From e7e1e93c2d2237f5fdcb94e4053e7c7584dbc7bf Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 14 一月 2019 20:12:02 +0800 Subject: [PATCH] 768 【后端】【1.5】新增8-14天活动功能(提前显示) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 70 +++++++++++++++++++++++++++++----- 1 files changed, 59 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py index c35fc82..3e80fe5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py @@ -36,6 +36,7 @@ #import EventReport import IpyGameDataPY import PassiveBuffEffMng +import OpenServerCampaign import random @@ -86,6 +87,15 @@ setFunc, notifyType = sceneEffectsDict[weaponType] setFunc(curPlayer, lv) curPlayer.SendPropertyRefresh(notifyType, lv, False) + + totalLV = 0 + ipyDataMgr = IpyGameDataPY.IPY_Data() + maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType() + for gwType in xrange(1, maxType + 1): + totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType) + + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV) return ## 神器开启 @@ -117,6 +127,7 @@ ipyDataMgr = IpyGameDataPY.IPY_Data() maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType() + fightPowerEx = 0 # 额外增加的战力 allAttrList = [{} for i in range(4)] for gwType in xrange(1, maxType + 1): # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶 @@ -131,6 +142,17 @@ for i, attrID in enumerate(attrTypeList): PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList) + fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0) + #特效等级属性战力 + godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType}) + if godWeaponEffectData: + for attrID, attrValue in godWeaponEffectData.GetAttr().items(): + PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList) + fightPowerEx += godWeaponEffectData.GetFightPower() + + + # 附加战力 + curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx) GameWorld.DebugLog("神兵属性:%s" % allAttrList) # 保存计算值 PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList) @@ -152,10 +174,29 @@ GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType) return + # 满足玩家等级或者前置神兵等级可解锁 + if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType): + + SetGodWeaponLV(curPlayer, weaponType, 1) + RefreshGodWeaponAttr(curPlayer) + GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType) + Sync_GodWeaponLVInfo(curPlayer, weaponType) + return + +# 神兵激活需2次判断等级 {2:100, 4:100} +def __GWCheckPlayerLV(curPlayer, weaponType): + godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {}) + if str(weaponType) not in godWeaponUnlockDict: + GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType) + return False + return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)] + +# 神兵激活需判断前置神兵等级 +def __GWCheckOtherGWLV(curPlayer, weaponType): godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {}) if str(weaponType) not in godWeaponUnlockDict: GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType) - return + return False conditionList = godWeaponUnlockDict[str(weaponType)] for needType, needLV in conditionList: @@ -163,12 +204,9 @@ if needTypeLV < needLV: GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" % (weaponType, needType, needLV, needTypeLV)) - return + return False - SetGodWeaponLV(curPlayer, weaponType, 1) - GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType) - Sync_GodWeaponLVInfo(curPlayer, weaponType) - return + return True #=============================================================================== #// A5 55 神兵升级 #tagCMGodWeaponPlus @@ -296,12 +334,22 @@ PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType]) #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]} - notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {}) - if weaponType in notifyDict: - for notifyLV in notifyDict[weaponType]: - if beforeAttrLV < notifyLV and attrLV >= notifyLV: - PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV]) + #======================================================================= + # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {}) + # if weaponType in notifyDict: + # for notifyLV in notifyDict[weaponType]: + # if beforeAttrLV < notifyLV and attrLV >= notifyLV: + # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV]) + #======================================================================= + # 神兵特效激活广播 + godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False) + if godWeaponEffectData: + PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV]) + + totalExp = godWeaponData.GetExp() + + Sync_GodWeaponLVInfo(curPlayer, weaponType) #任务 EventShell.EventRespons_PlusGodWeapon(curPlayer) -- Gitblit v1.8.0