From e781de21766e3ea4e768eaa9ebab2fc9a694cefe Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 十二月 2018 21:10:27 +0800
Subject: [PATCH] 5539 【后端】【1.4】聚魂副本怪物和守卫成长支持新的成长公式
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 27 ++++++++++++++++++++++-----
1 files changed, 22 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index cd781a7..9f9f3ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -76,7 +76,7 @@
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
-import PlayerCostVIP
+import PlayerGatherSoul
import PlayerMergeKing
import PlayerMergePK
import GameFuncComm
@@ -108,6 +108,7 @@
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
+import CrossRealmPlayer
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
@@ -247,6 +248,11 @@
#同步GameServer自己的地图ID
curPlayer.Sync_GameServer_MapID()
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(True)
+
SyncGuideState(curPlayer)
#初始化玩家背包
@@ -303,7 +309,10 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
#GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-
+ # 离线过久恢复为非跨服状态
+ if PlayerControl.GetCrossRealmState(curPlayer):
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -559,7 +568,8 @@
SyncChatBubbleBoxState(curPlayer)
# 副本助战
FBHelpBattle.DoPlayerLogin(curPlayer)
-
+ # 聚魂
+ PlayerGatherSoul.PlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -569,6 +579,13 @@
# 如果被禁言的,上线同步前端
if curPlayer.GetGMForbidenTalk():
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+
+ # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+ # !!!必要发送的数据要注意位置
+ if GameWorld.IsCrossServer():
+ curPlayer.SetForbiddenSyncClientState(False)
+ PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+
return
@@ -823,7 +840,7 @@
def UpdatePlayerServerGroupID(curPlayer):
# 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
serverGroupID = GameWorld.GetServerGroupID()
if not serverGroupID:
@@ -3816,7 +3833,7 @@
#复活冷却时间(秒)
rebornTime = GetRebronTime(curPlayer, playerRebornType)
#冷却时间到了
- if not CanRebornByTimeOver(curPlayer, rebornTime):
+ if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
PlayerControl.NotifyCode(curPlayer, 'RebornCD')
return False
--
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