From e852ca15d3d08743c816d14d0959f274c5015573 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:07:46 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复追神摄魂计算命中个数问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  553 ++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 447 insertions(+), 106 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 486179a..75f9138 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -50,7 +50,6 @@
 import PlayerBossReborn
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
-import GameLogic_CrossDemonKing
 import GameLogic_CrossGrassland
 import PlayerWeekParty
 import PlayerActLogin
@@ -166,6 +165,15 @@
         randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
         strengthenLV = random.randint(randMinLV, randMaxLV)
         
+    # 木桩怪最大、平均成长等级处理,直接取归属玩家等级
+    if lvStrengthenType in [1, 2] and curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        owner = None
+        summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+        if summonPlayerID:
+            owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)
+        if owner:
+            strengthenLV = owner.GetLV()
+            
     if strengthenIpyData.GetCmpNPCBaseLV():
         strengthenLV = max(strengthenLV, curNPC.GetLV())
     
@@ -398,7 +406,7 @@
     return attrDict
 
 def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False, 
-                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
+                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0, isVirtualDrop=False):
     '''给玩家击杀NPC掉落奖励
     @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
     @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
@@ -407,6 +415,9 @@
     @param isMail: 是否强制发送邮件,若是则不考虑背包空间,否的话只在背包空间不足时才发送邮件
     @param extraItemList: 固定附加物品列表,如果需执行多次,则此固定产出列表需在外层处理好,内层不做多次执行处理。[[itemID, itemCount, isAuctionItem], ...]
     @param prizeMultiple: 奖励倍值, 对所有奖励有效,等于击杀多次NPC,多倍附加物品
+    @param dropItemMapInfo: 掉落地板信息 [dropPosX, dropPosY, 是否仅自己可见, 堆叠物品是否散开]
+    @param curGrade: 评级
+    @param isVirtualDrop: 是否给物品虚拟掉落表现
     '''
     if not exp_rate:
         exp_rate = PlayerControl.GetPlayerExpRate(curPlayer)
@@ -494,7 +505,7 @@
         
         if ItemCommon.GetIsEquip(itemData):
             for _ in xrange(itemCount):
-                curItem = ItemControler.GetOutPutItemObj(itemID)
+                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                 if curItem:
                     needSpace += 1
                     prizeItemList.append(curItem)
@@ -509,45 +520,15 @@
         
     ## 直接掉地板上
     if dropItemMapInfo:
-        dropPosX, dropPosY, isOnlySelfSee = dropItemMapInfo[:3]
+        dropPosX, dropPosY = dropItemMapInfo[:2]
+        isOnlySelfSee = dropItemMapInfo[2] if len(dropItemMapInfo) > 2 else False # 是否仅自己可见
         isDropDisperse = dropItemMapInfo[3] if len(dropItemMapInfo) > 3 else False # 堆叠的物品是否散开掉落
-        if isDropDisperse:
-            dropItemList = []
-            for itemInfo in prizeItemList:
-                if isinstance(itemInfo, list):
-                    itemID, itemCount, isAuctionItem = itemInfo
-                    for _ in xrange(itemCount):
-                        dropItemList.append([itemID, 1, isAuctionItem])
-                else:
-                    dropItemList.append(itemInfo)
+        ## 虚拟掉落表现    
+        if isVirtualDrop:
+            DoGiveItemByVirtualDrop(curPlayer, prizeItemList, npcID, dropPosX, dropPosY, isDropDisperse, mailTypeKey)
         else:
-            dropItemList = prizeItemList
-        index = 0
-        playerID = curPlayer.GetPlayerID()
-        gameMap = GameWorld.GetMap()
-        for posX, posY in ChConfig.Def_DropItemAreaMatrix:
-            resultX = dropPosX + posX
-            resultY = dropPosY + posY
+            DoMapDropPrizeItem(curPlayer, prizeItemList, npcID, dropPosX, dropPosY, isDropDisperse, isOnlySelfSee)
             
