From e6d59c4b43397413073159b2801cee6a8add1083 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 05 三月 2019 13:43:39 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(默认第1套)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index f6214b7..c17651a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -54,6 +54,7 @@
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
 import PlayerWeekParty
+import PlayerActLogin
 import FamilyRobBoss
 import IpyGameDataPY
 import PlayerState
@@ -2167,6 +2168,7 @@
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
         PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
         PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
         
     if mapID == ChConfig.Def_FBMapID_BossHome:
         #BOSS之家
@@ -3029,7 +3031,7 @@
         #    GameWorld.DebugLog("伤血玩家血量为0,清除该伤血!playerID=%s" % hurtID)
         #    return True
         
-        if not hurtPlayer.GetVisible():
+        if hurtPlayer.GetInitOK() and not hurtPlayer.GetVisible():
             GameWorld.DebugLog("伤血玩家不可见,清除该伤血!playerID=%s" % hurtID)
             return True
         
@@ -3066,7 +3068,7 @@
                     #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
                     continue
                 
-                if not curTeamPlayer.GetVisible():
+                if curTeamPlayer.GetInitOK() and not curTeamPlayer.GetVisible():
                     #GameWorld.DebugLog("队员不可见,不计!playerID=%s" % playerID)
                     continue
                 
@@ -3087,7 +3089,7 @@
                     teamHurtPlayerIDList.append(playerID)
                     
         if not teamHurtPlayerIDList:
-            GameWorld.DebugLog("伤血队伍没有活着的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
+            GameWorld.DebugLog("伤血队伍没有符合条件的队员在boss区域内,清除该伤血!teamID=%s,mapTeamPlayerIDList=%s" % (teamID, mapTeamPlayerIDList))
         return teamHurtPlayerIDList
     
     def RefreshHurtList(self, tick, refreshInterval=3000):

--
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