From e815ab83417d55c5009681832463fba2833cfe0d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 01 七月 2019 14:30:24 +0800 Subject: [PATCH] 7687 【后端】【主干】娲皇遗迹增加首次S级奖励 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 37 ++++++++++++++++++------------------- 1 files changed, 18 insertions(+), 19 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py index 780e9b1..2a47654 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py @@ -503,20 +503,25 @@ needSyncFBData = False overDict = {} if isPass: + overDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_grade:grade} curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [dataMapID]) if curGrade < grade: GameWorld.DebugLog(" 更新过关评级: dataMapID=%s,lineID=%s,curGrade=%s,rewardGrade=%s" % (dataMapID, lineID, curGrade, grade), curPlayer.GetPlayerID()) GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [dataMapID]) needSyncFBData = True - + if grade >= maxGrade: #首次S级奖励 + lineReward = FBCommon.GetFBLineReward(dataMapID, lineID) + firstrewardItemList = [[itemID,itemCnt,0] for itemID,itemCnt in lineReward[0]] + ItemControler.GivePlayerItemOrMail(curPlayer, firstrewardItemList, 'QueenRelicsMail', event=["QueenRelics", False, {}]) + overDict[FBCommon.Over_firstPassItem] = FBCommon.GetJsonItemList(firstrewardItemList) - overDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_grade:grade} + if not nextLineID:#没有下一层则给奖励!! rewardRet = __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLine - 1, lineID, grade, maxGrade, rewardRateList) if rewardRet: - startRewardLineID, totalSP, rewardItemList = rewardRet - overDict.update({FBCommon.Over_sp:totalSP, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(rewardItemList), + startRewardLineID, rewardItemList = rewardRet + overDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(rewardItemList), "startRewardLineID":startRewardLineID}) if lineID+1 > curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHistoryMaxLine % dataMapID): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHistoryMaxLine % dataMapID, lineID+1) @@ -561,9 +566,7 @@ def __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLineID, curLineID, passGrade, maxGrade, rewardRateList): ## 给玩家过关奖励 - totalSP = 0 totalItemCountDict = {} - # 一般是不可能,这里做个理论数值防范 if rewardLineID >= curLineID: GameWorld.ErrLog("玩家重复结算娲皇过关奖励!rewardLineID=%s >= curLineID=%s" % (rewardLineID, curLineID), curPlayer.GetPlayerID()) @@ -577,8 +580,7 @@ rewardGrade = maxGrade if giveLineID < curLineID else passGrade lineReward = FBCommon.GetFBLineReward(dataMapID, giveLineID) - rewardSP = lineReward[0] - rewardItemList = lineReward[1:] + rewardItemList = lineReward[1] rewardRateIndex = 0 if rewardGrade >= maxGrade else maxGrade - rewardGrade if rewardRateIndex < 0 or rewardRateIndex >= len(rewardRateList): GameWorld.ErrLog(" 评级对应奖励比例索引异常: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,maxGrade=%s,rewardRateIndex=%s" @@ -587,29 +589,26 @@ rewardRate = rewardRateList[rewardRateIndex] if rewardRate < 100: - addSP = int(round(rewardSP * rewardRate / 100.0)) giveItemList = [] for itemID, itemCount in rewardItemList: rewardCount = max(1, int(round(itemCount * rewardRate / 100.0))) # 确保至少1个 giveItemList.append([itemID, rewardCount]) else: - addSP = rewardSP giveItemList = rewardItemList - GameWorld.DebugLog(" 给关卡奖励: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,rewardRate=%s,addSP=%s,giveItemList=%s" - % (giveLineID, rewardGrade, rewardRateList, rewardRate, addSP, giveItemList), curPlayer.GetPlayerID()) + GameWorld.DebugLog(" 给关卡奖励: giveLineID=%s,rewardGrade=%s,rewardRateList=%s,rewardRate=%s,giveItemList=%s" + % (giveLineID, rewardGrade, rewardRateList, rewardRate, giveItemList), curPlayer.GetPlayerID()) - totalSP += addSP + for itemID, itemCount in giveItemList: totalItemCountDict[itemID] = totalItemCountDict.get(itemID, 0) + itemCount + # 给奖励 - PlayerControl.PlayerAddZhenQi(curPlayer, totalSP, eventName="QueenRelics") - rewardItemList = [] for itemID, itemCount in totalItemCountDict.items(): - rewardItemList.append([itemID, itemCount, 1]) - + rewardItemList.append([itemID, itemCount, 0]) + needSpace = len(rewardItemList) emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) if emptySpace < needSpace: @@ -618,8 +617,8 @@ for itemID, itemCount, isBind in rewardItemList: ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}]) - GameWorld.DebugLog(" 总奖励:totalSP=%s,rewardItemList=%s" % (totalSP, rewardItemList), curPlayer.GetPlayerID()) - return startRewardLineID, totalSP, rewardItemList + GameWorld.DebugLog(" 总奖励:rewardItemList=%s" % (rewardItemList), curPlayer.GetPlayerID()) + return startRewardLineID, rewardItemList ## 副本行为 -- Gitblit v1.8.0