From e66d14919eac8641199fad599285e175d00de54b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 25 八月 2018 16:59:53 +0800
Subject: [PATCH] Fix: 1705 【BUG】八卦炉满级人物战力下降(优化八卦炉满级判断逻辑);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 62699e6..b5ad849 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1935,12 +1935,12 @@
     itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
     if maxItemCnt and itemID: #未收集的道具个数乘以单价
         haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
-        conditionValue = max(0, maxItemCnt-haveCnt)*value
+        conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
         
     conditionType = curConditionNode.GetAttribute("type")
     moneyType = int(curConditionNode.GetAttribute("moneytype"))
     
-    
+    #GameWorld.Log('    conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
     
     goldValue = curPlayer.GetGold()
     goldPaperValue = curPlayer.GetGoldPaper()
@@ -7142,14 +7142,14 @@
     soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
 
-##S级通关X层娲皇遗迹
+##X级通关X层娲皇遗迹
 # @param None
-# @return None <Passqueenrelecs value="lineID"/>
+# @return None <Passqueenrelecs value="lineID" grade="grade"/>
 def ConditionType_Passqueenrelecs(curPlayer, curMission, curActionNode):
     lineID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [ChConfig.Def_FBMapID_QueenRelics])
-    maxGrade = len(FBCommon.GetFBLineGrade(ChConfig.Def_FBMapID_QueenRelics, lineID))
-    return grade >=maxGrade
+    needGrade = GameWorld.ToIntDef(curActionNode.GetAttribute("grade"), 0)
+    return grade >=needGrade
 
 ##坐骑总等级
 # @param None
@@ -7170,7 +7170,7 @@
         for i in equipIndexList:
             suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
             for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and groupType == 1 and suiteType == 2:
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
                     groupCnt +=1
     return groupCnt >= needCnt
 

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