From e6df0e3b48deb8b7fd723fd56377cf645a84f715 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 一月 2019 20:43:50 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(修改C1 06 跨服NPC对话 #tagCMCrossNPCTalk)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py       |    4 ++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py   |    2 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py   |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    6 +++---
 PySysDB/PySysDBPY.h                                                                  |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py     |    2 ++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                        |    2 +-
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                        |    2 ++
 8 files changed, 14 insertions(+), 8 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index f909e0b..2f8e124 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -997,7 +997,7 @@
 	DWORD		_NPCID;	//ID
 	BYTE		PrepareTime;	//采集耗时,秒
 	list		LostHPPer;	//采集掉血,[每X秒,掉血百分比]
-	BYTE		CollectCount;	//每日可采集次数,0限制
+	BYTE		MaxCollectCount;	//每日可采集次数,0限制
 	char		CollectCountLimitNotify;	//无采集次数采集提示
 	list		CollectAward;	//采集奖励物品, [物品ID,个数,是否绑定]
 };
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index dd9d7b5..8455bd5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -15377,7 +15377,7 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("ObjID", c_ushort),    
+                  ("ObjID", c_int),    
                   ("NPCID", c_int),    
                   ("PosX", c_ushort),    
                   ("PosY", c_ushort),    
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 145e62b..3e3616b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -79,7 +79,7 @@
             MapServer_CrossSetPlayerAttrValue(msgData)
             
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
             MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
             
         else:
@@ -208,7 +208,7 @@
             PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
             
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
             MapServer_ClientServerReceiveMsg(msgType, msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 6b9592e..090b5b2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1206,6 +1206,7 @@
 CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
 CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
 CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
+CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1218,6 +1219,7 @@
 ClientServerMsg_Reborn = "Reborn"                       # 复活
 ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
 ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
+ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
 
 #角色改名结果
 (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index dd9d7b5..8455bd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -15377,7 +15377,7 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("ObjID", c_ushort),    
+                  ("ObjID", c_int),    
                   ("NPCID", c_int),    
                   ("PosX", c_ushort),    
                   ("PosY", c_ushort),    
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index b3b541d..e7edcd4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1846,12 +1846,14 @@
     ## 发送信息到跨服服务器
     msgList = str([msgType, dataMsg])
     GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+    DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
     return
 
 def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
     ## 发送信息到子服
     msgList = str([msgType, dataMsg, serverGroupIDList])
     GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+    DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
     return
 
 ## 根据排行获取名次对应值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 75ecfe1..3568d56 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -812,7 +812,7 @@
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "PrepareTime", 0),
                         ("list", "LostHPPer", 0),
-                        ("BYTE", "CollectCount", 0),
+                        ("BYTE", "MaxCollectCount", 0),
                         ("char", "CollectCountLimitNotify", 0),
                         ("list", "CollectAward", 0),
                         ),
@@ -2851,7 +2851,7 @@
         self.NPCID = 0
         self.PrepareTime = 0
         self.LostHPPer = []
-        self.CollectCount = 0
+        self.MaxCollectCount = 0
         self.CollectCountLimitNotify = ""
         self.CollectAward = []
         return
@@ -2859,7 +2859,7 @@
     def GetNPCID(self): return self.NPCID # ID
     def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
     def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
-    def GetCollectCount(self): return self.CollectCount # 每日可采集次数,0限制
+    def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
     def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
     def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定]
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 6b9592e..090b5b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1206,6 +1206,7 @@
 CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
 CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
 CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
+CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1218,6 +1219,7 @@
 ClientServerMsg_Reborn = "Reborn"                       # 复活
 ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
 ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
+ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
 
 #角色改名结果
 (

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