From e81011e981c149619a76de56ecd268b667e046d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 03 六月 2019 10:29:38 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 414b0c1..920a8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
#攻击效果
skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
- skillPer = 1
+ skillPer = 10000
skillEnhance = 0
if skillEffect != None:
#技能增强百分比
- skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
+ skillPer = skillEffect.GetEffectValue(0)
multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1 # 第几次攻击
skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
#技能增强值
@@ -75,7 +75,7 @@
BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer,
skillEnhance, skillMatrix, tick)
-
+ PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
if GameObj.GetHP(tagObj) > 0:
if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
# 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
@@ -96,7 +96,7 @@
## 添加BUFF后的逻辑
# @param None
# @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
Attack(curObj, addBuff, tick) #立即执行一次攻击
if GameObj.GetHP(curObj) != 0:
addBuff.SetProcessInterval(tick)
--
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