From e852ca15d3d08743c816d14d0959f274c5015573 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:07:46 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复追神摄魂计算命中个数问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py |   34 +++++++++++++++++++++-------------
 1 files changed, 21 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
index 3a9d6bf..3228329 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -110,12 +110,7 @@
     if mapID == ChConfig.Def_FBMapID_SealDemonEx:
         return
     lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-    bossID = CurFBLineBOSSID(lineID)
-    key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
-    GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
-    GameWorld.DebugLog('    刷BOSSbossID=%s' % bossID)
-    
-    
+
     refreshIDList = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SealDemon, lineID)
     if refreshIDList:
         for refreshID in refreshIDList:
@@ -136,11 +131,11 @@
         FBCommon.SetFBPropertyMark(lineID)
     else:
         lineID = GameWorld.GetGameWorld().GetPropertyID() - 1    
-    
+    gameFB = GameWorld.GetGameFB()
     playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
     GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
-    
-    if lineID < 0:
+    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+    if lineID < 0 or overTick:
         PlayerControl.PlayerLeaveFB(curPlayer)
         return
     hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
@@ -165,7 +160,7 @@
                 return
         UpdateHurtInfo(curPlayer, 0, True)
      
-    gameFB = GameWorld.GetGameFB()
+    
     # 上鼓舞buff
     encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
     if encourageLV > 0:
@@ -457,6 +452,9 @@
 def GiveSealDemonAward(curPlayer, lineID, rank, isMail=False, isClientSend=False, dropItemMapInfo=[]):
     newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
     isNewbieLine = lineID in newbielineList
+    sealDemonIpyData = GetSealDemonIpyData(lineID)
+    if not sealDemonIpyData:
+        return {}
     prizeMultiple = 1
     addCnt = 1
     if isNewbieLine:
@@ -467,16 +465,18 @@
     elif isClientSend:
         return {}
     else:
-        prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
+        #prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
+        prizeMultiple = 1 # 去除第一名双倍逻辑,改为放在额外奖励产出
         isDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTDouble)
         if isDouble:
             addCnt = 2
     equipList = []
     prizeItemDict ={}
     bossID = CurFBLineBOSSID(lineID)
+    extraItemList = sealDemonIpyData.GetOwnerAwardItemEx() * addCnt if rank == 1 else []
     #for _ in xrange(addCnt):
     jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_SealDemon, {bossID:addCnt}, 
-                                                                        mailTypeKey="SealDemonMail", isMail=isMail, prizeMultiple=prizeMultiple, 
+                                                                        mailTypeKey="SealDemonMail", isMail=isMail, extraItemList=extraItemList, prizeMultiple=prizeMultiple, 
                                                                         dropItemMapInfo=dropItemMapInfo,isVirtualDrop=isClientSend)
     for jsonItem in jsonItemList:
         if 'UserData' in jsonItem:
@@ -576,7 +576,7 @@
     GameWorld.DebugLog('封魔坛 客户端副本发送结束mapID=%s,lineID=%s,dataList=%s' % (mapID,lineID,dataList), curPlayer.GetPlayerID())
     rank, hurt = dataList[:2]
     prizeItemList = GiveSealDemonAward(curPlayer, lineID, rank, False, True, [curPlayer.GetPosX(), curPlayer.GetPosY(), True])
-    if rank == 1:
+    if rank == 1 and prizeItemList:
         bossID = CurFBLineBOSSID(lineID)
         NPCCommon.GameServer_KillGameWorldBoss(bossID, curPlayer.GetName(), hurt, False)
 
@@ -607,6 +607,14 @@
     bossID = ipyData.GetNPCID()
     return bossID
 
+def GetSealDemonIpyData(lineID= -1):
+    #该分线刷的BOSSID
+    if lineID == -1:
+        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+    if lineID == -1:
+        return
+    return IpyGameDataPY.GetIpyGameDataByCondition('SealDemon', {'LineID':lineID})
+
 ##玩家死亡.
 # @param curPlayer:死亡的玩家 
 # @param tick 时间戳

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