From e7e1e93c2d2237f5fdcb94e4053e7c7584dbc7bf Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 14 一月 2019 20:12:02 +0800
Subject: [PATCH] 768 【后端】【1.5】新增8-14天活动功能(提前显示)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   70 +++++++++++++++++++++++++++++-----
 1 files changed, 59 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index c35fc82..3e80fe5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -36,6 +36,7 @@
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
+import OpenServerCampaign
 
 import random
 
@@ -86,6 +87,15 @@
         setFunc, notifyType = sceneEffectsDict[weaponType]
         setFunc(curPlayer, lv)
         curPlayer.SendPropertyRefresh(notifyType, lv, False)
+        
+    totalLV = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+    for gwType in xrange(1, maxType + 1):
+        totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
+        
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
     return
 
 ## 神器开启
@@ -117,6 +127,7 @@
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
 
+    fightPowerEx = 0  # 额外增加的战力
     allAttrList = [{} for i in range(4)]
     for gwType in xrange(1, maxType + 1):
         # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
@@ -131,6 +142,17 @@
         for i, attrID in enumerate(attrTypeList):
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
+        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
+        #特效等级属性战力
+        godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
+        if godWeaponEffectData:
+            for attrID, attrValue in godWeaponEffectData.GetAttr().items():
+                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+            fightPowerEx += godWeaponEffectData.GetFightPower()
+        
+        
+    # 附加战力
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
     GameWorld.DebugLog("神兵属性:%s" % allAttrList)
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
@@ -152,10 +174,29 @@
         GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
         return
     
+    # 满足玩家等级或者前置神兵等级可解锁
+    if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+            
+        SetGodWeaponLV(curPlayer, weaponType, 1)
+        RefreshGodWeaponAttr(curPlayer)
+        GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+        Sync_GodWeaponLVInfo(curPlayer, weaponType)
+    return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+    if str(weaponType) not in godWeaponUnlockDict:
+        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+        return False
+    return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
     godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
     if str(weaponType) not in godWeaponUnlockDict:
         GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return
+        return False
     conditionList = godWeaponUnlockDict[str(weaponType)]
     
     for needType, needLV in conditionList:
@@ -163,12 +204,9 @@
         if needTypeLV < needLV:
             GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
                                % (weaponType, needType, needLV, needTypeLV))
-            return
+            return False
         
-    SetGodWeaponLV(curPlayer, weaponType, 1)
-    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
-    Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
+    return True
 
 #===============================================================================
 #// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -296,12 +334,22 @@
             PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
             
         #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
-        notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
-        if weaponType in notifyDict:
-            for notifyLV in notifyDict[weaponType]:
-                if beforeAttrLV < notifyLV and attrLV >= notifyLV:
-                    PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
+        # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
+        # if weaponType in notifyDict:
+        #    for notifyLV in notifyDict[weaponType]:
+        #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
+        #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+        #=======================================================================
                 
+        # 神兵特效激活广播
+        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
+        if godWeaponEffectData:
+            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
+        
+        totalExp = godWeaponData.GetExp()
+        
+        
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
     EventShell.EventRespons_PlusGodWeapon(curPlayer)

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