From e84f8a63b4d3bd8ee4722f6bb8f40865f09d967c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 一月 2019 20:29:31 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(套装属性、诛仙背包整理、装备总评分、穿戴绑定)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py |  139 +++++++++++++++++++++++++++++++++++-----------
 1 files changed, 105 insertions(+), 34 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 797241a..8d5137f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -27,6 +27,10 @@
 import IpyGameDataPY
 import PlayerSuccess
 import PlayerMagicWeapon
+import IPY_GameWorld
+import OpenServerCampaign
+import DataRecordPack
+import PlayerWeekParty
 
 g_runeLVExpDict = {}
 
@@ -34,6 +38,42 @@
 # @param curPlayer 玩家
 # @return None
 def PlayerRuneLogin(curPlayer):
+    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource):
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource, 1)
+        runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+        for RuneNum in xrange(1, runeHoleCnt + 1):
+            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
+            if not RuneData:
+                continue
+            RuneItemID = ItemControler.GetRuneItemID(RuneData)
+            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
+            if not ipyData:
+                continue
+            RuneSource = ItemControler.GetRuneItemSource(RuneData)
+            if RuneSource != ChConfig.Item_Source_Compound:
+                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
+                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % RuneNum, updRuneData)
+                GameWorld.Log('上线修复双属性符印来源 RuneNum=%s,oldRuneData=%s,updRuneData=%s'%(RuneNum, RuneData, updRuneData))
+        packIndex = ShareDefine.rptRune
+        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
+            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
+            if not RuneData:
+                continue
+            RuneItemID = ItemControler.GetRuneItemID(RuneData)
+            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
+            if not ipyData:
+                continue
+            RuneSource = ItemControler.GetRuneItemSource(RuneData)
+            if RuneSource != ChConfig.Item_Source_Compound:
+                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
+                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
+                ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, place, updRuneData)
+                GameWorld.Log('上线修复双属性符印来源 place=%s,oldRuneData=%s,updRuneData=%s'%(place, RuneData, updRuneData))
+    
+    
     DoUnlockRuneHole(curPlayer, False)
     Sync_RuneInfo(curPlayer)
     return
@@ -95,6 +135,9 @@
         qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {})
         if itemColor in qualityPerDict:
             value *= float(qualityPerDict[itemColor])
+        extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {})
+        value += extraValueDict.get(itemColor, 0)
+        
         if isSpecial:
             specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3)
             if specialPer:
@@ -113,6 +156,32 @@
     itemColor = itemData.GetItemColor()
     runeMaxLV = runeMaxLVDict.get(itemColor, 0)
     return runeMaxLV
+
+#// A5 13 解锁符印孔 #tagCMUnlockRuneHole
+#
+#struct    tagCMUnlockRuneHole
+#{
+#    tagHead        Head;
+#    BYTE        HoleIndex; // 孔索引
+#};
+def OnUnlockRuneHole(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    holeIndex = clientData.HoleIndex
+    runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {})
+    if holeIndex not in runeUnlockDict:
+        return
+    runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
+    if runeOpenState & pow(2, holeIndex):
+        return
+    if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0):
+        return
+    costMoney = runeUnlockDict[holeIndex]
+    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}):
+        return
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex))
+    Sync_RuneInfo(curPlayer)
+    PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney])
+    return
 
 def DoUnlockRuneHole(curPlayer, isSycn=True):
     # 解锁符印孔, 符印塔过关时调用
@@ -137,18 +206,10 @@
 
 ## 获取符印是否已解锁
 def GetIsOpenByRuneID(curPlayer, itemid):
-    itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
-    if not itemData:
-        return
-    curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
-    curEff = itemData.GetEffectByIndex(0)
-    curRuneType = curEff.GetEffectID()
-    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
-    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
-    for floor, typeList in towerRuneTypeDict.items():
-        if curRuneType in typeList:
-            floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
-            return curPassLV >= floorkey
+    ipyData = GetRuneIpyData(itemid)
+    if ipyData:
+        curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
+        return curPassLV >= ipyData.GetTowerID()
     # 没配置限制层数解锁的默认解锁
     return True
 
