From e7e1e93c2d2237f5fdcb94e4053e7c7584dbc7bf Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 14 一月 2019 20:12:02 +0800 Subject: [PATCH] 768 【后端】【1.5】新增8-14天活动功能(提前显示) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 72 ++++++++++++++++------------------- 1 files changed, 33 insertions(+), 39 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 4e9df57..fa29cda 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -83,9 +83,7 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import MergeBroadcast #import GameWorldMixServerCampaign -#import GameWorldMergeKing #import PlayerManorWar import GameWorldBoss #import GameWorldActionTeHui @@ -95,9 +93,9 @@ import ReadChConfig import EventReport #import ReloadModule -import CrossRealmMsg import CrossRealmPK -#import MergePlayer +import CrossRealmMsg +import CrossRealmPlayer import PlayerFBHelpBattle import PlayerFamilyRedPacket import IpyGameDataPY @@ -294,13 +292,10 @@ PlayerFamilyParty.FamilyParty_Process(tick) # 帮主弹劾时钟调用 PlayerFamily.OnLeaderImpeachTick(tick) - - #跨服广播 - #MergeBroadcast.OnBroadcastProccee(tick) + #跨服玩家 + CrossRealmPlayer.OnCrossProcess(tick) #跨服PK匹配 CrossRealmPK.OnPKMatchProcess(tick) - #跨服王者争霸 - #GameWorldMergeKing.OnMergeKingProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) GameWorldBoss.ProcessBossGeTui(tick) @@ -352,7 +347,8 @@ GameWorldActionControl.Dispose_OperationActionState() GameWorldActionControl.Dispose_DailyActionState() GameWorldActionControl.Dispose_FBStateTime() - + #跨服PK + CrossRealmPK.OnMinuteProcess() #处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) #触发世界等级 @@ -390,8 +386,6 @@ DisposeGameWorldGame(tick) #回报数据库当前在线玩家数 DisposeGameActivePlayer(tick) - #统计跨服服务器在线玩家 - #MergePlayer.DisposeMergeServerOnlinePlayer() #同步地图服务器时间 Dispose_MapServer_Time(tick) #保存玩家数据 @@ -552,22 +546,16 @@ # 所有服务器人数要回报一次, 每个map也要回报一次 # gameWorld.GetTickByType(0 - n) 取间隔 def DisposeGameActivePlayer(tick): -# gameWorld = GameWorld.GetGameWorld() -# lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount) -# -# if lastTick == -1: -# #GameWorld.Log("未初始化服务器") -# return -# -# if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]: -# return -# -# -# gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick) - + gameWorld = GameWorld.GetGameWorld() + curMinute = datetime.datetime.today().minute #为了每个服的输出时间点统一一个分钟点,便于统计 - if datetime.datetime.today().minute % 5 != 0: + if curMinute % 5 != 0: return + noteData = gameWorld.GetDictByKey("OnlineCntM") + if noteData == curMinute: + # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突 + return + gameWorld.SetDict("OnlineCntM", curMinute) # 全服在线人数平台明细 platformOLDict = {} # 平台在线人数 {平台:人数, ...} @@ -1220,7 +1208,8 @@ if initOpenServerTime <= 0 or openServerWeekday <= 0: #记录首次开发时间(现实时间戳) PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time())) - + + CrossRealmMsg.OnGameServerInitOK() #初始化家族数量 GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt) #排序元宝交易平台 @@ -1247,17 +1236,20 @@ ChPlayer.LoadPlayerLVData() #加载助战信息 PlayerFBHelpBattle.OnServerStart() + #跨服PK + CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 - #子服启动成功告知跨服主服 - serverGroupID = GameWorld.GetServerGroupID() - if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer(): - GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...") - dataMsg = {"ServerGroupID":serverGroupID} - CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg) - - GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + isCrossServer = GameWorld.IsCrossServer() + if isCrossServer: + isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose) + isServerOpen = 0 if isServerClose else 1 + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen) + GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen) + else: + serverGroupID = GameWorld.GetServerGroupID() + GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) return def DoCheckNewServerOpen(tick): @@ -1417,9 +1409,12 @@ # 商店信息 #GameWorldShopItem.OnMapServerInitOK() + # 跨服服务器状态 + isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen) + # 跨服PK - #GameWorldMergePK.OnMapServerInitOK() - #GameWorldMergeKing.OnMapServerInitOK() + CrossRealmPK.OnMapServerInitOK() SendAllMapGlobalDropInfo() # 全局掉落控制 @@ -1447,7 +1442,6 @@ # 清除指定通用数据 universalRecMgr = GameWorld.GetUniversalRecMgr() delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo, - #ShareDefine.Def_UniversalGameRecType_MergeRegister, ] GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList)) for delRecType in delRecTypeList: @@ -1472,7 +1466,7 @@ # 删除过期的通用数据 curTime = int(time.time()) GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime) - delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600, + delOutofdayRecDataDict = { } for otDayRecType, otTime in delOutofdayRecDataDict.items(): otRecDataList = universalRecMgr.GetTypeList(otDayRecType) -- Gitblit v1.8.0