-            if not gameMap.CanMove(resultX, resultY):
-                #玩家不可移动这个点
-                continue
-            
-            if index > len(dropItemList) - 1:
-                break
-            
-            curItem = dropItemList[index]
-            index += 1
-            if isinstance(curItem, list):
-                itemID, itemCount, isAuctionItem = curItem
-                curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
-                
-            if not curItem:
-                continue
-            
-            ChItem.AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], 
-                                  dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)
-    
     ## 发邮件 或 背包空间不足
     elif isMail or needSpace > ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace):
         mailItemList = []
@@ -584,25 +565,115 @@
     #GameWorld.DebugLog("    totalExp=%s,totalMoney=%s,needSpace=%s,jsonItemList=%s" % (totalExp, totalMoney, needSpace, jsonItemList))
     return jsonItemList, totalExp, totalMoney
 
-def DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY):
-    ##前端假掉落表现
-    gameMap = GameWorld.GetMap()
+def DoMapDropPrizeItem(curPlayer, prizeItemList, npcID, dropPosX, dropPosY, isDropDisperse=True, isOnlySelfSee=True):
+    ## 奖励物品真实掉落地图,先拆开分散再掉落
+    
+    if isDropDisperse:
+        dropItemList = []
+        for itemInfo in prizeItemList:
+            if isinstance(itemInfo, list):
+                itemID, itemCount, isAuctionItem = itemInfo
+                for _ in xrange(itemCount):
+                    dropItemList.append([itemID, 1, isAuctionItem])
+            else:
+                dropItemList.append(itemInfo)
+    else:
+        dropItemList = prizeItemList
     index = 0
+    playerID = curPlayer.GetPlayerID()
+    gameMap = GameWorld.GetMap()
     for posX, posY in ChConfig.Def_DropItemAreaMatrix:
         resultX = dropPosX + posX
         resultY = dropPosY + posY
+        
         if not gameMap.CanMove(resultX, resultY):
             #玩家不可移动这个点
             continue
+        
         if index > len(dropItemList) - 1:
             break
-        itemInfo = dropItemList[index]
+        
+        curItem = dropItemList[index]
         index += 1
-        itemID, itemCount, isAuctionItem = itemInfo
-        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
+        if isinstance(curItem, list):
+            itemID, itemCount, isAuctionItem = curItem
+            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+            
+        if not curItem:
+            continue
+        
+        ChItem.AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], 
+                              dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)
+    return
+
+def DoGiveItemByVirtualDrop(curPlayer, giveItemList, npcID, dropPosX=0, dropPosY=0, isDropDisperse=True, mailTypeKey="ItemNoPickUp"):
+    ## 给物品并且做假掉落表现,直接先堆叠给物品,再拆开做虚假掉落表现
+    
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
+    if not mapID:
+        mapID = GameWorld.GetGameWorld().GetMapID()
+        
+    playerID = curPlayer.GetPlayerID()
+    giveItemObjList = []
+    virtualItemDropList = []
+    itemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemInfo in giveItemList:
+        if isinstance(itemInfo, list):
+            itemID, itemCount, isAuctionItem = itemInfo
+            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+            if not curItem:
+                continue
+        else:
+            curItem = itemInfo
+            itemID = curItem.GetItemTypeID()
+            itemCount = curItem.GetCount()
+            isAuctionItem = ItemControler.GetIsAuctionItem(curItem)
         dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+        giveItemObjList.append(curItem)
+            
+        # 散开掉落
+        if isDropDisperse:
+            for _ in xrange(itemCount):
+                virtualItemDropList.append([itemID, dropItemDataStr])
+        else:
+            virtualItemDropList.append([itemID, dropItemDataStr])
+        
+    # 先通知掉落,再给物品,因为前端表现弹框需要这个顺序需求
+    gameMap = GameWorld.GetMap()
+    index = 0
+    for posX, posY in ChConfig.Def_DropItemAreaMatrix:
+        if dropPosX or dropPosY:
+            resultX = dropPosX + posX
+            resultY = dropPosY + posY
+            if not gameMap.CanMove(resultX, resultY):
+                #玩家不可移动这个点
+                continue
+        else:
+            resultX, resultY = 0, 0
+        if index > len(virtualItemDropList) - 1:
+            break
+        itemID, dropItemDataStr = virtualItemDropList[index]
+        index += 1
         SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr)
-        curItem.Clear()
+        
+    # 再给物品
+    mailItemList = []
+    for itemObj in giveItemObjList:
+        itemID = itemObj.GetItemTypeID()
+        mailItem = ItemCommon.GetMailItemDict(itemObj)
+        equipInfo = [itemObj.GetEquipPlace(), ItemCommon.GetItemClassLV(itemObj), itemObj.GetItemColor(), 
+                     itemObj.GetSuiteID(), itemObj.GetUserData()]
+        packIndex = ChConfig.GetItemPackType(itemObj.GetType())
+        if not itemControl.PutInItem(packIndex, itemObj, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":npcID}]):
+            mailItemList.append(mailItem)
+            
+        if npcID:
+            SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo)
+         
+    # 放不下的发邮件   
+    if mailItemList:
+        PlayerControl.SendMailByKey(mailTypeKey, [playerID], mailItemList, [mapID])
     return
 
