From e688ec2125b9e1932226e5a602adf25201befebe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:21:04 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py |   13 ++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                    |   38 +++----------------
 PySysDB/PySysDBPY.h                                                                                     |   13 +-----
 3 files changed, 12 insertions(+), 52 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 2d9820d..5824311 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1778,7 +1778,8 @@
 	BYTE		IsJobLimit;	//是否只用本职业装备材料
 	list		CostEquipColor;	//可用装备品质
 	BYTE		CostEquipCnt;	//装备数量
-	BYTE		SuitTotalRate;	//全套装加成概率(非套50%)
+	BYTE		UnSuitRate;	//单件非套装加成概率
+	BYTE		SuitRate;	//单件套装加成概率
 	dict		CostItemDict;	//特殊材料
 	dict		StarAttrInfo;	//星级属性
 	dict		BaseAttrInfo;	//基础属性增加
@@ -1918,16 +1919,6 @@
 	BYTE		SkinIndex;	//外观
 };
 
-//装备升星概率表
-
-struct tagEquipStarUpRate
-{
-	DWORD		_ClassLV;	//装备阶级
-	DWORD		_EquipColor;	//品质
-	DWORD		_EquipPlace;	//部位
-	DWORD		_IsSuite;	//是否套装
-	DWORD		Rate;	//概率
-};
 
 //累计充值奖励表
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
index 0a44a21..76d25bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -118,7 +118,6 @@
     costEquipPlaceList = ipyData.GetCostEquipPlace()
     costEquipColorList = ipyData.GetCostEquipColor()
     isJobLimit = ipyData.GetIsJobLimit()
-    suitTotalRate = ipyData.GetSuitTotalRate()
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     delEquipIndexList = []
     totalEquipStars = ChEquip.GetTotalEquipStars(curPlayer)
@@ -144,15 +143,11 @@
                 return result
             if isJobLimit and not ItemCommon.CheckJob(curPlayer, costEquip):
                 return result
-            
-            isSuite = 1 if costEquip.GetSuiteID() else 0
-            
-            rateIpyData = IpyGameDataPY.GetIpyGameData('EquipStarUpRate', ItemCommon.GetItemClassLV(costEquip), 
-                                                   itemColor, equipPlace, isSuite
-                                                   )
-            if not rateIpyData:
+            if ItemCommon.GetItemClassLV(costEquip) != classLV:
                 return result
-            curRate += rateIpyData.GetRate()
+            
+            addRate = ipyData.GetSuitRate()  if costEquip.GetSuiteID() else ipyData.GetUnSuitRate()
+            curRate += addRate
             delEquipIndexList.append(index)
     if totalEquipStars < IpyGameDataPY.GetFuncCfg('EquipStarCustomized'):
         curRate = 100
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 2b6a61a..f7c3a8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1380,7 +1380,8 @@
                         ("BYTE", "IsJobLimit", 0),
                         ("list", "CostEquipColor", 0),
                         ("BYTE", "CostEquipCnt", 0),
-                        ("BYTE", "SuitTotalRate", 0),
+                        ("BYTE", "UnSuitRate", 0),
+                        ("BYTE", "SuitRate", 0),
                         ("dict", "CostItemDict", 0),
                         ("dict", "StarAttrInfo", 0),
                         ("dict", "BaseAttrInfo", 0),
@@ -1482,14 +1483,6 @@
                         ("DWORD", "NeedExp", 0),
                         ("dict", "AttrInfo", 0),
                         ("BYTE", "SkinIndex", 0),
-                        ),
-
-                "EquipStarUpRate":(
-                        ("DWORD", "ClassLV", 1),
-                        ("DWORD", "EquipColor", 1),
-                        ("DWORD", "EquipPlace", 1),
-                        ("DWORD", "IsSuite", 1),
-                        ("DWORD", "Rate", 0),
                         ),
 
                 "HistoryRechargeAward":(
@@ -4327,7 +4320,8 @@
         self.IsJobLimit = 0
         self.CostEquipColor = []
         self.CostEquipCnt = 0
-        self.SuitTotalRate = 0
+        self.UnSuitRate = 0
+        self.SuitRate = 0
         self.CostItemDict = {}
         self.StarAttrInfo = {}
         self.BaseAttrInfo = {}
@@ -4340,7 +4334,8 @@
     def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
     def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
     def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
-    def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+    def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+    def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
     def GetCostItemDict(self): return self.CostItemDict # 特殊材料
     def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
     def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4552,23 +4547,6 @@
     def GetNeedExp(self): return self.NeedExp # 升级需要经验
     def GetAttrInfo(self): return self.AttrInfo # 属性
     def GetSkinIndex(self): return self.SkinIndex # 外观
-
-# 装备升星概率表
-class IPY_EquipStarUpRate():
-    
-    def __init__(self):
-        self.ClassLV = 0
-        self.EquipColor = 0
-        self.EquipPlace = 0
-        self.IsSuite = 0
-        self.Rate = 0
-        return
-        
-    def GetClassLV(self): return self.ClassLV # 装备阶级
-    def GetEquipColor(self): return self.EquipColor # 品质
-    def GetEquipPlace(self): return self.EquipPlace # 部位
-    def GetIsSuite(self): return self.IsSuite # 是否套装
-    def GetRate(self): return self.Rate # 概率
 
 # 累计充值奖励表
 class IPY_HistoryRechargeAward():
@@ -4905,8 +4883,6 @@
         self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
         self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
         self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
-        self.ipyEquipStarUpRateCache = self.__LoadFileData("EquipStarUpRate", IPY_EquipStarUpRate)
-        self.ipyEquipStarUpRateLen = len(self.ipyEquipStarUpRateCache)
         self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
         self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
@@ -5373,8 +5349,6 @@
     def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
     def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
     def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
-    def GetEquipStarUpRateCount(self): return self.ipyEquipStarUpRateLen
-    def GetEquipStarUpRateByIndex(self, index): return self.ipyEquipStarUpRateCache[index]
     def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
     def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
 

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