From e718ef8d79b1d1a7f546ec686b70e752cb60e3fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 七月 2024 18:50:47 +0800
Subject: [PATCH] 10196 【越南】【香港】【主干】【砍树】增加地图数量开启警告

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   37 +++++++++++++++++++++++++++++++++++++
 1 files changed, 37 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 79fd046..1cb6eee 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -114,6 +114,7 @@
 import GameWorldMineArea
 import GameWorship
 import GameWorldAlineInvade
+import os
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -1451,6 +1452,7 @@
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
         GameWorld.Log("AllMapServerInitOK时GameServer还未启动好!")
         return
+    __CheckAllMapInitOK()
     #通知所有地图服务器初始化成功, 同步时间
     GameWorld.GetGameWorld().Notify_AllMapServerInitOK(GameWorld.GetCurrentDataTimeStr())
     
@@ -1544,6 +1546,41 @@
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
     return
 
+def __CheckAllMapInitOK():
+    ## 检查所有地图是否启动成功
+    rootPath = ChConfig.GetServerRootPath()
+    mapIDTxtPath = os.path.join(rootPath, "ZoneServerGroup\map1_8G\MapServer\MapServerData\Map\MapID.txt")
+    if not os.path.isfile(mapIDTxtPath):
+        GameWorld.ErrLog("MapID.txt不存在: %s" % mapIDTxtPath)
+        return
+    fileObj = open(mapIDTxtPath, 'rb')
+    content = fileObj.read()
+    fileObj.close()
+    
+    mapInfoDict = {}
+    mapInfoList = content.split('\r\n')
+    for info in mapInfoList:
+        mapInfo = info.split('\t')
+        if len(mapInfo) < 3:
+            continue
+        mapInfoDict[GameWorld.ToIntDef(mapInfo[1])] = mapInfo[2]
+        
+    gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
+    for i in range(0, gameMapManager.GetCount()):
+        curMap = gameMapManager.GetAt(i)
+        mapID = curMap.GetID()
+        state = curMap.GetState()
+        if mapID in mapInfoDict and state == IPY_GameServer.mssRunning:
+            mapInfoDict.pop(mapID)
+            
+    if not mapInfoDict:
+        #GameWorld.Log("都启动成功了")
+        return
+    # 汇报没有启动启动成功的地图ID信息
+    errorMapIDList = mapInfoDict.keys()
+    GameWorld.SendGameError("AllMapInitError", "未启动成功地图:%s" % (str(errorMapIDList)))
+    return
+
 ## 服务器合服首次启动数据加载处理
 #  @param None
 #  @return None

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