 ################################### NPC掉落 ###################################
@@ -942,6 +1013,10 @@
     colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...}
     colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
     colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+    colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
+    optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10
+    optPlace = None # 优选部位
+    
     for dropEquipInfo in dropEquipInfoList:
         classLV, color = dropEquipInfo[:2]
         if color in colorMaxDropCntDict:
@@ -969,11 +1044,20 @@
                 GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit))
                 continue
             placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
+            # 掉落优选部位处理
+            if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None:
+                optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey])
             jobList = itemJobList
         if placeKey not in placeKeyListDict:
             GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey))
             continue
-        placeList = placeKeyListDict[placeKey]
+        if optPlace > 0:
+            GameWorld.DebugLog("    最终优选部位: %s" % optPlace)
+            placeList = [optPlace]
+            jobList = [dropPlayer.GetJob()]
+            optPlace = 0 # 只有一次性的,置为0
+        else:
+            placeList = placeKeyListDict[placeKey]
         randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList)
         if not randEquipIDList:
             continue
@@ -1042,6 +1126,42 @@
     elif ChConfig.IsGameBoss(npcData):
         GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID())
     return dropIDList, auctionIDList, dropMoneyCnt, moneyValue
+
+def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList):
+    ''' 获取掉落优选部位
+        几个默认规则
+    1. 颜色大于指定优选颜色的,无论是否套装都不计算在内
+    2. 颜色小于指定优选颜色的,无论是否套装都计算在内
+    '''
+    #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList))
+    minGSPlace = None
+    minGS = None
+    equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    for optPlace in optPlaceList:
+        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace)
+        if not ipyData:
+            continue
+        equipIndex = ipyData.GetGridIndex()
+        curEquip = equipPack.GetAt(equipIndex)
+        if not curEquip or curEquip.IsEmpty():
+            #GameWorld.DebugLog("    没穿装备,直接默认返回该部位: optPlace=%s" % optPlace)
+            return optPlace
+        curColor = curEquip.GetItemColor()
+        curIsSuit = 1 if curEquip.GetSuiteID() else 0
+        if curColor > optColor:
+            # 超过优选指定颜色的不算,无论是否有套装
+            #GameWorld.DebugLog("    颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
+            continue
+        if curColor == optColor and curIsSuit >= optIsSuit:
+            # 与优选指定颜色相同,且满足是否套装的不算
+            #GameWorld.DebugLog("    颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
+            continue
+        curGS = ItemCommon.GetEquipGearScore(curEquip)
+        if minGS == None or curGS < minGS:
+            minGS = curGS
+            minGSPlace = optPlace
+            
+    return minGSPlace
 
 def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd):
     ## 获取掉落执行次数变更结果,可能增加 或 减少
@@ -1223,7 +1343,7 @@
                     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                     if not itemData:
                         continue
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     if itemJob and itemJob != curPlayer.GetJob():
                         # 非本职业可用,不掉落
                         GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
@@ -1237,7 +1357,7 @@
                         itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                         if not itemData:
                             continue
-                        itemJob = itemData.GetJobLimit() / 100
+                        itemJob = itemData.GetJobLimit()
                         if itemJob and itemJob != curPlayer.GetJob():
                             # 非本职业可用,不掉落
                             GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
@@ -1251,7 +1371,7 @@
                 
