From e815ab83417d55c5009681832463fba2833cfe0d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 01 七月 2019 14:30:24 +0800 Subject: [PATCH] 7687 【后端】【主干】娲皇遗迹增加首次S级奖励 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 221 ++++++++++++++++++++++++++++++------------------------- 1 files changed, 121 insertions(+), 100 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py index fbfbc0c..ece3922 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py @@ -28,8 +28,6 @@ # @change: "2013-09-18 17:00" Alee 退出锁定退出交易 # @change: "2013-09-23 19:30" Alee 红名提示修改 # @change: "2013-11-15 20:20" hxp 关闭07 3A购买背包封包功能,增加背包成功系统提示 -# @change: "2013-11-27 20:30" hxp 修改结束摆摊状态事件单独处理,不在结束事件中处理 -# @change: "2013-12-10 14:00" hxp 修改查看摆摊状态事件单独处理,不在结束事件中处理 # @change: "2013-12-12 14:30" hxp 增加钻石购买背包计费点事件同步 # @change: "2013-12-13 12:20" hxp 修改首登物品绑定设置 # @change: "2013-12-27 16:00" Alee 删除多余代码 @@ -80,7 +78,6 @@ import PlayerControl import FunctionNPCCommon import FBLogic -import PlayerShopItem import ItemControler import ItemCommon import QuestCommon @@ -345,6 +342,7 @@ return curPlayer.SetActionObj(curNPC) + PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick): return @@ -1335,15 +1333,6 @@ RunQuestEvent(curPlayer, 'on_deactive', missionID, Def_RunQuestType_RunAll) return -#--------------------------------------------------------------------- -##任务触发器_OnCoin 换取金钱事件 -#@param curPlayer 玩家实例 -#@return 返回值无意义 -#@remarks 任务触发器_OnCoin 换取金钱事件 -def EventResponse_OnCoin(curPlayer): - RunQuestEvent(curPlayer, 'on_coin', 'on_coin', Def_RunQuestType_RunAll) - curPlayer.DataServer_CheckPrizeItem() - return #--------------------------------------------------------------------- ##任务触发器_OnDig 挖宝进度条结束后触发 @@ -1694,6 +1683,14 @@ RunQuestEvent(curPlayer, "on_trialtowercnt", cnt, Def_RunQuestType_Normal) return +## 通关天星塔第X层 +# @param curPlayer 玩家实例 +# @param eventName +# @return None +def EventRespons_SkyTowerCnt(curPlayer, cnt): + RunQuestEvent(curPlayer, "skytowerpass", cnt, Def_RunQuestType_Normal) + return + ##护送X次美女 # @param curPlayer 玩家实例 # @param eventName 事件名 @@ -1792,15 +1789,22 @@ RunQuestEvent(curPlayer, "passiveset", "passiveset", Def_RunQuestType_Normal) return -def EventRespons_PlusGodWeapon(curPlayer): +def EventRespons_PlusGodWeapon(curPlayer, weaponType): #神兵锤炼 RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal) + RunQuestEvent(curPlayer, "plusgodweapon", weaponType, Def_RunQuestType_Normal) + return +def EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV): + # 神兵升级 + RunQuestEvent(curPlayer, "godweaponup", "%s_%s"%(weaponType, attrLV), Def_RunQuestType_Normal) return -def EventRespons_RefineItem(curPlayer, alchemyLV): +def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID): #八卦炉炼丹 - RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal) - RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal) + #这两个接口策划暂时不用,先注释,使用新的连某个丹药接口 + #RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal) + #RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal) + RunQuestEvent(curPlayer, "refineitem", alchemyItemID, Def_RunQuestType_Normal) return def EventRespons_RefineStoveUp(curPlayer, alchemyLV): @@ -1890,10 +1894,108 @@ RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal) return -def EventRespons_EquipStar(curPlayer): - #装备总星级变化 - RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal) +def EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV): + #强化进化 + RunQuestEvent(curPlayer, "equipplusevolve", "equipplusevolve", Def_RunQuestType_Normal) return + +def EventRespons_Talk(curPlayer, eventName): + #频道发言 + RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal) + return + +def EventRespons_FairyDomain(curPlayer, eventType): + #完成缥缈仙域事件 + RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal) + RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal) + return + +def EventRespons_AroundMission(curPlayer, missionType): + #完成跑环任务 + RunQuestEvent(curPlayer, "aroundfinish", missionType, Def_RunQuestType_Normal) + return + +def EventRespons_Pray(curPlayer, prayType): + #完成祈愿 + RunQuestEvent(curPlayer, "pray", prayType, Def_RunQuestType_Normal) + return + +def EventRespons_ThinkMagicWeapon(curPlayer): + #感应法宝 + RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal) + return + +def EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV): + #激活五行专精 主技能ID_专精类型_激活等级.xml + RunQuestEvent(curPlayer, "elementskill", '%s_%s_%s'%(mainSkillID, skillElementType, updSelectSkillLV), Def_RunQuestType_Normal) + return + +def EventRespons_EquipStarUp(curPlayer): + #装备升星 + RunQuestEvent(curPlayer, "equipstarup", 'equipstarup', Def_RunQuestType_Normal) + return + +def EventRespons_InlayStone(curPlayer): + #宝石镶嵌 + RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal) + return + +def EventRespons_StoneChange(curPlayer): + # 宝石变更 + RunQuestEvent(curPlayer, "stonechange", 'stonechange', Def_RunQuestType_Normal) + return + +def EventRespons_EquipItem(curPlayer): + #穿脱装备 + RunQuestEvent(curPlayer, "equipitem", 'equipitem', Def_RunQuestType_Normal) + return + +def EventRespons_SkillUp(curPlayer, FuncType, skillLV): + #升级技能 + RunQuestEvent(curPlayer, "skillup", FuncType, Def_RunQuestType_Normal) + RunQuestEvent(curPlayer, "skillup", '%s_%s' % (FuncType, skillLV), Def_RunQuestType_Normal) + return + +def EventRespons_LingGenQualityUP(curPlayer, attrID, qualityLV): + #灵根升品 + RunQuestEvent(curPlayer, "linggenqualityup", '%s_%s' % (attrID, qualityLV), Def_RunQuestType_Normal) + return + +def EventRespons_AddPoint(curPlayer): + #灵根加点 + RunQuestEvent(curPlayer, "addpoint", '0', Def_RunQuestType_Normal) + return + +def EventRespons_ActivityAward(curPlayer, awardIndex): + #活跃领奖 + RunQuestEvent(curPlayer, "activityaward", awardIndex, Def_RunQuestType_Normal) + return + +def EventRespons_AddActivityValue(curPlayer): + # 增加活跃度 + RunQuestEvent(curPlayer, "addactivity", "addactivity", Def_RunQuestType_Normal) + return + +def EventRespons_HorsePetBoss(curPlayer): + #参加骑宠BOSS + RunQuestEvent(curPlayer, "horsepetboss", 'horsepetboss', Def_RunQuestType_Normal) + return + +def EventRespons_LingGenReset(curPlayer): + #灵根重置 + RunQuestEvent(curPlayer, "linggenreset", 'linggenreset', Def_RunQuestType_Normal) + return + +def EventRespons_UseMissionItem(curPlayer, missionID): + # 使用物品触发任务 + RunQuestEvent(curPlayer, "usemissionitem", missionID, Def_RunQuestType_RunAll) + return + +def EventRespons_XBXZ(curPlayer, MWID): + # 仙宝寻主领奖 + RunQuestEvent(curPlayer, "xbxz", MWID, Def_RunQuestType_Normal) + return + #--------------------------------------------------------------------- #================================================================================ @@ -3729,8 +3831,6 @@ ExitCreateFamily(curPlayer) ExitBillboard(curPlayer) #ExitEventLock(curPlayer) - #ExitShopItem(curPlayer) # 奇迹只在切地图及下线时关闭摆摊 - #ExitWatchShopItem(curPlayer) #npc商店退出 ExitNPCShop(curPlayer) @@ -3770,85 +3870,6 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0) return - -##结束摆摊事件 -#@param curPlayer 玩家实例 -#@return 返回值无意义 -#@remarks 自定义函数:结束摆摊事件 -def ExitShopItem(curPlayer): - GameWorld.DebugLog("ExitShopItem", curPlayer.GetPlayerID()) - playerShop = curPlayer.GetPlayerShop() - #在摆摊状态 - if playerShop.GetIsStartShop(): - PlayerShopItem.DoExitShop(curPlayer , curPlayer.GetPlayerShop()) - - return -#--------------------------------------------------------------------- -##结束查看摆摊事件 -#@param curPlayer 玩家实例 -#@return 返回值无意义 -#@remarks 自定义函数:结束查看摆摊事件 -def ExitWatchShopItem(curPlayer): - curPlayerShop = curPlayer.GetPlayerShop() - - if not curPlayerShop.GetIsWatchingShop(): - return - - openShopPlayer = curPlayer.GetActionPlayer() - __DoExitWatchShopItem(curPlayer , openShopPlayer) - - curPlayerShop.SetIsWatchingShop(0) - return -#--------------------------------------------------------------------- -##结束查看摆摊事件 -#@param curPlayer 玩家实例 -#@return 返回值无意义 -#@remarks 自定义函数:结束查看摆摊事件 -def __DoExitWatchShopItem(curPlayer , openShopPlayer): - - if openShopPlayer == None: - return - - shop = openShopPlayer.GetPlayerShop() - #没有开店 - if not shop.GetIsStartShop(): - return - - #商店删除这个玩家 - shop.DeleteWatchPlayer(curPlayer.GetPlayerID()) - return - -#--------------------------------------------------------------------- -##结束事件锁 -#@param curPlayer 玩家实例 -#@return 返回值无意义 -#@remarks 自定义函数:结束事件锁 -#=============================================================================== -# def ExitEventLock(curPlayer): -# if not curPlayer.GetHaveSetEventLock() : -# return -# -# #在摆摊状态不解锁,奇迹摆摊物品解锁只在切地图/下线/玩家主动结束摆摊情况下解锁 -# playerShop = curPlayer.GetPlayerShop() -# if playerShop.GetIsStartShop(): -# return -# -# #获得玩家物品管理器 -# ItemManager = curPlayer.GetItemManager() -# #获得背包 -# curPack = ItemManager.GetPack(IPY_GameWorld.rptItem) -# for i in range(curPack.GetCount()): -# item = curPack.GetAt(i) -# if item == None or item.IsEmpty(): -# continue -# -# if not item.GetIsEventLocked(): -# continue -# -# #离开事件锁 -# item.SetIsEventLocked(False) -#=============================================================================== - #--------------------------------------------------------------------- ##结束查看排行榜 #@param curPlayer 玩家实例 -- Gitblit v1.8.0