From e74b2fdd8a052d7c40adfeab9b881d7cb2cc8369 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 十二月 2024 15:41:47 +0800
Subject: [PATCH] 10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端(增加GM命令: Lunhui)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py |   26 ++++++++++++++++++--------
 1 files changed, 18 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
index a6c34b0..4259d95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4532.py
@@ -18,13 +18,18 @@
 import BuffSkill
 
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
-    if passiveEffect.GetEffectValue(0):
-        useSkill = skillkwargs.get("useSkill", None)
-        if not useSkill:
-            return False
+    cnt = passiveEffect.GetEffectValue(0)
+    if cnt:
+        #=======================================================================
+        # useSkill = skillkwargs.get("useSkill", None)
+        # if not useSkill:
+        #    return False
+        #=======================================================================
         # 普通攻击有效
-        if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
-            return False
+        #=======================================================================
+        # if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
+        #    return False
+        #=======================================================================
         
         curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
         if not curSkill:
@@ -42,9 +47,14 @@
             return False
     
         buff.SetValue2(buff.GetValue2() + 1)
+        #比如每5次,代表在第四次触发BUFF加属性,第五次消buff,重置value
+        if buff.GetValue2() == cnt - 1:
+            return True
         
-        if buff.GetValue2()%passiveEffect.GetEffectValue(0) != 0:
-            return False
+        if buff.GetValue2() == cnt:
+            buff.SetValue2(0)
+        
+        return False
         
     return True
 

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