     return dropItemIDList
 
-def __GetEquipIDList(npcID, classLV, color, isSuit, placeList, itemJobList):
+def __GetEquipIDList(findID, classLV, color, isSuit, placeList, itemJobList, findType="NPC"):
     #存一个满足要求的所有的物品的列表 然后从当中随机选一个
     #注: 阶、颜色、套装ID、职业、部位,这5个条件可确认唯一一件装备
     key = "%s_%s" % (classLV, color)
@@ -1276,7 +1396,7 @@
                     if itemData.GetItemColor() != color:
                         continue
                     suiteID = itemData.GetSuiteID()
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     itemPlace = itemData.GetEquipPlace()
                     itemID = itemData.GetItemTypeID()
                     if itemPlace not in filterItemIDDict:
@@ -1284,7 +1404,7 @@
                     placeItemList = filterItemIDDict[itemPlace]
                     placeItemList.append([itemJob, suiteID, itemID])
         PyGameData.g_filterEquipDict[key] = filterItemIDDict
-        GameWorld.Log("缓存掉落装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
+        GameWorld.Log("缓存产出装备ID: classLV_color=%s, %s, %s" % (key, filterItemIDDict, PyGameData.g_filterEquipDict))
         
     itemIDList = []
     for itemPlace, placeItemList in filterItemIDDict.items():
@@ -1300,8 +1420,8 @@
             itemIDList.append(itemID)
             
     if not itemIDList:
-        GameWorld.ErrLog("找不到可掉落的装备ID: npcID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" 
-                         % (npcID, classLV, color, isSuit, placeList, itemJobList))
+        GameWorld.ErrLog("找不到可产出的装备ID: %sID=%s,classLV=%s,color=%s,isSuit=%s,placeList=%s,itemJobList=%s" 
+                         % (findType, findID, classLV, color, isSuit, placeList, itemJobList))
     return itemIDList
 
 def __GetNPCPieRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
@@ -1402,7 +1522,7 @@
             if not itemData:
                 GameWorld.ErrLog("掉落物品ID不存在, dropItemID=%s" % dropItemID)
                 continue
-            itemJob = itemData.GetJobLimit() / 100
+            itemJob = itemData.GetJobLimit()
             if isJobLimit and itemJob and itemJob != curPlayer.GetJob():
                 # 非本职业可用,不掉落
                 #GameWorld.DebugLog("非本职业可用,不掉落! dropItemID=%s" % dropItemID)
@@ -1941,6 +2061,114 @@
         
