From e781de21766e3ea4e768eaa9ebab2fc9a694cefe Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 十二月 2018 21:10:27 +0800
Subject: [PATCH] 5539 【后端】【1.4】聚魂副本怪物和守卫成长支持新的成长公式

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 886ecff..28e124a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -298,6 +298,7 @@
                 "NPCStrengthen":(
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "IsStrengthenByPlayerCount", 0),
+                        ("BYTE", "LVStrengthenMark", 0),
                         ("BYTE", "LVStrengthenType", 0),
                         ("BYTE", "CmpNPCBaseLV", 0),
                         ("DWORD", "HitTime", 0),
@@ -1713,6 +1714,7 @@
     def __init__(self):
         self.NPCID = 0
         self.IsStrengthenByPlayerCount = 0
+        self.LVStrengthenMark = 0
         self.LVStrengthenType = 0
         self.CmpNPCBaseLV = 0
         self.HitTime = 0
@@ -1731,6 +1733,7 @@
         
     def GetNPCID(self): return self.NPCID # NPCID
     def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+    def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
     def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
     def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
     def GetHitTime(self): return self.HitTime # 受击次数

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