From e852ca15d3d08743c816d14d0959f274c5015573 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 22 六月 2019 16:07:46 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复追神摄魂计算命中个数问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index e2db5dc..f705570 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -205,6 +205,11 @@ return callFunc(attacker, defender, skill, tick) +def GetSkillHurtList(): + global g_skillHurtList + return g_skillHurtList + + def GetFirstHurtObj(): global g_skillHurtList if g_skillHurtList.GetHurtCount(): @@ -1591,6 +1596,9 @@ skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()]) + #命中个数记录特殊处理 + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, target, curSkill, ChConfig.TriggerType_HitValue) + # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发 if curSkill and ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType(): #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists -- Gitblit v1.8.0