     return
 
+#// B4 0F 回收私有专属木桩怪 #tagCMRecyclePriWoodPile
+#
+#struct    tagCMRecyclePriWoodPile
+#{
+#    tagHead        Head;
+#    DWORD        ObjID;
+#};
+def OnRecyclePriWoodPile(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    objID = clientData.ObjID
+    curNPC = GameWorld.FindNPCByID(objID)
+    if not curNPC:
+        return
+    if curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        return
+    summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+    if curPlayer.GetPlayerID() != summonPlayerID:
+        #GameWorld.DebugLog("非玩家私有木桩...")
+        return
+    SetDeadEx(curNPC)
+    return
+
+#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
+#
+#struct    tagCMSummonPriWoodPile
+#{
+#    tagHead        Head;
+#    DWORD        NPCID;
+#    BYTE        Count;    //默认1个,最多5个
+#    DWORD        HP;    //默认0取最大值,其中一个血量数值大于0则用指定血量
+#    DWORD        HPEx;    //默认0取最大值,其中一个血量数值大于0则用指定血量
+#};
+def OnSummonPriWoodPile(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    npcID = clientData.NPCID
+    count = clientData.Count
+    hp = clientData.HP
+    hpEx = clientData.HPEx
+    SummonPriWoodPile(curPlayer, npcID, count, hp, hpEx)
+    return
+
+def SummonPriWoodPile(curPlayer, npcID, count, hp=0, hpEx=0):
+    ''' 召唤私有专属木桩怪
+    '''
+    
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
+    if mapID:
+        if not FBLogic.OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
+            GameWorld.ErrLog("无法召唤木桩怪!mapID=%s,lineID=%s,npcID=%s,count=%s" % (mapID, lineID, npcID, count))
+            return
+        
+    if count != 1:
+        hp, hpEx = 0, 0 # 指定血量的暂仅适用于单只的
+        
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
+        PyGameData.g_playerPriWoodPileNPCDict[playerID] = []
+    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict[playerID]
+    maxCount = 3
+    nowCount = len(playerPriWoodNPCList)
+    summonCount = min(count, maxCount - nowCount)
+    GameWorld.DebugLog("召唤木桩: npcID=%s,count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s" 
+                       % (npcID, count, maxCount, nowCount, summonCount, hp, hpEx))
+    if summonCount <= 0:
+        return
+    
+    npcManager = GameWorld.GetNPCManager()
+    for _ in xrange(summonCount):
+        #summonNPC = curPlayer.SummonNewNPC()
+        summonNPC = npcManager.AddPlayerSummonNPC()
+        
+        #设置召唤兽基础信息
+        summonNPC.SetNPCTypeID(npcID)
+        summonNPC.SetSightLevel(curPlayer.GetSightLevel())
+        #初始化
+        InitNPC(summonNPC)
+        
+        #玩家召唤兽列表添加召唤兽,召唤兽添加主人
+        #summonNPC.SetOwner(curPlayer)
+        summonNPC.SetDict(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID, playerID)
+        
+        #将召唤兽召唤出来
+        #玩家周围随机出生点
+        #技能召唤坐标 ChConfig.Def_SummonAppearDist
+        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
+        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY(), False)
+        NPCControl(summonNPC).ResetNPC_Init(isReborn=True)
+        if hp or hpEx:
+            summonNPC.SetHP(hp)
+            summonNPC.SetHPEx(hpEx)
+        summonNPC.NotifyAppear() # 最终统一通知NPC出现
+        playerPriWoodNPCList.append(summonNPC)
+        
+    return
+
+def ClearPriWoodPile(curPlayer):
+    ## 清除私有木桩
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
+        return
+    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict.pop(playerID)
+    for summonNPC in playerPriWoodNPCList:
+        if not summonNPC:
+            continue
+        SetDeadEx(summonNPC)
+    return
+
 ## 设置npc死亡及自身处理(请不要将游戏逻辑加在此函数中)
 #  @param curNPC:npc实例
 #  @return 
@@ -1988,6 +2216,16 @@
         lineRobotJobDict.pop(curNPC.GetID(), 0)
         PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
         
+    priWoodPilePlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+    if priWoodPilePlayerID > 0 and priWoodPilePlayerID in PyGameData.g_playerPriWoodPileNPCDict:
+        priWoodPileNPCList = PyGameData.g_playerPriWoodPileNPCDict[priWoodPilePlayerID]
+        for priWoodNPC in priWoodPileNPCList:
+            if priWoodNPC and priWoodNPC.GetID() == curNPC.GetID():
+                priWoodPileNPCList.remove(priWoodNPC)
+                if not priWoodPileNPCList:
+                    PyGameData.g_playerPriWoodPileNPCDict.pop(priWoodPilePlayerID)
+                break
+            
     # C++设置npc死亡
     curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
                    curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -2021,8 +2259,8 @@
                 return
             zoneID = zoneIpyData.GetZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
-        elif mapID == ChConfig.Def_FBMapID_CrossDemonKing:
-            zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
+        elif mapID in ChConfig.Def_CrossDynamicLineMap:
+            zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
         else:
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -3284,7 +3522,8 @@
         
         #得到范围内随机一个点, 普通小怪走法
         PosMap = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
-
+        if not PosMap:
+            return
         moveArea = min(curNPC.GetMoveArea(), 2)
 
         posX = curNPC.GetPosX()
@@ -3556,14 +3795,13 @@
     def DoHPPerLogic(self, dropType, ownerID):
         curNPC = self.__Instance
         curNPCID = curNPC.GetNPCID()
-        hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
-        if curNPCID not in hpPerLogicNPCIDList:
+        
+        hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
+        hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
+        if not hpPerLogicList:
             return
-        
-        hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
-        
-        hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
-        
+        hpPerList, sysMark = hpPerLogicList
+        hpPerList = sorted(hpPerList, reverse=True)
         nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
         hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
         logicHPPerList = hpPerList[hpPerLogicMark:]
@@ -3576,16 +3814,12 @@
             #GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s" 
             #                   % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
             
