From e7ee30459dde72368eefe9bfe831634dfe45161b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 十一月 2020 14:55:07 +0800
Subject: [PATCH] 1111 【Bug】防范获取触发技能空报错;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 4918e04..7444d9f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -857,12 +857,13 @@
 
         # 根据触发技能的特点决定是触发一次还是 触发多次
         # 群体BUFF的请参考IsPlayerUseSkill 客户端决定对象,一样可以实现同样效果
-        for enhanceSkillID in [curSkill.GetSkillEnhance1(), curSkill.GetSkillEnhance2()]:
-            if GetIsEnhanceSkillGroup(curSkill, enhanceSkillID):
-                for defObj in attackList:
-                    SkillShell.SkillTrigSkill(attacker, defObj, curSkill, enhanceSkillID, tick)
-            else:
-                SkillShell.SkillTrigSkill(attacker, defender, curSkill, enhanceSkillID, tick)
+        if curSkill:
+            for enhanceSkillID in [curSkill.GetSkillEnhance1(), curSkill.GetSkillEnhance2()]:
+                if GetIsEnhanceSkillGroup(curSkill, enhanceSkillID):
+                    for defObj in attackList:
+                        SkillShell.SkillTrigSkill(attacker, defObj, curSkill, enhanceSkillID, tick)
+                else:
+                    SkillShell.SkillTrigSkill(attacker, defender, curSkill, enhanceSkillID, tick)
     else:
         OnHurtTypeTriggerPassiveSkill(attacker, defender, curSkill, tick)
         

--
Gitblit v1.8.0