From e7ee30459dde72368eefe9bfe831634dfe45161b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 十一月 2020 14:55:07 +0800
Subject: [PATCH] 1111 【Bug】防范获取触发技能空报错;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 13 +++++++------
1 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 4918e04..7444d9f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -857,12 +857,13 @@
# 根据触发技能的特点决定是触发一次还是 触发多次
# 群体BUFF的请参考IsPlayerUseSkill 客户端决定对象,一样可以实现同样效果
- for enhanceSkillID in [curSkill.GetSkillEnhance1(), curSkill.GetSkillEnhance2()]:
- if GetIsEnhanceSkillGroup(curSkill, enhanceSkillID):
- for defObj in attackList:
- SkillShell.SkillTrigSkill(attacker, defObj, curSkill, enhanceSkillID, tick)
- else:
- SkillShell.SkillTrigSkill(attacker, defender, curSkill, enhanceSkillID, tick)
+ if curSkill:
+ for enhanceSkillID in [curSkill.GetSkillEnhance1(), curSkill.GetSkillEnhance2()]:
+ if GetIsEnhanceSkillGroup(curSkill, enhanceSkillID):
+ for defObj in attackList:
+ SkillShell.SkillTrigSkill(attacker, defObj, curSkill, enhanceSkillID, tick)
+ else:
+ SkillShell.SkillTrigSkill(attacker, defender, curSkill, enhanceSkillID, tick)
else:
OnHurtTypeTriggerPassiveSkill(attacker, defender, curSkill, tick)
--
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