-            isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
-            if isNotify:
-                PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
+
+            PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
             
 #            if dropItemTemplate > 0:
 #                self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
 #                PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
-            
-            if addPrestigeFormat != '':
-                self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
             
             hpPerLogicMark += 1
             #GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
@@ -3895,11 +4129,11 @@
         #杀死NPC, 触发任务
         self.__EventKillNpc()
             
-        #mapID = GameWorld.GetMap().GetMapID()
+        mapID = GameWorld.GetMap().GetMapID()
         killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
         # 记录boss击杀信息的NPC
         bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
-        if bossIpyData:
+        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
             if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                 killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
             #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
@@ -4099,11 +4333,15 @@
         if not dropPlayer:
             return
         curNPC = self.__Instance
+        if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+            GameWorld.DebugLog("木桩怪,不掉落物品!")
+            return
         npcID = curNPC.GetNPCID()
         mapID = GameWorld.GetMap().GetMapID()
         mapID = FBCommon.GetRecordMapID(mapID)
         isGameBoss = ChConfig.IsGameBoss(curNPC)
-        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
+        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
+            GameWorld.DebugLog("该地图不走直接掉落物品逻辑!mapID=%s" % mapID)            
             return
         if isGameBoss:
             GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
@@ -4781,10 +5019,13 @@
         
         #if self.__GetIsLog():
         #    GameWorld.Log("玩家增加个人经验,npcID=%s,addExp=%s" % (curNPC.GetNPCID(), add_Exp), curPlayer.GetPlayerID())
-            
+        addSkillID = 0
+        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
+            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
+
         #设定人物获得经验
         playerControl = PlayerControl.PlayerControl(curPlayer)
-        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
+        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
         
         
         self.__KillNPCFuncEx(curPlayer, curNPC, curPlayer.GetPlayerID(), False)
@@ -4995,8 +5236,11 @@
             return
         #GameWorld.Log("普通队伍杀死怪物,队伍分享人数 = %s,个人经验增加 玩家 = %s, 增加 = %s"%(playerCount, curPlayer.GetPlayerID(), add_Exp))
         #设定人物获得经验
+        addSkillID = 0
+        if curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID) == curPlayer.GetID():
+            addSkillID = curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason)
         playerControl = PlayerControl.PlayerControl(curPlayer)
-        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
+        playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC, addSkillID=addSkillID)
         return
     
     #---------------------------------------------------------------------
@@ -5523,9 +5767,13 @@
 def OnCollectNPCBegin(curPlayer, curNPC, tick):
     ## 采集NPC开始采集
     npcID = curNPC.GetNPCID()
-    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CollectNPC", npcID)
     if not collectNPCIpyData:
-        GameWorld.DebugLog("非特定采集NPC...")
+        #GameWorld.DebugLog("非特定采集NPC...")
+        return False
+    
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
         return False
     
     if not CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
@@ -5628,6 +5876,10 @@
         GameWorld.DebugLog("    非特定采集NPC...npcID=%s" % npcID)
         return
     
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
+        return
+    
     PlayerState.DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, True)
     
     if GameWorld.IsCrossServer():
@@ -5662,10 +5914,22 @@
 #};
 def OnGetCustomSceneCollectAward(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
     npcID = clientData.NPCID
     if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
+        GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID)
         return
+    mapID = PlayerControl.GetCustomMapID(curPlayer)
+    lineID = PlayerControl.GetCustomLineID(curPlayer)
+    GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+    if not mapID:
+        GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID)
+        return
+    
+    if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
+        GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+        return
+    
     collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
     if collectNPCIpyData:
         DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
@@ -5674,6 +5938,10 @@
 def DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData, collectCnt=1):
     GameWorld.DebugLog("给采集奖励: npcID=%s,collectCnt=%s" % (npcID, collectCnt))
     if collectCnt <= 0:
+        return
+
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
         return
     
