAddPer(atkObj)
-#            
-#    # 技能连击加成
-#    curSkillTypeID = skill.GetSkillTypeID()
-#    comboSkillTypeID = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboSkillTypeID)
-#    # 如果是触发连击的技能, 则附加连击伤害加成
-#    if curSkillTypeID == comboSkillTypeID:
-#        comboAddPer = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboAddHurtPer)
-#        finalPer += comboAddPer
-#        GameWorld.DebugLog("连击最终伤害加成%s, skillID=%s" % (comboAddPer, curSkillTypeID))
-#        
-#    finalPer = max(0, finalPer)
-#    
-#    return finalPer
-#===============================================================================
-
 ## 更新技能连击数
 #  @param attacker 
 #  @param skill 使用的技能

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