From e781de21766e3ea4e768eaa9ebab2fc9a694cefe Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 21 十二月 2018 21:10:27 +0800 Subject: [PATCH] 5539 【后端】【1.4】聚魂副本怪物和守卫成长支持新的成长公式 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 886ecff..28e124a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -298,6 +298,7 @@ "NPCStrengthen":( ("DWORD", "NPCID", 1), ("BYTE", "IsStrengthenByPlayerCount", 0), + ("BYTE", "LVStrengthenMark", 0), ("BYTE", "LVStrengthenType", 0), ("BYTE", "CmpNPCBaseLV", 0), ("DWORD", "HitTime", 0), @@ -1713,6 +1714,7 @@ def __init__(self): self.NPCID = 0 self.IsStrengthenByPlayerCount = 0 + self.LVStrengthenMark = 0 self.LVStrengthenType = 0 self.CmpNPCBaseLV = 0 self.HitTime = 0 @@ -1731,6 +1733,7 @@ def GetNPCID(self): return self.NPCID # NPCID def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长 + def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记 def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 def GetHitTime(self): return self.HitTime # 受击次数 -- Gitblit v1.8.0