     isMaxTime = False # 是否达到了采集最大次数
@@ -5697,28 +5965,24 @@
     collectAwardCfg = collectNPCIpyData.GetCollectAward()
     collectAppointAwardCfg = collectNPCIpyData.GetCollectAppointAward()
     if collectAppointAwardCfg:
-        collTotalTime = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID) + 1, ChConfig.Def_UpperLimit_DWord)
-        if collTotalTime in collectAppointAwardCfg:
-            awardItemList.append(collectAppointAwardCfg[collTotalTime])
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
-        GameWorld.DebugLog("    采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
+        #缥缈草园的采集定制由缥缈寻访次数决定
+        if collectNPCIpyData.GetCollectResetType() in [12, 14]:
+            fairyDomainVisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+            grasslandCollectAppointCfg = collectAppointAwardCfg.get(fairyDomainVisitCnt, {})
+            curCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
+            if curCollTime in grasslandCollectAppointCfg:
+                awardItemList.append(grasslandCollectAppointCfg[curCollTime])
+            GameWorld.DebugLog("    草园采集定制奖励: fairyDomainVisitCnt=%s,curCollTime=%s,awardItemList=%s" % (fairyDomainVisitCnt, curCollTime, awardItemList))
+        else:
+            collTotalTime = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID) + 1, ChConfig.Def_UpperLimit_DWord)
+            if collTotalTime in collectAppointAwardCfg:
+                awardItemList.append(collectAppointAwardCfg[collTotalTime])
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
+            GameWorld.DebugLog("    采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
         
     if not awardItemList:
         alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
-        giveItemWeightList = []
-        if alchemyDiffLV:
-            curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
-            for itemInfo in collectAwardCfg:
-                itemID = itemInfo[1][0]
-                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
-                if not itemData:
-                    continue
-                if ItemCommon.GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
-                    continue
-                giveItemWeightList.append(itemInfo)
-        else:
-            giveItemWeightList = collectAwardCfg
-            
+        giveItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, collectAwardCfg, alchemyDiffLV)
         GameWorld.DebugLog("    常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
         giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
         if giveItemInfo:
@@ -5739,6 +6003,7 @@
                 awardPack.AwardItemList.append(awardItem)
             awardPack.Count = len(awardPack.AwardItemList)
             NetPackCommon.SendFakePack(curPlayer, awardPack)
+        GameLogic_CrossGrassland.RecordGrasslandAward(curPlayer, awardItemList)
     else:
         GameWorld.ErrLog("采集物品没有奖励!npcID=%s" % (npcID))
         
@@ -5746,6 +6011,7 @@
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
     #SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
     
+    GameLogic_CrossGrassland.DecCustomSceneNPCCount(curPlayer, npcID)
     if isMaxTime:
         GameLogic_CrossGrassland.DoCheckUpdateGrasslandEnd(curPlayer)
         
@@ -5967,7 +6233,7 @@
     NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
     return
 
-def SendGameServerGoodItemRecord(mapID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0):
+def SendGameServerGoodItemRecord(curPlayer, mapID, lineID, npcID, itemID, equipInfo=[]):
     # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData]
 #    GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s" 
 #                       % (mapID, npcID, playerName, itemID))
@@ -5987,18 +6253,21 @@
         needRecord = True
         weightValue = recSpecialItemIDList.index(itemID) + 10000
     else:
-        equipPlace, itemClassLV, itemColor, itemQuality, itemUserData = equipInfo
-        weightValue = itemColor*1000+itemQuality*100+itemClassLV
+        equipPlace, itemClassLV, itemColor, suiteID, itemUserData = equipInfo
+        isSuit = 1 if suiteID else 0
+        weightValue = itemColor*1000+isSuit*100+itemClassLV
         