@@ -158,9 +219,8 @@
             or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)):
         return False
     
-    
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    maxRuneHole = len(runeUnlockList)
+
+    maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
     # 穿
     if desBackPack == ShareDefine.rptTempSwap:
         desRuneNum = destIndex + 1
@@ -228,11 +288,12 @@
         if emptyIndex == -1:
             GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID())
             return True
-        
+        desRuneData = 0
         # 摘下设置孔数据为0
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0)
         ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData)
-    
+    dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData}
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
     RefreshRuneAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     Sync_RuneInfo(curPlayer)
@@ -278,6 +339,7 @@
     RuneItemID = ItemControler.GetRuneItemID(RuneData)
     RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
     RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+    RuneSource = ItemControler.GetRuneItemSource(RuneData)
     itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
     if not itemData:
         return
@@ -295,7 +357,7 @@
         return
 
     
-    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
+    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
     if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
         curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
         GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" 
@@ -325,8 +387,8 @@
     #清掉#镶嵌X枚X品质符印的成就信息
     PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
     totalLV = 0
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    for holeNum in xrange(1, len(runeUnlockList) + 1):
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    for holeNum in xrange(1, runeHoleCnt + 1):
         runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
         if not runeData:
             continue
@@ -338,7 +400,10 @@
         runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
         totalLV += runeItemPlusLV
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
     PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
     return
 
 #// A5 66 符印分解 #tagCMRuneDecompose
@@ -396,7 +461,7 @@
                     decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                     
             ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
-            if ipyData:
+            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
                 totalMJ += ipyData.GetNeedMJ()
             
 
@@ -498,19 +563,19 @@
         GameWorld.DebugLog('    符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
         return
     
-    needMJ = ipyData.GetNeedMJ()
-    infoDict = {"TagItemID":tagItemID}
-    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
-        return
-    
     if 0 not in packList:
         #如果没有背包的材料要判断格子数
         emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
         if emptySpace < 1:
+            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
             GameWorld.DebugLog('    符印合成 背包格子数量不足1个')
             return 
-    
-    
+        
+    needMJ = ipyData.GetNeedMJ()
+    infoDict = {"TagItemID":tagItemID}
+    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
+        return
+     
     totalPoint = 0
     for itemID in materialsIDList:
         decompose = 0
@@ -534,7 +599,11 @@
         ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune)
     if indexList2:
         for index in indexList2:
+            srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0)
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0)
+            dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0}
+            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
+            
         Sync_RuneInfo(curPlayer)
         RefreshRuneAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -542,16 +611,18 @@
     #给新物品
     curItem = ItemControler.GetOutPutItemObj(tagItemID)
     curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
+    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
     PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
-    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
+    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
+    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1)
     return
 
 
 ## 刷符印属性
 def RefreshRuneAttr(curPlayer):
     allAttrList = [{} for _ in range(4)]
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    for holeNum in xrange(1, len(runeUnlockList) + 1):
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    for holeNum in xrange(1, runeHoleCnt + 1):
         runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
         if not runeData:
             continue
@@ -574,14 +645,14 @@
 
 ## 同步客户端
 def Sync_RuneInfo(curPlayer):
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    if not runeUnlockList:
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    if not runeHoleCnt:
         return
     RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo()
     RuneInfoPack.Clear()
     RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
     RuneInfoPack.RuneDataList = []
-    for RuneNum in xrange(1, len(runeUnlockList) + 1):
+    for RuneNum in xrange(1, runeHoleCnt + 1):
         RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
         RuneInfoPack.RuneDataList.append(RuneData)
     RuneInfoPack.Count = len(RuneInfoPack.RuneDataList)

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