From e671cc640668d05194dc7a6bc13427a4f70ed1c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 七月 2019 21:12:58 +0800
Subject: [PATCH] 8154 【后端】【主干】【300】拍卖行优化(系统中间商自动回购并上架一件新装备支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   90 ++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 85 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index b3c73e9..47385eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -36,6 +36,7 @@
 import GameFuncComm
 import PlayerTJG
 import IpyGameDataPY
+import cPickle
 
 import time
 import random
@@ -107,6 +108,8 @@
             EventShell.EventResponse_OnFamilyLVUp(curPlayer)
         
     if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
+        # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
+        curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
         curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
         #通知周围玩家家族职位刷新
         #curPlayer.Notify_FamilyMemberLVRefresh()
@@ -186,7 +189,7 @@
 def __OnFamilyLVBuffChange(curPlayer, tick):
     return
     # 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     
     familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
@@ -588,7 +591,7 @@
             return
 
     #请求记录申请进入家族信息
-    sendMsg = str([familyID, curPlayer.GetFightPower()])
+    sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
     curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, 
                                         ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
     
@@ -632,6 +635,15 @@
     PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
     SyncFamilyActivityInfo(curPlayer)
     Sync_FamilyDayRewardState(curPlayer)
+    return
+
+def FamilyPlayerOnLoginCross(curPlayer):
+    ## 登录跨服服务器
+    crossFamilyMemberLV = curPlayer.GetReceivedSalary()
+    if crossFamilyMemberLV:
+        curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
+        GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
+        
     return
 
 
@@ -734,7 +746,7 @@
 ## 添加家族事件记录
 def AddFamilyEventNote(curPlayer, eventType, valueList):
     ##同步记录到GameServer, eventType默认为value1
-    sendMsg = str([eventType] + valueList)
+    sendMsg = cPickle.dumps([eventType] + valueList, 2)
     curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
     GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
     return
@@ -848,7 +860,7 @@
 def UpdateFamilyName(index, clientData, tick):
     
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         #itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
         PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
         return
@@ -920,4 +932,72 @@
     clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
     clientPack.GetState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDayAward)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
-    return
\ No newline at end of file
+    return
+
+
+#// A6 06 家族兑换活跃令 #tagCMFamilyActivityExchange
+#
+#struct    tagCMFamilyActivityExchange
+#{
+#    tagHead        Head;
+#    BYTE        Count;        //材料所在背包索引的数量
+#    WORD        IndexList[Count];    //材料所在背包索引列表
+#    DWORD        ItemIDList[Count];    //材料所在背包物品ID列表
+#};
+## 家族兑换活跃令 
+#  @param playerIndex 玩家索引  
+#  @param clientData 客户端封包  
+#  @param tick 时间
+#  @return None
+def OnFamilyActivityExchange(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    if not clientData.Count:
+        return
+    playerID = curPlayer.GetID()
+    eatIndexList = clientData.IndexList
+    eatItemIDList = clientData.ItemIDList
+    givePoint = 0 #分解得到活跃令
+    familyDonateDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 1, {})
+    familyDonateSpecialDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 2, {})
+    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+    for i, index in enumerate(eatIndexList):
+        eatItem = itemPack.GetAt(index)
+        if not ItemCommon.CheckItemCanUse(eatItem):
+            GameWorld.DebugLog("物品不可用,无法兑换!itemIndex=%s" % index)
+            continue
+        eatItemID = eatItem.GetItemTypeID()
+        if eatItemID != eatItemIDList[i]:
+            GameWorld.Log('家族兑换活跃令 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
+            continue
+        if eatItem.GetIsBind():
+            GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
+            continue
+        if eatItem.GetEndureReduceType():
+            GameWorld.DebugLog("有时效耐久物品,无法兑换!itemIndex=%s" % index)
+            continue
+        if eatItemID in familyDonateSpecialDict:
+            addPoint = familyDonateSpecialDict[eatItemID]
+        else:
+            if not ItemCommon.CheckItemIsEquip(eatItem):
+                GameWorld.DebugLog("非装备,无法兑换!itemIndex=%s" % index)
+                continue
+            itemColor = eatItem.GetItemColor()
+            if str(itemColor) not in familyDonateDict:
+                continue
+            isSuite = eatItem.GetSuiteID()
+            addPoint = familyDonateDict[str(itemColor)][1 if isSuite else 0]
+        itemCnt = eatItem.GetCount()
+        givePoint += addPoint * itemCnt
+        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_FamilyStore, {'addPoint':addPoint}, True)
+    
+    if not givePoint:
+        GameWorld.DebugLog("家族兑换活跃令,没有装备可兑换!")
+        return
+    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, givePoint)
+    
+    #通知结果
+    packData = ChPyNetSendPack.tagMCFamilyActivityExchangeResult()
+    packData.Clear()
+    packData.Point = givePoint
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return

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