         recordCondition = GameWorld.GetDictValueByKey(recDropEquipInfoDict, equipPlace)
         if recordCondition:
-            needClassLV, needItemColor, needItemQuality = recordCondition
-            if itemClassLV >= needClassLV and itemColor >= needItemColor and itemQuality >= needItemQuality:
+            needClassLV, needItemColor, needItemSuite = recordCondition
+            if itemClassLV >= needClassLV and itemColor >= needItemColor and isSuit >= needItemSuite:
                 needRecord = True
     if not needRecord:
         return
-    
-    dropEquipMsg = str([playerID, playerName, mapID, npcID, itemID, itemUserData, weightValue, serverGroupID])
+    playerID = curPlayer.GetID()
+    playerName = curPlayer.GetName()
+    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+    dropEquipMsg = str([playerID, playerName, mapID, lineID, npcID, itemID, itemUserData, weightValue, serverGroupID, curPlayer.GetLV()])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg))
     GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID)
     return
@@ -6113,6 +6382,8 @@
 
 def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
     ## 更新玩家攻击NPC次数
+    if not npcID:
+        return
     GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)
     
@@ -6151,4 +6422,74 @@
     return
 
 
+def OnNPCAttacked(atkObj, curNPC, skill, tick):
+    ## NPC被攻击
+    __OnAttackedDropItem(atkObj, curNPC)
+    return
+
+## 每次被攻击掉落物品
+#  @param atkObj 攻击发起者
+#  @param curNPC 被攻击NPC
+#  @return None
+def __OnAttackedDropItem(atkObj, curNPC):
+    attackPlayer, npcObjType = AttackCommon.GetAttackPlayer(atkObj)
+    if npcObjType:
+        return
+    if not attackPlayer:
+        return
+    npcID = curNPC.GetNPCID()
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", npcID)
+    if not ipyData:
+        return
+    attackCountDropWeightInfo = ipyData.GetAttackCountDropWeightInfo()
+    attackDropWeightList = ipyData.GetAttackDropWeightList()
+    attackDropWeightListEx = ipyData.GetAttackDropWeightListEx()
+    dropCountEx = ipyData.GetDropCountEx()
+    alchemyDiffLV = ipyData.GetAlchemyDiffLV()
+    
+    mainItemWeightList = []
+    if attackCountDropWeightInfo:
+        maxCount = max(attackCountDropWeightInfo)
+        attackCount = attackPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NPCAttackCount % npcID) + 1
+        if attackCount <= maxCount:
+            if attackCount in attackCountDropWeightInfo:
+                mainItemWeightList = attackCountDropWeightInfo[attackCount]
+            UpdateNPCAttackCount(attackPlayer, npcID, attackCount, maxCount)
+            
+    if mainItemWeightList:
+        mainItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(attackPlayer, mainItemWeightList, alchemyDiffLV)
+    elif attackDropWeightList:
+        mainItemWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(attackPlayer, attackDropWeightList, alchemyDiffLV)
+        
+    mainItemInfo = GameWorld.GetResultByWeightList(mainItemWeightList)
+    
+    if not mainItemInfo:
+        notDropNotify = ipyData.GetNotDropNotify()
+        if notDropNotify:
+            PlayerControl.NotifyCode(attackPlayer, notDropNotify)
+        return
+    
+    dropItemList = []
+    if mainItemInfo:
+        dropItemList.append(mainItemInfo)
+        
+    if attackDropWeightListEx and dropCountEx:
+        weightListEx = ItemCommon.GetWeightItemListByAlchemyDiffLV(attackPlayer, attackDropWeightListEx, alchemyDiffLV)
+        for _ in xrange(dropCountEx):
+            itemInfo = GameWorld.GetResultByWeightList(weightListEx)
+            if itemInfo:
+                dropItemList.append(itemInfo)
+                
+    if not dropItemList:
+        return
+    
+    mapID = PlayerControl.GetCustomMapID(attackPlayer)
+    if mapID:
+        DoGiveItemByVirtualDrop(attackPlayer, dropItemList, npcID)
+        GameLogic_CrossGrassland.RecordGrasslandAward(attackPlayer, dropItemList)
+    else:
+        dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+        ChItem.DoMapDropItem(attackPlayer, dropItemList, npcID, dropPosX, dropPosY, isOnlySelfSee=False)
+    return
+
                 
\ No newline at end of file

--
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