From e852ca15d3d08743c816d14d0959f274c5015573 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 22 六月 2019 16:07:46 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复追神摄魂计算命中个数问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index d0ce334..51ee15f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -290,6 +290,8 @@ def GetTriggerTypeByEffectID(effectID): # 临时配置 tdict = { + 1304:ChConfig.TriggerType_HitValue, # 命中记录 89 + 2102:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20 2104:ChConfig.TriggerType_LockHP, # 锁血触发技能 63 2105:ChConfig.TriggerType_BeLuckyHit, # 被会心一击触发技能 64 -- Gitblit v1.8.0