From e640ec307d9d64fd6094734c06058678a4caeb2f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 10 四月 2019 15:44:15 +0800
Subject: [PATCH] 3222 【2.0】仙盟BOSS血量世界广播有误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |   75 ++++++++++++++++++++++++-------------
 1 files changed, 49 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 0de2912..abca8cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -45,15 +45,14 @@
 import datetime
 import ChConfig
 import os
-import MapConfig
 import CommFunc
 import ShareDefine
-import PyMapTable
 #import psyco
 from decimal import Decimal
 import time
 import copy
 import ConfigParser
+import PyGameData
 
 import md5
 #---------------------------------------------------------------------
@@ -596,11 +595,16 @@
     @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
     @param openServerDay: 当前开服天
     '''
-    if not dateInfo.isdigit():
+    if dateInfo.startswith("Mix"):
+        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
+        actionServerDay = int(dateInfo[3:])
+    elif not dateInfo.isdigit():
         return dateInfo
-    actionServerDay = int(dateInfo)
+    else:
+        diffDay = openServerDay
+        actionServerDay = int(dateInfo)
     curDateTime = datetime.datetime.today()
-    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
+    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
     return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
 
 ##获得服务器系统时间
@@ -1035,15 +1039,19 @@
 def GetPlatform():
     return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
 
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
-    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+#    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
 
-def GetServerSID():
-    ##获得当前服务器ID, 带s的
-    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+#    ##获得当前服务器ID, 带s的
+#    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
 
 def GetCreateRoleDays(curPlayer):
     # 获取创角第几天
@@ -1074,7 +1082,7 @@
     mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
     if mainServerID != None:
         return mainServerID
-    return GetServerID()
+    return 0
 
 
 #===============================================================================
@@ -1572,17 +1580,15 @@
     
     return inputText
 
-## 是否跨服服务器
-#  @param None None
-#  @return
-def IsMergeServer():
-    config = MapConfig.GetConfig()
-        
-    return config.get('IsMergeWarServe', 0)
-
 def IsCrossServer():
     ## 是否跨服服务器
     return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
+
+def GetCrossZoneName():
+    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+    if IsCrossServer():
+        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+    return PyGameData.g_crossZoneName
 
 ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
 #  @param timeNum
@@ -1611,9 +1617,9 @@
     '''
     checkDate = ChangeTimeNumToDatetime(checkTime)
     curDate = GetCurrentTime()
-    if checkDate > curDate:
-        #DebugLog("检查时间比当前时间大")
-        return False
+    #if checkDate > curDate:
+    #    #DebugLog("检查时间比当前时间大")
+    #    return False
     
     Def_OnEventHour = ShareDefine.Def_OnEventHour
     chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
@@ -1630,6 +1636,7 @@
     checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
     curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
     diffDays = (curDateEx - checkDateEx).days
+    ## 当前时间比检查的时间大1天
     if diffDays == 1:
         if chkHour < Def_OnEventHour:
             #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
@@ -1640,6 +1647,19 @@
             return False
         
         #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
+        return True
+    
+    ## 当前时间比检查的时间小1天
+    elif diffDays == -1:
+        if curHour < Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
+            return False
+        
+        if chkHour >= Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
+            return False
+        
+        #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
         return True
     
     #DebugLog("日期相差天数大于1,不同一天!")
@@ -1799,7 +1819,8 @@
     if updDictValue == 0:
         curPlayer.NomalDictDelProperty(keyName, 0)
     else:
-        curPlayer.NomalDictAddProperty(keyName, updDictValue)
+        import PlayerControl
+        PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue)
     #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s" 
     #         % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue))
     return dictValue, updDictValue
@@ -1840,12 +1861,14 @@
     ## 发送信息到跨服服务器
     msgList = str([msgType, dataMsg])
     GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+    DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
     return
 
 def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
     ## 发送信息到子服
     msgList = str([msgType, dataMsg, serverGroupIDList])
     GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+    DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
     return
 
 ## 根据排行获取名次对应值

--
Gitblit v1.8.0