From e81011e981c149619a76de56ecd268b667e046d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 03 六月 2019 10:29:38 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 72e3ac3..920a8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
 
     #攻击效果
     skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
-    skillPer = 1
+    skillPer = 10000
     skillEnhance = 0
     
     if skillEffect != None:
         #技能增强百分比
-        skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
+        skillPer = skillEffect.GetEffectValue(0)
         multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1  # 第几次攻击
         skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
         #技能增强值
@@ -96,7 +96,7 @@
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     Attack(curObj, addBuff, tick)   #立即执行一次攻击
     if GameObj.GetHP(curObj) != 0:
         addBuff.SetProcessInterval(tick)

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