From e81011e981c149619a76de56ecd268b667e046d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 03 六月 2019 10:29:38 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py
index 2041ee3..d0c355c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1027.py
@@ -60,7 +60,10 @@
#已经死亡不触发
if GameObj.GetHP(defender) <= 0:
return
- SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), curBuff.GetValue()*count)
+
+ recoverHP = curBuff.GetValue()
+ recoverHP += PlayerControl.GetHPCureEnhance(defender)
+ SkillCommon.SkillAddHP(defender, curSkill.GetSkillID(), recoverHP*count)
return
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
--
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