From e84f8a63b4d3bd8ee4722f6bb8f40865f09d967c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 22 一月 2019 20:29:31 +0800 Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(套装属性、诛仙背包整理、装备总评分、穿戴绑定) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 139 +++++++++++++++++++++++++++++++++++----------- 1 files changed, 105 insertions(+), 34 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py index 797241a..8d5137f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py @@ -27,6 +27,10 @@ import IpyGameDataPY import PlayerSuccess import PlayerMagicWeapon +import IPY_GameWorld +import OpenServerCampaign +import DataRecordPack +import PlayerWeekParty g_runeLVExpDict = {} @@ -34,6 +38,42 @@ # @param curPlayer 玩家 # @return None def PlayerRuneLogin(curPlayer): + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource): + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource, 1) + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + for RuneNum in xrange(1, runeHoleCnt + 1): + RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0) + if not RuneData: + continue + RuneItemID = ItemControler.GetRuneItemID(RuneData) + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID) + if not ipyData: + continue + RuneSource = ItemControler.GetRuneItemSource(RuneData) + if RuneSource != ChConfig.Item_Source_Compound: + RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData) + RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData) + updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % RuneNum, updRuneData) + GameWorld.Log('上线修复双属性符印来源 RuneNum=%s,oldRuneData=%s,updRuneData=%s'%(RuneNum, RuneData, updRuneData)) + packIndex = ShareDefine.rptRune + for place in xrange(ItemCommon.GetVPackCnt(packIndex)): + RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place)) + if not RuneData: + continue + RuneItemID = ItemControler.GetRuneItemID(RuneData) + ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID) + if not ipyData: + continue + RuneSource = ItemControler.GetRuneItemSource(RuneData) + if RuneSource != ChConfig.Item_Source_Compound: + RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData) + RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData) + updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound) + ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, place, updRuneData) + GameWorld.Log('上线修复双属性符印来源 place=%s,oldRuneData=%s,updRuneData=%s'%(place, RuneData, updRuneData)) + + DoUnlockRuneHole(curPlayer, False) Sync_RuneInfo(curPlayer) return @@ -95,6 +135,9 @@ qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {}) if itemColor in qualityPerDict: value *= float(qualityPerDict[itemColor]) + extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {}) + value += extraValueDict.get(itemColor, 0) + if isSpecial: specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3) if specialPer: @@ -113,6 +156,32 @@ itemColor = itemData.GetItemColor() runeMaxLV = runeMaxLVDict.get(itemColor, 0) return runeMaxLV + +#// A5 13 解锁符印孔 #tagCMUnlockRuneHole +# +#struct tagCMUnlockRuneHole +#{ +# tagHead Head; +# BYTE HoleIndex; // 孔索引 +#}; +def OnUnlockRuneHole(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + holeIndex = clientData.HoleIndex + runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {}) + if holeIndex not in runeUnlockDict: + return + runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0) + if runeOpenState & pow(2, holeIndex): + return + if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0): + return + costMoney = runeUnlockDict[holeIndex] + if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}): + return + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex)) + Sync_RuneInfo(curPlayer) + PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney]) + return def DoUnlockRuneHole(curPlayer, isSycn=True): # 解锁符印孔, 符印塔过关时调用 @@ -137,18 +206,10 @@ ## 获取符印是否已解锁 def GetIsOpenByRuneID(curPlayer, itemid): - itemData = GameWorld.GetGameData().GetItemByTypeID(itemid) - if not itemData: - return - curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) - curEff = itemData.GetEffectByIndex(0) - curRuneType = curEff.GetEffectID() - floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2) - towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType') - for floor, typeList in towerRuneTypeDict.items(): - if curRuneType in typeList: - floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0 - return curPassLV >= floorkey + ipyData = GetRuneIpyData(itemid) + if ipyData: + curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) + return curPassLV >= ipyData.GetTowerID() # 没配置限制层数解锁的默认解锁 return True @@ -158,9 +219,8 @@ or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)): return False - - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - maxRuneHole = len(runeUnlockList) + + maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) # 穿 if desBackPack == ShareDefine.rptTempSwap: desRuneNum = destIndex + 1 @@ -228,11 +288,12 @@ if emptyIndex == -1: GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID()) return True - + desRuneData = 0 # 摘下设置孔数据为0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0) ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData) - + dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict) RefreshRuneAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sync_RuneInfo(curPlayer) @@ -278,6 +339,7 @@ RuneItemID = ItemControler.GetRuneItemID(RuneData) RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData) RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData) + RuneSource = ItemControler.GetRuneItemSource(RuneData) itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID) if not itemData: return @@ -295,7 +357,7 @@ return - updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock) + updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource) if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost): curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune) GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" @@ -325,8 +387,8 @@ #清掉#镶嵌X枚X品质符印的成就信息 PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune) totalLV = 0 - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - for holeNum in xrange(1, len(runeUnlockList) + 1): + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + for holeNum in xrange(1, runeHoleCnt + 1): runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0) if not runeData: continue @@ -338,7 +400,10 @@ runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始 totalLV += runeItemPlusLV PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor]) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False) PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV) + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV) return #// A5 66 符印分解 #tagCMRuneDecompose @@ -396,7 +461,7 @@ decompose += decompose * addPer / ShareDefine.Def_MaxRateValue ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID) - if ipyData: + if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]: totalMJ += ipyData.GetNeedMJ() @@ -498,19 +563,19 @@ GameWorld.DebugLog(' 符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList)) return - needMJ = ipyData.GetNeedMJ() - infoDict = {"TagItemID":tagItemID} - if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict): - return - if 0 not in packList: #如果没有背包的材料要判断格子数 emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1) if emptySpace < 1: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune]) GameWorld.DebugLog(' 符印合成 背包格子数量不足1个') return - - + + needMJ = ipyData.GetNeedMJ() + infoDict = {"TagItemID":tagItemID} + if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict): + return + totalPoint = 0 for itemID in materialsIDList: decompose = 0 @@ -534,7 +599,11 @@ ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune) if indexList2: for index in indexList2: + srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0) + dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict) + Sync_RuneInfo(curPlayer) RefreshRuneAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() @@ -542,16 +611,18 @@ #给新物品 curItem = ItemControler.GetOutPutItemObj(tagItemID) curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV) + curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound) PlayerItemControler = ItemControler.PlayerItemControler(curPlayer) - PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}]) + PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}]) + curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1) return ## 刷符印属性 def RefreshRuneAttr(curPlayer): allAttrList = [{} for _ in range(4)] - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - for holeNum in xrange(1, len(runeUnlockList) + 1): + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + for holeNum in xrange(1, runeHoleCnt + 1): runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0) if not runeData: continue @@ -574,14 +645,14 @@ ## 同步客户端 def Sync_RuneInfo(curPlayer): - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - if not runeUnlockList: + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + if not runeHoleCnt: return RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo() RuneInfoPack.Clear() RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0) RuneInfoPack.RuneDataList = [] - for RuneNum in xrange(1, len(runeUnlockList) + 1): + for RuneNum in xrange(1, runeHoleCnt + 1): RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0) RuneInfoPack.RuneDataList.append(RuneData) RuneInfoPack.Count = len(RuneInfoPack.RuneDataList) -- Gitblit v1.8.0