From e81011e981c149619a76de56ecd268b667e046d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 03 六月 2019 10:29:38 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
index dd4ca1e..57c1f96 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
@@ -19,7 +19,7 @@
import BuffSkill
import PlayerControl
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
tick = GameWorld.GetGameWorld().GetTick()
# 判断间隔
if tick - attacker.GetDictByKey("atkRefresh4506") < passiveEffect.GetEffectValue(0):
--
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