From e781de21766e3ea4e768eaa9ebab2fc9a694cefe Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 十二月 2018 21:10:27 +0800
Subject: [PATCH] 5539 【后端】【1.4】聚魂副本怪物和守卫成长支持新的成长公式

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   46 ++++++++++++++++++++++++++++++++++++----------
 1 files changed, 36 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index c4d6f05..9f9f3ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -76,7 +76,7 @@
 import PlayerEquipDecompose
 import PlayerCoat
 import PlayerGreatMaster
-import PlayerCostVIP
+import PlayerGatherSoul
 import PlayerMergeKing
 import PlayerMergePK
 import GameFuncComm
@@ -108,8 +108,10 @@
 import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
+import CrossRealmPlayer
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -246,6 +248,11 @@
     #同步GameServer自己的地图ID
     curPlayer.Sync_GameServer_MapID()
     
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
+    
     SyncGuideState(curPlayer)
     
     #初始化玩家背包
@@ -302,7 +309,10 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
         #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossRealmState(curPlayer):
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -524,7 +534,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -557,7 +566,10 @@
     SyncLittleHelper(curPlayer)
     # 聊天气泡框
     SyncChatBubbleBoxState(curPlayer)
-    
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
+    # 聚魂
+    PlayerGatherSoul.PlayerLogin(curPlayer)
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -567,6 +579,13 @@
     # 如果被禁言的,上线同步前端
     if curPlayer.GetGMForbidenTalk():
         curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+        
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+        
     return
 
 
@@ -821,7 +840,7 @@
 
 def UpdatePlayerServerGroupID(curPlayer):
     # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     serverGroupID = GameWorld.GetServerGroupID()
     if not serverGroupID:
@@ -2505,7 +2524,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
     
     #下线召回宠物
-    #PetControl.ReCallFightPet(curPlayer)
+    PetControl.ReCallFightPet(curPlayer)
     
     PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
@@ -3814,7 +3833,7 @@
     #复活冷却时间(秒)
     rebornTime = GetRebronTime(curPlayer, playerRebornType)    
     #冷却时间到了
-    if not CanRebornByTimeOver(curPlayer, rebornTime):
+    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
         PlayerControl.NotifyCode(curPlayer, 'RebornCD')
         return False
     
@@ -3921,15 +3940,22 @@
         SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
         GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+    #复活后清除角色身上的打BOSS和PK状态
+    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+    if PlayerState.IsInPKState(curPlayer):
+        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+    if PlayerState.IsInBossState(curPlayer):
+        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
     
-
     #重算属性
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshAllState()
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
     FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5648,7 +5674,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):

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