From e641855eb308bba24a5584511b92341731b18915 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 25 五月 2019 17:02:23 +0800 Subject: [PATCH] 6779 【后端】【2.0】BOSS之家多图合一 批(掉落广播修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 11 ++++++----- 1 files changed, 6 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 6df6ba0..0a1dac5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -660,8 +660,7 @@ mailItemList.append(mailItem) if npcID: - serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) - SendGameServerGoodItemRecord(mapID, lineID, npcID, curPlayer.GetName(), playerID, itemID, equipInfo, serverGroupID) + SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo) # 放不下的发邮件 if mailItemList: @@ -6171,7 +6170,7 @@ NetPackCommon.SendFakePack(curPlayer, npcInfoPack) return -def SendGameServerGoodItemRecord(mapID, lineID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0): +def SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo=[]): # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData] # GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s" # % (mapID, npcID, playerName, itemID)) @@ -6201,8 +6200,10 @@ needRecord = True if not needRecord: return - - dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID]) + playerID = curPlayer.GetID() + playerName = curPlayer.GetName() + serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) + dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID, curPlayer.GetLV()]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg)) GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID) return -- Gitblit v1.8.0